Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
Conflicts: include/Engine/Rendering/RawModelCustom.h src/Engine/Rendering/RawModelCustom.cpp src/Engine/Rendering/Skeleton.cpp
This commit is contained in:
@@ -76,18 +76,18 @@ bool TriggerSystem::throwLeaveIfWasInTrigger(std::unordered_set<EntityWrapper>&
|
||||
|
||||
bool TriggerSystem::OnTouch(const Events::TriggerTouch &event)
|
||||
{
|
||||
LOG_INFO("Player entity %i touched trigger entity %i.", event.Entity, event.Trigger);
|
||||
LOG_INFO("Player entity %i touched trigger entity %i.", event.Entity.ID, event.Trigger.ID);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TriggerSystem::OnEnter(const Events::TriggerEnter &event)
|
||||
{
|
||||
LOG_INFO("Player entity %i entered trigger entity %i.", event.Entity, event.Trigger);
|
||||
LOG_INFO("Player entity %i entered trigger entity %i.", event.Entity.ID, event.Trigger.ID);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TriggerSystem::OnLeave(const Events::TriggerLeave &event)
|
||||
{
|
||||
LOG_INFO("Player entity %i left trigger entity %i.", event.Entity, event.Trigger);
|
||||
LOG_INFO("Player entity %i left trigger entity %i.", event.Entity.ID, event.Trigger.ID);
|
||||
return true;
|
||||
}
|
||||
@@ -40,9 +40,9 @@ void EntityFile::setReaderFeatures(xercesc::SAX2XMLReader* reader)
|
||||
reader->setFeature(XMLUni::fgXercesCalculateSrcOfs, true);
|
||||
}
|
||||
|
||||
std::size_t EntityFile::GetTypeStride(std::string typeName)
|
||||
unsigned int EntityFile::GetTypeStride(std::string typeName)
|
||||
{
|
||||
std::map<std::string, size_t> typeStrides{
|
||||
std::map<std::string, unsigned int> typeStrides{
|
||||
{ "bool", sizeof(bool) },
|
||||
{ "int", sizeof(int) },
|
||||
{ "float", sizeof(float) },
|
||||
|
||||
@@ -114,7 +114,7 @@ void EntityFilePreprocessor::parseComponentInfo()
|
||||
std::string baseType = XS::ToString(elementDeclaration->getTypeDefinition()->getBaseType()->getName());
|
||||
|
||||
std::string effectiveType = type;
|
||||
size_t stride = EntityFile::GetTypeStride(type);
|
||||
unsigned int stride = EntityFile::GetTypeStride(type);
|
||||
if (stride == 0) {
|
||||
stride = EntityFile::GetTypeStride(baseType);
|
||||
if (stride == 0) {
|
||||
|
||||
@@ -218,7 +218,7 @@ void InputManager::PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis
|
||||
void InputManager::PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button)
|
||||
{
|
||||
bool currentState = m_CurrentGamepadButtonState[gamepadID][static_cast<int>(button)];
|
||||
float lastState = m_LastGamepadButtonState[gamepadID][static_cast<int>(button)];
|
||||
bool lastState = m_LastGamepadButtonState[gamepadID][static_cast<int>(button)];
|
||||
if (currentState != lastState) {
|
||||
if (currentState == true) {
|
||||
Events::GamepadButtonDown e;
|
||||
|
||||
@@ -96,6 +96,13 @@ EntityID World::GetParent(EntityID entity)
|
||||
|
||||
void World::SetParent(EntityID entity, EntityID parent)
|
||||
{
|
||||
// Don't allow an entity to be a child to itself!
|
||||
if (entity == parent) {
|
||||
// HACK: We purposely don't check the whole hierarchy of children here, since it would be way too slow.
|
||||
// This might result in infinite loops if an entity somehow ends up as a child.
