AbilityCooldownHUD should now correctly track cooldown for dash ability.
This commit is contained in:
@@ -17,10 +17,12 @@ void AbilityCooldownHUDSystem::Update(double dt)
|
||||
if(cooldownTextEntity.Valid()) {
|
||||
if(cooldownTextEntity.HasComponent("Text"))
|
||||
{
|
||||
double abilityCD = (double)abilityEntity["DashAbility"]["CoolDownMaxTimer"];
|
||||
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(abilityCD).substr(0, 3);
|
||||
double maxAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownMaxTimer"];
|
||||
double currentAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownTimer"];
|
||||
currentAbilityCD = currentAbilityCD >= 0.0 ? currentAbilityCD : 0.0;
|
||||
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
|
||||
if(entity.HasComponent("Fill")) {
|
||||
entity["Fill"]["Percentage"] = abilityCD/abilityCD; //TODO: current time needs to be in the component.
|
||||
entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD; //TODO: current time needs to be in the component.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user