Merge branch 'master' into OctTree
# Conflicts: # include/Game/Game.h # include/Game/HardcodedTestWorld.h # src/Game/Game.cpp
This commit is contained in:
@@ -2,7 +2,7 @@
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#define ComponentWrapper_h__
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#include "../Common.h"
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#include "EntityWrapper.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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#include "Util/Any.h"
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@@ -11,7 +11,7 @@ struct ComponentWrapper
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ComponentWrapper(const ComponentInfo& componentInfo, char* data)
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: Info(componentInfo)
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, EntityID(*reinterpret_cast<::EntityID*>(data))
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, Data(data + sizeof(EntityID))
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, Data(data + sizeof(::EntityID))
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{ }
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const ComponentInfo& Info;
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@@ -0,0 +1,6 @@
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#ifndef Entity_h__
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#define Entity_h__
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typedef unsigned int EntityID;
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#endif
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@@ -1,12 +0,0 @@
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#include "ResourceManager.h"
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class EntityFile : public Resource
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{
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friend class ResourceManager;
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private:
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EntityFile(std::string path);
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public:
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};
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@@ -1,15 +0,0 @@
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#ifndef Entity_h__
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#define Entity_h__
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typedef unsigned int EntityID;
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struct EntityWrapper
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{
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EntityWrapper(EntityID entityID)
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: ID(entityID)
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{ }
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EntityID ID;
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};
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#endif
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@@ -0,0 +1,141 @@
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#ifndef EntityXMLFile_h__
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#define EntityXMLFile_h__
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#include <sstream>
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#include "../Common.h"
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#include "../GLM.h"
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#include <xercesc/dom/DOM.hpp>
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#include <xercesc/dom/DOMLSInput.hpp>
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#include <xercesc/dom/DOMElement.hpp>
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#include <xercesc/framework/Wrapper4InputSource.hpp>
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#include <xercesc/framework/LocalFileInputSource.hpp>
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#include <xercesc/framework/LocalFileFormatTarget.hpp>
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#include <xercesc/framework/MemBufFormatTarget.hpp>
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#include <xercesc/framework/MemBufInputSource.hpp>
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#include <xercesc/sax/HandlerBase.hpp>
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#include <xercesc/util/PlatformUtils.hpp>
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#include <xercesc/util/XMLFloat.hpp>
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#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
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#include <xercesc/parsers/XercesDOMParser.hpp>
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#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
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#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
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#include <xercesc/framework/psvi/XSParticle.hpp>
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#include <xercesc/framework/psvi/XSModelGroup.hpp>
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#include <xercesc/framework/psvi/XSAnnotation.hpp>
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#include <xercesc/framework/psvi/XSValue.hpp>
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#include <xercesc/framework/XMLValidator.hpp>
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#include "ResourceManager.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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class World;
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class EntityPreprocessorXMLErrorHandler : public xercesc::DOMErrorHandler
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{
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public:
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bool handleError(const xercesc::DOMError &e) override
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{
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char* message = xercesc::XMLString::transcode(e.getMessage());
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std::cerr << "Preprocessor DOMError: " << message << std::endl;
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xercesc::XMLString::release(&message);
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return false;
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}
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};
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class EntityParserXMLErrorHandler : public xercesc::ErrorHandler
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{
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public:
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void warning(const xercesc::SAXParseException& e) override
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{
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reportParseException("Warning", e);
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}
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void error(const xercesc::SAXParseException& e) override
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{
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reportParseException("Error", e);
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}
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void fatalError(const xercesc::SAXParseException& e) override
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{
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reportParseException("FATAL ERROR", e);
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}
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void resetErrors() override { }
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private:
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void reportParseException(std::string type, const xercesc::SAXParseException& e)
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{
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char* message = xercesc::XMLString::transcode(e.getMessage());
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char* systemID = xercesc::XMLString::transcode(e.getSystemId());
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std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
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std::cerr << type << ": " << message << std::endl;
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xercesc::XMLString::release(&systemID);
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xercesc::XMLString::release(&message);
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}
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};
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class XSTR
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{
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public:
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XSTR(const XMLCh* const xmlString)
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{
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m_AsChar = xercesc::XMLString::transcode(xmlString);
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}
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XSTR(const char* normalString)
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{
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m_AsXMLCh = xercesc::XMLString::transcode(normalString);
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}
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~XSTR()
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{
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if (m_AsChar != nullptr) {
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xercesc::XMLString::release(&m_AsChar);
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}
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if (m_AsXMLCh != nullptr) {
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xercesc::XMLString::release(&m_AsXMLCh);
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}
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}
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operator const char*() const { return m_AsChar; }
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operator const XMLCh*() const { return m_AsXMLCh; }
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private:
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char* m_AsChar = nullptr;
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XMLCh* m_AsXMLCh = nullptr;
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};
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class EntityXMLFile : public Resource
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{
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friend class ResourceManager;
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private:
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EntityXMLFile(std::string path);
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public:
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~EntityXMLFile();
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void PopulateWorld(World* world);
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private:
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static unsigned int InstanceCount;
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std::string m_EntityFile;
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xercesc::XMLGrammarPool* m_GrammarPool = nullptr;
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EntityParserXMLErrorHandler* m_ErrorHandler = nullptr;
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xercesc::XercesDOMParser* m_DOMParser = nullptr;
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xercesc::DOMDocument* m_DOMDocument = nullptr;
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std::map<std::string, ComponentInfo> m_ComponentInfo;
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// Preprocesses the entity file to insert include-by-copy child entities
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// TODO: Make this work in memory instead of saving to file
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void preprocess(std::string inPath, std::string outPath);
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void parseComponentInfo();
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void parseDefaults();
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void predictComponentAllocation();
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void parseEntityGraph(World* world, xercesc::DOMElement* parent, EntityID parentEntity);
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std::size_t getTypeStride(std::string typeName);
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float getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const;
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void writeData(const xercesc::DOMElement* element, std::string typeName, char* outData);
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};
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#endif
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@@ -81,6 +81,8 @@ public:
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@param resourceName Fully qualified name of the resource to reload.