|
||||
return;
|
||||
}
|
||||
|
||||
EntityID lastParent = m_EntityParents.at(entity);
|
||||
auto parentChildren = m_EntityChildren.equal_range(lastParent);
|
||||
for (auto it = parentChildren.first; it != parentChildren.second; it++) {
|
||||
|
||||
+141
-26
@@ -6,6 +6,11 @@ EditorGUI::EditorGUI(World* world, EventBroker* eventBroker)
|
||||
, m_EventBroker(eventBroker)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &EditorGUI::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EFileDropped, &EditorGUI::OnFileDropped);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &EditorGUI::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &EditorGUI::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &EditorGUI::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &EditorGUI::OnUnlockMouse);
|
||||
}
|
||||
|
||||
void EditorGUI::Draw()
|
||||
@@ -37,39 +42,60 @@ void EditorGUI::drawTools()
|
||||
return;
|
||||
}
|
||||
|
||||
// Widget modes
|
||||
createWidgetToolButton(WidgetMode::Translate);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Translate");
|
||||
ImGui::SetTooltip("Translate (W)");
|
||||
}
|
||||
ImGui::SameLine();
|
||||
createWidgetToolButton(WidgetMode::Rotate);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Rotate");
|
||||
ImGui::SetTooltip("Rotate (E)");
|
||||
}
|
||||
ImGui::SameLine();
|
||||
createWidgetToolButton(WidgetMode::Scale);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Scale");
|
||||
ImGui::SetTooltip("Scale (R)");
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::ItemSize(ImVec2(5, 0));
|
||||
|
||||
// Widget space
|
||||
ImGui::SameLine();
|
||||
GLuint spaceTexture = 0;
|
||||
if (m_CurrentWidgetSpace == WidgetSpace::Global) {
|
||||
spaceTexture = tryLoadTexture("Textures/Icons/Global.png");
|
||||
} else if (m_CurrentWidgetSpace == WidgetSpace::Local) {
|
||||
spaceTexture = tryLoadTexture("Textures/Icons/Local.png");
|
||||
}
|
||||
if (ImGui::ImageButton(reinterpret_cast<void*>(spaceTexture), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1))) {
|
||||
toggleWidgetSpace();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
if (m_CurrentWidgetSpace == WidgetSpace::Global) {
|
||||
ImGui::SetTooltip("Widget space: Global (X)");
|
||||
} else if (m_CurrentWidgetSpace == WidgetSpace::Local) {
|
||||
ImGui::SetTooltip("Widget space: Local (X)");
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::ItemSize(ImVec2(5, 0));
|
||||
|
||||
// Play button
|
||||
ImGui::SameLine();
|
||||
static bool paused = false;
|
||||
if (ImGui::ImageButton((void*)tryLoadTexture("Textures/Icons/Play.png"), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (!paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
|
||||
if (ImGui::ImageButton(reinterpret_cast<void*>(tryLoadTexture("Textures/Icons/Play.png")), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (!m_Paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
|
||||
Events::Resume e;
|
||||
e.World = m_World;
|
||||
m_EventBroker->Publish(e);
|
||||
paused = false;
|
||||
}
|
||||
// Pause button
|
||||
ImGui::SameLine();
|
||||
if (ImGui::ImageButton((void*)tryLoadTexture("Textures/Icons/Pause.png"), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
|
||||
if (ImGui::ImageButton(reinterpret_cast<void*>(tryLoadTexture("Textures/Icons/Pause.png")), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (m_Paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
|
||||
Events::Pause e;
|
||||
e.World = m_World;
|
||||
m_EventBroker->Publish(e);
|
||||
paused = true;
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
