Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
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-1
@@ -53,7 +53,7 @@ Game::Game(int argc, char* argv[])
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ResourceManager::RegisterType<RawModel>("RawModel");
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ResourceManager::RegisterType<Texture>("Texture");
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ResourceManager::RegisterType<TextureSprite>("TextureSprite");
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ResourceManager::RegisterType<PNG>("Png");
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ResourceManager::RegisterType<PNG>("PNG");
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ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
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ResourceManager::RegisterType<EntityFile>("EntityFile");
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ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
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