Added logic to go from spectator to player.

This commit is contained in:
Jocke
2016-01-20 17:41:16 +01:00
parent 00588b07c5
commit cd67253173
5 changed files with 55 additions and 15 deletions
+40 -12
View File
@@ -89,6 +89,9 @@ void Server::parseMessageType(Packet& packet)
case MessageType::OnPlayerDamage:
parseOnPlayerDamage(packet);
break;
case MessageType::BecomePlayer:
createPlayer();
break;
default:
break;
}
@@ -123,8 +126,8 @@ void Server::send(Packet & packet)
void Server::broadcast(Packet& packet)
{
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
packet.ChangePacketID(m_ConnectedUsers[i].PacketID);
send(packet, i);
}
@@ -167,7 +170,7 @@ void Server::sendPing()
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
int ping = 1000 * (m_ConnectedUsers[i].StopTime - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
LOG_INFO("Last packetID received %i: User %i's ping: %i", m_ConnectedUsers[i].PacketID, i, ping);
LOG_INFO("Last packetID received %i: User %i's ping: %i", m_ConnectedUsers[i].PacketID, i, std::abs(ping));
}
}
// Create ping message
@@ -319,16 +322,41 @@ void Server::identifyPacketLoss()
}
}
EntityID Server::createPlayer()
void Server::createPlayer()
{
EntityID entityID = m_World->CreateEntity();
ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
model["Resource"] = "Models/Core/UnitSphere.obj";
model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
return entityID;
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
// Already connected as player
LOG_WARNING("Already connected!");
return;
}
int userIndex;
for (userIndex = 0; userIndex < m_ConnectedUsers.size(); userIndex++) {
if (m_ConnectedUsers[userIndex].Endpoint.address() == m_ReceiverEndpoint.address() &&
m_ConnectedUsers[userIndex].Endpoint.port() == m_ReceiverEndpoint.port()) {
// Found user
break;
}
}
if (userIndex == m_ConnectedUsers.size()) {
LOG_WARNING("Not a recognized user!");
return;
}
for (int playerIndex = 0; playerIndex < MAXCONNECTIONS; playerIndex++) {
if (m_PlayerDefinitions[playerIndex].Endpoint.address() == boost::asio::ip::address()) {
m_PlayerDefinitions[playerIndex] = m_ConnectedUsers[userIndex];
EntityID entityID = m_World->CreateEntity();
ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
model["Resource"] = "Models/Core/UnitSphere.obj";
model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
m_PlayerDefinitions[playerIndex].EntityID = entityID;
return;
}
}
LOG_WARNING("Server is full!");
}
int Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)