@@ -168,10 +194,7 @@ bool EditorGUI::drawEntityNode(EntityWrapper entity)
|
||||
ImGui::Text(formatEntityName(entity).c_str());
|
||||
ImGui::End();
|
||||
}
|
||||
}/* else if (m_CurrentlyDragging == entity) {
|
||||
LOG_DEBUG("Stopped dragging %i", entity.ID);
|
||||
m_CurrentlyDragging = EntityWrapper::Invalid;
|
||||
}*/
|
||||
}
|
||||
// Entity context menu
|
||||
std::string contextMenuUniqueID = std::string("EntityContextMenu") + std::to_string(entity.ID);
|
||||
if (hovered && ImGui::IsMouseClicked(1)) {
|
||||
@@ -234,10 +257,12 @@ void EditorGUI::drawComponents(EntityWrapper entity)
|
||||
componentTypes.push_back(pair.first.c_str());
|
||||
}
|
||||
}
|
||||
// Sort components in alphabetical order
|
||||
std::sort(componentTypes.begin(), componentTypes.end(), compareCharArray);
|
||||
// Draw combo box
|
||||
ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() - 10.f);
|
||||
int selectedItem = -1;
|
||||
if (ImGui::Combo("", &selectedItem, componentTypes.data(), componentTypes.size())) {
|
||||
if (ImGui::Combo("", &selectedItem, componentTypes.data(), static_cast<int>(componentTypes.size()), static_cast<int>(componentTypes.size()))) {
|
||||
if (selectedItem != -1) {
|
||||
if (m_OnComponentAttach != nullptr) {
|
||||
std::string chosenComponentType(componentTypes.at(selectedItem));
|
||||
@@ -283,9 +308,8 @@ bool EditorGUI::drawComponentNode(EntityWrapper entity, const ComponentInfo& ci)
|
||||
|
||||
// Draw component fields
|
||||
ComponentWrapper& component = entity.World->GetComponent(entity.ID, ci.Name);
|
||||
for (auto& kv : ci.Fields) {
|
||||
const std::string& fieldName = kv.first;
|
||||
const ComponentInfo::Field_t& field = kv.second;
|
||||
for (auto& fieldName : ci.FieldsInOrder) {
|
||||
const ComponentInfo::Field_t& field = ci.Fields.at(fieldName);
|
||||
|
||||
// Draw the field widget based on its type
|
||||
bool dirty = drawComponentField(component, field);
|
||||
@@ -435,18 +459,31 @@ bool EditorGUI::drawComponentField_bool(ComponentWrapper &c, const ComponentInfo
|
||||
|
||||
bool EditorGUI::drawComponentField_string(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
auto& val = c.Field<std::string>(field.Name);
|
||||
|
||||
char tempString[1024]; // Let's just hope this is an sufficiently large buffer for strings :)
|
||||
tempString[1023] = '\0'; // Null terminator just in case the string is larger than the buffer
|
||||
// Copy the string into the buffer, taking the null terminator into account
|
||||
memcpy(tempString, val.c_str(), std::min(val.length() + 1, sizeof(tempString) - 1));
|
||||
if (ImGui::InputText("", tempString, sizeof(tempString))) {
|
||||
val = std::string(tempString);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
result = true;
|
||||
}
|
||||
// TODO: Handle drag and drop of files
|
||||
|
||||
// Handle file drag and drop
|
||||
if (ImGui::IsItemHovered() && !m_DroppedFile.empty()) {
|
||||
// Unset potential input focus or our newly set value will be overwritten!
|
||||
if (ImGui::IsItemActive()) {
|
||||
ImGui::SetActiveID(0, nullptr);
|
||||
}
|
||||
// Set the actual dropped value
|
||||
val = m_DroppedFile;
|
||||
m_DroppedFile = "";
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void EditorGUI::drawModals()
|
||||
@@ -528,7 +565,7 @@ void EditorGUI::createWidgetToolButton(WidgetMode mode)
|
||||
break;
|
||||
}
|
||||
if (ImGui::ImageButton(
|
||||
(void*)texture,
|
||||
reinterpret_cast<void*>(texture),
|
||||
ImVec2(24, 24),
|
||||
ImVec2(0, 1),
|
||||
ImVec2(1, 0),
|
||||
@@ -537,10 +574,7 @@ void EditorGUI::createWidgetToolButton(WidgetMode mode)
|
||||