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*/
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static void Reload(std::string resourceName);
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static void Release(std::string resourceType, std::string resourceName);
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static void Update();
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@@ -0,0 +1,25 @@
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#ifndef System_h__
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#define System_h__
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#include "EventBroker.h"
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#include "World.h"
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#include "ComponentWrapper.h"
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class System
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{
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friend class SystemPipeline;
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public:
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System(const EventBroker* eventBroker, std::string componentType)
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: m_EventBroker(eventBroker)
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, m_ComponentType(componentType)
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{ }
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virtual void Update(World* world, ComponentWrapper& component, double dt) = 0;
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private:
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const EventBroker* m_EventBroker;
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std::string m_ComponentType;
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};
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#endif
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@@ -0,0 +1,58 @@
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#ifndef SystemPipeline_h__
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#define SystemPipeline_h__
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#include "../Common.h"
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#include "EventBroker.h"
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#include "System.h"
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#include "World.h"
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class SystemPipeline
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{
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public:
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SystemPipeline(const EventBroker* eventBroker)
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: m_EventBroker(eventBroker)
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{ }
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~SystemPipeline()
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{
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for (auto& pair : m_Systems) {
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for (auto& system : pair.second) {
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delete system;
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}
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}
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}
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template <typename T, typename... Arguments>
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void AddSystem(Arguments... args)
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{
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System* system = new T(m_EventBroker, args...);
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if (!system->m_ComponentType.empty()) {
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m_Systems[system->m_ComponentType].push_back(system);
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} else {
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LOG_ERROR("Failed to add system \"%s\": Missing component type!", typeid(T).name());
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delete system;
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}
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}
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void Update(World* world, double dt)
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{
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for (auto& pair : m_Systems) {
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const std::string& componentName = pair.first;
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auto& systems = pair.second;
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const ComponentPool* pool = world->GetComponents(componentName);
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if (pool == nullptr) {
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continue;
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}
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for (auto& component : *pool) {
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for (auto& system : systems) {
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system->Update(world, component, dt);
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}
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}
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}
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}
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private:
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const EventBroker* m_EventBroker;
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std::unordered_map<std::string, std::vector<System*>> m_Systems;
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};
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#endif
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@@ -2,7 +2,7 @@
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#define World_h__
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#include "../Common.h"
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#include "EntityWrapper.h"
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#include "Entity.h"
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#include "ObjectPool.h"
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#include "ComponentPool.h"
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@@ -12,6 +12,7 @@ public:
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World() = default;
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~World();
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// Create empty entity
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EntityID CreateEntity(EntityID parent = 0);
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// Register a component type and allocate space for it
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@@ -21,10 +22,12 @@ public:
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// Get a component of an entity
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ComponentWrapper GetComponent(EntityID entity, std::string componentType);
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// Get all components of the specified type
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const ComponentPool& GetComponents(std::string componentType);
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const ComponentPool* GetComponents(std::string componentType);
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// Get entity parent
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EntityID GetParent(EntityID entity);
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private:
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EntityID m_CurrentEntityID = 0;
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EntityID m_CurrentEntityID = 1;
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std::unordered_map<EntityID, EntityID> m_EntityParents;
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std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
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@@ -7,7 +7,7 @@
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#include "../Common.h"
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#include "../GLM.h"
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#include "../Core/Util/Rectangle.h"
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#include "../Core/EntityWrapper.h"
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#include "../Core/Entity.h"
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class Model;
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class Skeleton;
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@@ -22,7 +22,10 @@ private:
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void FillLights(World* world, RenderQueue* renderQueue);
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glm::mat4 ModelMatrix(World* world, EntityID entity);
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glm::vec3 GetAbsolutePosition(World* world, ComponentWrapper transformComponent);
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glm::vec3 AbsolutePosition(World* world, EntityID entity);
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glm::quat AbsoluteOrientation(World* world, EntityID entity);
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glm::vec3 AbsoluteScale(World* world, EntityID entity);
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};
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#endif
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