Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
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@@ -3,6 +3,7 @@
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#include "IRenderer.h"
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#include "ShaderProgram.h"
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#include "PNG.h"
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class CubeMapPass
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{
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@@ -21,7 +22,7 @@ private:
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IRenderer* m_Renderer;
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std::string m_PreviusCubeMapTexture;
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std::vector<Texture*> m_CubeMapTextures;
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std::vector<std::string> m_CubeMapTextures;
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};
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#endif
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