(m_CurrentWidgetMode == mode) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1)
|
||||
)
|
||||
) {
|
||||
if (m_OnWidgetMode != nullptr) {
|
||||
m_OnWidgetMode(mode);
|
||||
}
|
||||
m_CurrentWidgetMode = mode;
|
||||
setWidgetMode(mode);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -570,6 +604,61 @@ bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_MouseLocked) {
|
||||
if (e.KeyCode == GLFW_KEY_W) {
|
||||
setWidgetMode(WidgetMode::Translate);
|
||||
}
|
||||
if (e.KeyCode == GLFW_KEY_E) {
|
||||
setWidgetMode(WidgetMode::Rotate);
|
||||
}
|
||||
if (e.KeyCode == GLFW_KEY_R) {
|
||||
setWidgetMode(WidgetMode::Scale);
|
||||
}
|
||||
|
||||
if (e.KeyCode == GLFW_KEY_X) {
|
||||
toggleWidgetSpace();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorGUI::OnFileDropped(const Events::FileDropped& e)
|
||||
{
|
||||
// Make a best effort to make the path relative to the working directory of the executable
|
||||
m_DroppedFile = boost::filesystem::path(e.Path).lexically_relative(boost::filesystem::current_path()).string();
|
||||
// Compensate for Windows retardedness
|
||||
std::replace(m_DroppedFile.begin(), m_DroppedFile.end(), '\\', '/');
|
||||
// Special case for when people drop from the asset folder instead of from the symlink to the asset folders in bin
|
||||
boost::algorithm::replace_first(m_DroppedFile, "../assets/", "");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorGUI::OnPause(const Events::Pause& e)
|
||||
{
|
||||
if (e.World == m_World) {
|
||||
m_Paused = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorGUI::OnResume(const Events::Resume& e)
|
||||
{
|
||||
if (e.World == m_World) {
|
||||
m_Paused = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorGUI::OnLockMouse(const Events::LockMouse& e)
|
||||
{
|
||||
m_MouseLocked = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorGUI::OnUnlockMouse(const Events::UnlockMouse& e)
|
||||
{
|
||||
m_MouseLocked = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -644,6 +733,32 @@ void EditorGUI::openModal(const std::string& modal)
|
||||
m_ModalsToOpen.insert(modal);
|
||||
}
|
||||
|
||||
void EditorGUI::setWidgetMode(WidgetMode mode)
|
||||
{
|
||||
if (m_OnWidgetMode != nullptr) {
|
||||
m_OnWidgetMode(mode);
|
||||
}
|
||||
m_CurrentWidgetMode = mode;
|
||||
}
|
||||
|
||||
void EditorGUI::toggleWidgetSpace()
|
||||
{
|
||||
if (m_CurrentWidgetSpace == WidgetSpace::Global) {
|
||||
m_CurrentWidgetSpace = WidgetSpace::Local;
|
||||
} else if (m_CurrentWidgetSpace == WidgetSpace::Local) {
|
||||
m_CurrentWidgetSpace = WidgetSpace::Global;
|
||||
}
|
||||
|
||||
if (m_OnWidgetSpace != nullptr) {
|
||||
m_OnWidgetSpace(m_CurrentWidgetSpace);
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorGUI::compareCharArray(const char* c1, const char* c2)
|
||||
{
|
||||
return strcmp(c1, c2) < 0;
|
||||
}
|
||||
|
||||
void EditorGUI::SetDirty(EntityWrapper entity)
|
||||
{
|
||||
EntityWrapper baseParent = entity;
|
||||
@@ -731,7 +846,7 @@ void EditorGUI::entityDelete(EntityWrapper entity)
|
||||
|
||||
void EditorGUI::entityChangeParent(EntityWrapper entity, EntityWrapper parent)
|
||||
{
|
||||
if (entity == parent) {
|
||||
if (entity == parent || parent.IsChildOf(entity)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -23,6 +23,12 @@ void EditorRenderSystem::Update(double dt)
|
||||
scene.Camera = m_EditorCamera;
|
||||
scene.Viewport = Rectangle(1920, 1080);
|
||||
|
||||
auto cSceneLight = m_World->GetComponents("SceneLight");
|
||||
if (cSceneLight != nullptr) {
|
||||
//these are hardcoded since they want special light treatment and a component just for widgets is stupid.
