HealthPickups are now based on a percentage of player maxhealth. You can no longer pickup healthpacks if you are at max health. You can no longer gain more than maxHealth.

This commit is contained in:
verysecrethero
2016-02-08 11:22:28 +01:00
parent f8e514d21e
commit ce22854168
4 changed files with 12 additions and 5 deletions
+1 -1
View File
@@ -13,7 +13,7 @@
<xs:annotation><xs:documentation>The respawn timer for a health pickup</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="HealthGain" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>How much health the player will get when he picks the healthPickup up</xs:documentation></xs:annotation>
<xs:annotation><xs:documentation>How much percent max-health the player will get when he picks the healthPickup up</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>