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@@ -49,7 +49,11 @@ void EditorRenderSystem::Update(double dt)
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glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
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for (auto matGroup : model->MaterialGroups()) {
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std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World, glm::vec4(0), 0.f);
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scene.ForwardJobs.push_back(modelJob);
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if(cModel["Transparent"]) {
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scene.TransparentObjects.push_back(modelJob);
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} else {
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scene.OpaqueObjects.push_back(modelJob);
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}
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}
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}
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}
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