|
||||
scene.AmbientColor = glm::vec4(0.8, 0.8, 0.8, 1.0);
|
||||
}
|
||||
|
||||
auto models = m_World->GetComponents("Model");
|
||||
if (models != nullptr) {
|
||||
for (auto& cModel : *models) {
|
||||
@@ -49,7 +55,7 @@ void EditorRenderSystem::Update(double dt)
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
|
||||
for (auto matGroup : model->MaterialGroups()) {
|
||||
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World, glm::vec4(0), 0.f);
|
||||
if(cModel["Transparent"]) {
|
||||
if (cModel["Transparent"]) {
|
||||
scene.TransparentObjects.push_back(modelJob);
|
||||
} else {
|
||||
scene.OpaqueObjects.push_back(modelJob);
|
||||
@@ -80,9 +86,9 @@ bool EditorRenderSystem::OnSetCamera(Events::SetCamera& e)
|
||||
{
|
||||
ComponentWrapper cTransform = e.CameraEntity["Transform"];
|
||||
ComponentWrapper cCamera = e.CameraEntity["Camera"];
|
||||
m_EditorCamera->SetFOV((double)cCamera["FOV"]);
|
||||
m_EditorCamera->SetNearClip((double)cCamera["NearClip"]);
|
||||
m_EditorCamera->SetFarClip((double)cCamera["FarClip"]);
|
||||
m_EditorCamera->SetFOV(static_cast<float>((double)cCamera["FOV"]));
|
||||
m_EditorCamera->SetNearClip(static_cast<float>((double)cCamera["NearClip"]));
|
||||
m_EditorCamera->SetFarClip(static_cast<float>((double)cCamera["FarClip"]));
|
||||
m_EditorCamera->SetPosition(cTransform["Position"]);
|
||||
m_EditorCamera->SetOrientation(glm::quat((const glm::vec3&)cTransform["Orientation"]));
|
||||
m_CurrentCamera = e.CameraEntity;
|
||||
|
||||
@@ -31,6 +31,7 @@ EditorSystem::EditorSystem(World* world, EventBroker* eventBroker, IRenderer* re
|
||||
m_EditorGUI->SetComponentAttachCallback(std::bind(&EditorSystem::OnComponentAttach, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetWidgetModeCallback(std::bind(&EditorSystem::setWidgetMode, this, std::placeholders::_1));
|
||||
m_EditorGUI->SetWidgetSpaceCallback(std::bind(&EditorSystem::OnWidgetSpace, this, std::placeholders::_1));
|
||||
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorSystem::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EWidgetDelta, &EditorSystem::OnWidgetDelta);
|
||||
@@ -65,7 +66,12 @@ void EditorSystem::Update(double dt)
|
||||
m_EditorStats->Draw(actualDelta);
|
||||
|
||||
if (m_CurrentSelection.Valid() && m_Widget.Valid()) {
|
||||
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
|
||||
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
|
||||
if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
|
||||
(glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
|
||||
} else {
|
||||
(glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
m_EditorWorldSystemPipeline->Update(actualDelta);
|
||||
@@ -82,11 +88,22 @@ void EditorSystem::Update(double dt)
|
||||
void EditorSystem::Enable()
|
||||
{
|
||||
m_EditorCameraInputController->Enable();
|
||||
|
||||
m_EventBroker->Publish(Events::UnlockMouse());
|
||||
Events::SetCamera e;
|
||||
e.CameraEntity = m_EditorCamera;
|
||||
m_EventBroker->Publish(e);
|
||||
(glm::vec3&)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera);
|
||||
|
||||
// Enable editor camera
|
||||
Events::SetCamera eSetCamera;
|
||||
eSetCamera.CameraEntity = m_EditorCamera;
|
||||
m_EventBroker->Publish(eSetCamera);
|
||||
if (m_ActualCamera.Valid()) {
|
||||
(glm::vec3&)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera);
|
||||
}
|
||||
|
||||
// Pause the world we're editing
|
||||
Events::Pause ePause;
|
||||
ePause.World = m_World;
|
||||
m_EventBroker->Publish(ePause);
|
||||
|
||||
m_Enabled = true;
|
||||
}
|
||||
|
||||
@@ -154,6 +171,11 @@ void EditorSystem::OnComponentDelete(EntityWrapper entity, const std::string& co
|
||||
}
|
||||
}
|
||||
|
||||
void EditorSystem::OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace)
|
||||
{
|
||||
m_WidgetSpace = widgetSpace;
|
||||
}
|
||||
|
||||
bool EditorSystem::OnMousePress(const Events::MousePress& e)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
@@ -170,12 +192,18 @@ bool EditorSystem::OnMousePress(const Events::MousePress& e)
