HealthPickups are now based on a percentage of player maxhealth. You can no longer pickup healthpacks if you are at max health. You can no longer gain more than maxHealth.

This commit is contained in:
verysecrethero
2016-02-08 11:22:28 +01:00
parent f8e514d21e
commit ce22854168
4 changed files with 12 additions and 5 deletions
+2 -2
View File
@@ -18,7 +18,7 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
ComponentWrapper cHealth = e.Player["Health"];
double& health = cHealth["Health"];
health -= e.Damage;
if (health <= 0.0) {
m_World->DeleteEntity(e.Player.ID);
}
@@ -30,8 +30,8 @@ bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e)
{
ComponentWrapper cHealth = e.Player["Health"];
double& health = cHealth["Health"];
//NOTE: its possible to get more than MaxHealth health
health += e.HealthAmount;
health = std::min(health, (double)cHealth["MaxHealth"]);
return true;
}