Added logic to go from spectator to player.
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@@ -71,7 +71,7 @@ private:
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void parseClientPing();
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void parseServerPing();
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void identifyPacketLoss();
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EntityID createPlayer();
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void createPlayer();
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int GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
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// Debug event
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EventRelay<Server, Events::InputCommand> m_EInputCommand;
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