HealthPickups are now based on a percentage of player maxhealth. You can no longer pickup healthpacks if you are at max health. You can no longer gain more than maxHealth.
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@@ -13,7 +13,7 @@
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<xs:annotation><xs:documentation>The respawn timer for a health pickup</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="HealthGain" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>How much health the player will get when he picks the healthPickup up</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>How much percent max-health the player will get when he picks the healthPickup up</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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