|
||||
bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
|
||||
{
|
||||
if (m_CurrentSelection.Valid()) {
|
||||
glm::quat parentOrientation;
|
||||
EntityWrapper parent = m_CurrentSelection.Parent();
|
||||
if (parent.Valid()) {
|
||||
parentOrientation = glm::inverse(Transform::AbsoluteOrientation(parent.World, parent.ID));
|
||||
if (m_WidgetSpace == EditorGUI::WidgetSpace::Global) {
|
||||
glm::quat parentOrientation;
|
||||
EntityWrapper parent = m_CurrentSelection.Parent();
|
||||
if (parent.Valid()) {
|
||||
parentOrientation = glm::inverse(Transform::AbsoluteOrientation(parent));
|
||||
}
|
||||
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation;
|
||||
} else if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
|
||||
glm::quat selectionOri = glm::quat((glm::vec3)m_CurrentSelection["Transform"]["Orientation"]);
|
||||
glm::vec3 localTranslation = selectionOri * e.Translation;
|
||||
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += localTranslation;
|
||||
}
|
||||
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation;
|
||||
m_EditorGUI->SetDirty(m_CurrentSelection);
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -23,14 +23,18 @@ void EditorWidgetSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper
|
||||
|
||||
Events::WidgetDelta e;
|
||||
|
||||
EntityWrapper moveEntity = entity.Parent();
|
||||
if (!moveEntity.Valid()) {
|
||||
moveEntity = entity;
|
||||
// Widget axes should have a common parent
|
||||
EntityWrapper widgetBase = entity.Parent();
|
||||
if (!widgetBase.Valid()) {
|
||||
widgetBase = entity;
|
||||
}
|
||||
glm::vec3 widgetBasePos = widgetBase["Transform"]["Position"];
|
||||
glm::quat widgetBaseOri = glm::quat((glm::vec3)widgetBase["Transform"]["Orientation"]);
|
||||
|
||||
auto camera = m_PickData.Camera;
|
||||
glm::vec3 axis = cEditorWidget["Axis"];
|
||||
glm::vec2 axisScreen = camera->WorldToScreen(axis, m_Renderer->GetViewPortSize()) - camera->WorldToScreen(glm::vec3(0, 0, 0), m_Renderer->GetViewPortSize());
|
||||
glm::vec3 axis = (glm::vec3)cEditorWidget["Axis"];
|
||||
glm::vec3 axisOriented = widgetBaseOri * axis;
|
||||
glm::vec2 axisScreen = camera->WorldToScreen(widgetBasePos + axisOriented, m_Renderer->GetViewportSize()) - camera->WorldToScreen(widgetBasePos, m_Renderer->GetViewportSize());
|
||||
float dot = glm::dot(m_MouseDelta, glm::normalize(axisScreen)) / glm::length(axisScreen);
|
||||
glm::vec3 worldMovement = dot * axis;
|
||||
|
||||
|
||||
@@ -98,7 +98,7 @@ bool MouseInputHandler::OnMouseMove(const Events::MouseMove& e)
|
||||
Events::InputCommand ic;
|
||||
ic.PlayerID = -1;
|
||||
std::tie(ic.Command, ic.Value) = it->second;
|
||||
ic.Value *= e.DeltaX;
|
||||
ic.Value *= static_cast<float>(e.DeltaX);
|
||||
m_InputProxy->Publish(ic);
|
||||
}
|
||||
}
|
||||
@@ -109,7 +109,7 @@ bool MouseInputHandler::OnMouseMove(const Events::MouseMove& e)
|
||||
Events::InputCommand ic;
|
||||
ic.PlayerID = -1;
|
||||
std::tie(ic.Command, ic.Value) = it->second;
|
||||
ic.Value *= e.DeltaY;
|
||||
ic.Value *= static_cast<float>(e.DeltaY);
|
||||
m_InputProxy->Publish(ic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -258,11 +258,11 @@ void Client::parseSnapshot(Packet& packet)
|
||||
}
|
||||
}
|
||||
|
||||
int Client::receive(char* data)
|
||||
size_t Client::receive(char* data)
|
||||
{
|
||||
boost::system::error_code error;
|
||||
|
||||
int bytesReceived = m_Socket.receive_from(boost
|
||||
size_t bytesReceived = m_Socket.receive_from(boost
|
||||
::asio::buffer((void*)data, INPUTSIZE),
|
||||
m_ReceiverEndpoint,
|
||||
0, error);
|
||||
@@ -390,7 +390,7 @@ void Client::identifyPacketLoss()
|
||||
bool Client::hasServerTimedOut()
|
||||
{
|
||||
// Time in ms
|
||||
float timeSincePing = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
|
||||
double timeSincePing = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
|
||||
if (timeSincePing > m_TimeoutMs) {
|
||||
// Clear everything and go to menu.
