Merge remote-tracking branch 'origin/Networking' into Networking
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@@ -13,6 +13,8 @@ void Server::Start(World* world, EventBroker* eventBroker)
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{
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m_World = world;
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m_EventBroker = eventBroker;
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// Subscribe to events
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Server::OnInputCommand);
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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m_StopTimes[i] = std::clock();
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}
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@@ -22,6 +24,7 @@ void Server::Start(World* world, EventBroker* eventBroker)
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void Server::Update()
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{
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readFromClients();
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m_EventBroker->Process<Server>();
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}
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@@ -207,12 +210,26 @@ void Server::disconnect(int i)
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void Server::parseOnInputCommand(Packet& packet)
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{
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Events::InputCommand e;
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e.Command = packet.ReadString();
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e.PlayerID = packet.ReadPrimitive<int>();
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e.Value = packet.ReadPrimitive<float>();
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m_EventBroker->Publish(e);
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LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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int playerID = -1;
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// Check which player it was who sent the message
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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// if the player is connected set playerID to the correct PlayerID
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if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()
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&& m_PlayerDefinitions[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
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playerID = i;
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break;
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}
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}
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if (playerID != -1) {
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while (packet.DataReadSize() < packet.Size()) {
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Events::InputCommand e;
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e.Command = packet.ReadString();
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e.PlayerID = playerID; // Set correct player id
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e.Value = packet.ReadPrimitive<float>();
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m_EventBroker->Publish(e);
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LOG_DEBUG("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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}
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}
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}
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void Server::parseOnPlayerDamage(Packet & packet)
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@@ -222,7 +239,7 @@ void Server::parseOnPlayerDamage(Packet & packet)
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e.PlayerDamagedID = packet.ReadPrimitive<EntityID>();
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e.TypeOfDamage = packet.ReadString();
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m_EventBroker->Publish(e);
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LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
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LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
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}
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void Server::parseConnect(Packet& packet)
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@@ -230,7 +247,8 @@ void Server::parseConnect(Packet& packet)
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LOG_INFO("Parsing connections");
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// Check if player is already connected
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address() &&
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m_PlayerDefinitions[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
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return;
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}
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}
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@@ -312,3 +330,9 @@ EntityID Server::createPlayer()
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ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
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return entityID;
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}
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bool Server::OnInputCommand(const Events::InputCommand & e)
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{
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LOG_INFO("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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return true;
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}
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