DDS and shit
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-1
Submodule assets updated: 78c4191346...d996fee9f9
@@ -3,11 +3,11 @@ AutoReload=true
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[Debug]
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LogLevel=1
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LoadMap=
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LoadMap=Schema/Entities/StartMenu.xml
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; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
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; if false -> Use pool allocation.
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DisableMemoryPool=false
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RespawnTime = -1.0
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RespawnTime=-1.0
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EditorEnabled=false
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OutOfBodyExperience=false
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@@ -22,7 +22,7 @@ Height=720
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FOV=45
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[Networking]
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StartNetwork=false
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StartNetwork=true
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IsServer=false
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Name=Bob
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Address=127.0.0.1
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@@ -30,7 +30,7 @@ Port=27666
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MaxConnections=8
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SnapshotInterval=0.05
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SendInputIntervalMs=33
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PingIntervalMs= 1000
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PingIntervalMs=1000
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TimeoutMs=15000
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[Multithreading]
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@@ -43,7 +43,7 @@ AnnouncerVolume=1.0
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Announcer=female
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[SSAO]
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Quality=0
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Quality=1
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[SSAO1]
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Radius=1.0
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@@ -88,4 +88,4 @@ NumIterations=4
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NumIterations=6
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[MSAA]
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Level = 0;
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Level=2
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@@ -1,5 +1,5 @@
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[Mouse]
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Sensitivity=0.5
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Sensitivity=0.05
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InvertPitch=false
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[Keyboard]
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@@ -747,7 +747,7 @@ void Server::resetMap()
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reliableBroadcast(removeMap);
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removeWorld();
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// Hardcoded for now.
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/CP_Rocky2.xml");
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/CP_Valhalla.xml");
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entityFile->MergeInto(m_World);
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Packet newWorld(MessageType::Snapshot);
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createWorldSnapshot(newWorld);
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