|
||||
LOG_INFO("Server has timed out, returning to menu, Beep Boop.");
|
||||
|
||||
@@ -26,10 +26,10 @@ void Network::saveToFile()
|
||||
outfile << "Total messages received," + std::to_string(m_NetworkData.AmountOfMessagesReceived) + "\n";
|
||||
outfile << "Total messages sent," + std::to_string(m_NetworkData.AmountOfMessagesSent) + "\n";
|
||||
|
||||
float messagesReceivedPerSec = (float)m_NetworkData.AmountOfMessagesReceived / (m_NetworkData.TotalTime / 1000);
|
||||
float messagesSentPerSec = (float)m_NetworkData.AmountOfMessagesSent / (m_NetworkData.TotalTime / 1000);
|
||||
float dataReceivedPerSec = (float)m_NetworkData.TotalDataReceived / (m_NetworkData.TotalTime / 1000);
|
||||
float dataSentPerSec = (float)m_NetworkData.TotalDataSent / (m_NetworkData.TotalTime / 1000);
|
||||
double messagesReceivedPerSec = m_NetworkData.AmountOfMessagesReceived / (m_NetworkData.TotalTime / 1000);
|
||||
double messagesSentPerSec = m_NetworkData.AmountOfMessagesSent / (m_NetworkData.TotalTime / 1000);
|
||||
double dataReceivedPerSec = m_NetworkData.TotalDataReceived / (m_NetworkData.TotalTime / 1000);
|
||||
double dataSentPerSec = m_NetworkData.TotalDataSent / (m_NetworkData.TotalTime / 1000);
|
||||
outfile << "Avarage messages received / s: " + std::to_string(messagesReceivedPerSec) + "\n";
|
||||
outfile << "Avarage messages sents / s: " + std::to_string(messagesSentPerSec) + "\n";
|
||||
outfile << "Avarage data received B/s: " + std::to_string(dataReceivedPerSec) + "\n";
|
||||
@@ -52,7 +52,7 @@ void Network::updateNetworkData()
|
||||
if (m_SaveDataIntervalMs < (1000 * (currentTime - m_SaveDataTimer) / (double)CLOCKS_PER_SEC)) {
|
||||
// Set values
|
||||
m_NetworkData.TotalTime += (1000 * (currentTime - m_SaveDataTimer) / (double)CLOCKS_PER_SEC);
|
||||
m_NetworkData.BandwidthBytes.push_back(std::pair<unsigned int, unsigned int>(m_NetworkData.DataReceivedThisInterval, m_NetworkData.DataSentThisInterval));
|
||||
m_NetworkData.BandwidthBytes.push_back(std::pair<size_t, size_t>(m_NetworkData.DataReceivedThisInterval, m_NetworkData.DataSentThisInterval));
|
||||
// Reset interval stuff
|
||||
m_SaveDataTimer = std::clock();
|
||||
m_NetworkData.DataSentThisInterval = 0;
|
||||
|
||||
@@ -7,7 +7,7 @@ Packet::Packet(MessageType type, unsigned int& packetID)
|
||||
}
|
||||
|
||||
// Create message
|
||||
Packet::Packet(char* data, const int sizeOfPacket)
|
||||
Packet::Packet(char* data, const size_t sizeOfPacket)
|
||||
{
|
||||
// Resize message
|
||||
m_MaxPacketSize = sizeOfPacket;
|
||||
@@ -45,7 +45,7 @@ void Packet::Init(MessageType type, unsigned int & packetID)
|
||||
void Packet::WriteString(const std::string& str)
|
||||
{
|
||||
// Message, add one extra byte for null terminator
|
||||
int sizeOfString = str.size() + 1;
|
||||
size_t sizeOfString = str.size() + 1;
|
||||
if (m_Offset + sizeOfString > m_MaxPacketSize) {
|
||||
//LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size. New size is %i bytes\n", m_MaxPacketSize*2);
|
||||
resizeData();
|
||||
@@ -82,7 +82,7 @@ char * Packet::ReadData(int SizeOfData)
|
||||
//LOG_WARNING("packet ReadData(): Oh no! You are trying to remove things outside my memory kingdom");
