Fixed texture freeing. Destructor was never called because base destructors weren't virtual.

This commit is contained in:
2016-03-12 17:45:43 +01:00
parent 068e151741
commit ce0d3b9fbe
7 changed files with 16 additions and 13 deletions
+1
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@@ -19,6 +19,7 @@ class Resource
protected: protected:
Resource() { } Resource() { }
virtual ~Resource() = default;
public: public:
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading. //Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
+2 -1
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@@ -3,6 +3,7 @@
#include "IRenderer.h" #include "IRenderer.h"
#include "ShaderProgram.h" #include "ShaderProgram.h"
#include "PNG.h"
class CubeMapPass class CubeMapPass
{ {
@@ -21,7 +22,7 @@ private:
IRenderer* m_Renderer; IRenderer* m_Renderer;
std::string m_PreviusCubeMapTexture; std::string m_PreviusCubeMapTexture;
std::vector<Texture*> m_CubeMapTextures; std::vector<std::string> m_CubeMapTextures;
}; };
#endif #endif
+2
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@@ -3,6 +3,8 @@
struct Image struct Image
{ {
virtual ~Image() = default;
enum class ImageFormat enum class ImageFormat
{ {
Unknown, Unknown,
-2
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@@ -14,8 +14,6 @@ protected:
TextureSprite(std::string path); TextureSprite(std::string path);
public: public:
~TextureSprite();
void Bind(GLenum textureUnit = GL_TEXTURE0); void Bind(GLenum textureUnit = GL_TEXTURE0);
GLuint m_Texture = 0; GLuint m_Texture = 0;
+8 -8
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@@ -6,18 +6,16 @@ CubeMapPass::CubeMapPass(IRenderer* renderer)
LoadTextures("Nevada"); LoadTextures("Nevada");
} }
void CubeMapPass::LoadTextures(std::string input) void CubeMapPass::LoadTextures(std::string cubemapName)
{ {
if (m_PreviusCubeMapTexture != input) { if (m_PreviusCubeMapTexture != cubemapName) {
m_CubeMapTextures.clear(); m_CubeMapTextures.clear();
for (int i = 0; i < 6; i++) { for (int i = 0; i < 6; i++) {
std::string str; std::string path = "Textures/Test/CubeMap/" + cubemapName + "/CubeMapTest0" + std::to_string(i) + ".png";
str = "Textures/Test/CubeMap/" + input + "/CubeMapTest0" + std::to_string(i) + ".png"; m_CubeMapTextures.push_back(path);
Texture* img = ResourceManager::Load<Texture>(str);
m_CubeMapTextures.push_back(img);
} }
GenerateCubeMapTexture(); GenerateCubeMapTexture();
m_PreviusCubeMapTexture = input; m_PreviusCubeMapTexture = cubemapName;
} }
} }
@@ -29,7 +27,9 @@ void CubeMapPass::GenerateCubeMapTexture()
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapTexture); glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapTexture);
for (int i = 0; i < 6; i++) { for (int i = 0; i < 6; i++) {
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, m_CubeMapTextures[0]->Width, m_CubeMapTextures[0]->Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_CubeMapTextures[i]->Data); PNG* img = ResourceManager::Load<PNG>(m_CubeMapTextures[i]);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, img->Width, img->Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img->Data);
ResourceManager::Release("PNG", m_CubeMapTextures[i]);
} }
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+2 -1
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@@ -19,7 +19,6 @@ Texture::Texture(std::string path)
} }
// Construct the OpenGL texture // Construct the OpenGL texture
glGenTextures(1, &m_Texture); glGenTextures(1, &m_Texture);
glBindTexture(GL_TEXTURE_2D, m_Texture); glBindTexture(GL_TEXTURE_2D, m_Texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -30,6 +29,8 @@ Texture::Texture(std::string path)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GLERROR("Texture load"); GLERROR("Texture load");
ResourceManager::Release("PNG", path);
} }
Texture::~Texture() Texture::~Texture()
+1 -1
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@@ -53,7 +53,7 @@ Game::Game(int argc, char* argv[])
ResourceManager::RegisterType<RawModel>("RawModel"); ResourceManager::RegisterType<RawModel>("RawModel");
ResourceManager::RegisterType<Texture>("Texture"); ResourceManager::RegisterType<Texture>("Texture");
ResourceManager::RegisterType<TextureSprite>("TextureSprite"); ResourceManager::RegisterType<TextureSprite>("TextureSprite");
ResourceManager::RegisterType<PNG>("Png"); ResourceManager::RegisterType<PNG>("PNG");
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram"); ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
ResourceManager::RegisterType<EntityFile>("EntityFile"); ResourceManager::RegisterType<EntityFile>("EntityFile");
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile"); ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");