AbilityCooldownHUD should now correctly track cooldown for dash ability.

This commit is contained in:
Tleety
2016-03-02 14:46:37 +01:00
parent 502a290d36
commit cdbc348cfa
3 changed files with 44 additions and 5 deletions
@@ -17,10 +17,12 @@ void AbilityCooldownHUDSystem::Update(double dt)
if(cooldownTextEntity.Valid()) {
if(cooldownTextEntity.HasComponent("Text"))
{
double abilityCD = (double)abilityEntity["DashAbility"]["CoolDownMaxTimer"];
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(abilityCD).substr(0, 3);
double maxAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownMaxTimer"];
double currentAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownTimer"];
currentAbilityCD = currentAbilityCD >= 0.0 ? currentAbilityCD : 0.0;
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
if(entity.HasComponent("Fill")) {
entity["Fill"]["Percentage"] = abilityCD/abilityCD; //TODO: current time needs to be in the component.
entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD; //TODO: current time needs to be in the component.
}
}
}