|
||||
return nullptr;
|
||||
}
|
||||
unsigned int oldReturnDataOffset = m_ReturnDataOffset;
|
||||
size_t oldReturnDataOffset = m_ReturnDataOffset;
|
||||
m_ReturnDataOffset += SizeOfData;
|
||||
return (m_Data + oldReturnDataOffset);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::a
|
||||
{
|
||||
Network::initialize();
|
||||
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05);
|
||||
snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05f);
|
||||
pingIntervalMs = config->Get<float>("Networking.PingIntervalMs", 1000);
|
||||
|
||||
}
|
||||
@@ -43,7 +43,7 @@ void Server::readFromClients()
|
||||
bytesRead = receive(readBuffer);
|
||||
Packet packet(readBuffer, bytesRead);
|
||||
parseMessageType(packet);
|
||||
} catch (const std::exception& err) {
|
||||
} catch (const std::exception&) {
|
||||
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
|
||||
}
|
||||
}
|
||||
@@ -103,9 +103,9 @@ void Server::parseMessageType(Packet& packet)
|
||||
}
|
||||
}
|
||||
|
||||
int Server::receive(char * data)
|
||||
size_t Server::receive(char * data)
|
||||
{
|
||||
unsigned int length = m_Socket.receive_from(
|
||||
size_t length = m_Socket.receive_from(
|
||||
boost::asio::buffer((void*)data
|
||||
, INPUTSIZE)
|
||||
, m_ReceiverEndpoint, 0);
|
||||
@@ -121,7 +121,7 @@ int Server::receive(char * data)
|
||||
void Server::send(PlayerID player, Packet& packet)
|
||||
{
|
||||
try {
|
||||
int bytesSent = m_Socket.send_to(
|
||||
size_t bytesSent = m_Socket.send_to(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
m_ConnectedPlayers[player].Endpoint,
|
||||
0);
|
||||
@@ -131,7 +131,7 @@ void Server::send(PlayerID player, Packet& packet)
|
||||
m_NetworkData.DataSentThisInterval += packet.Size();
|
||||
m_NetworkData.AmountOfMessagesSent++;
|
||||
}
|
||||
} catch (const boost::system::system_error& e) {
|
||||
} catch (const boost::system::system_error&) {
|
||||
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
|
||||
m_ConnectedPlayers[player].Endpoint = boost::asio::ip::udp::endpoint();
|
||||
}
|
||||
@@ -231,12 +231,12 @@ void Server::sendPing()
|
||||
|
||||
void Server::checkForTimeOuts()
|
||||
{
|
||||
int startPing = 1000 * m_StartPingTime
|
||||
double startPing = 1000 * m_StartPingTime
|
||||
/ static_cast<double>(CLOCKS_PER_SEC);
|
||||
|
||||
for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
|
||||
if (m_ConnectedPlayers[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
int stopPing = 1000 * m_ConnectedPlayers[i].StopTime /
|
||||
double stopPing = 1000 * m_ConnectedPlayers[i].StopTime /
|
||||
static_cast<double>(CLOCKS_PER_SEC);
|
||||
if (startPing > stopPing + m_TimeoutMs) {
|
||||
LOG_INFO("User %i timed out!", i);
|
||||
|
||||
@@ -34,12 +34,12 @@ void DrawBloomPass::InitializeShaderPrograms()
|
||||
|
||||
void DrawBloomPass::InitializeBuffers()
|
||||
{
|
||||
GenerateTexture(&m_GaussianTexture_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
GenerateTexture(&m_GaussianTexture_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
|
||||
m_GaussianFrameBuffer_horiz.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_GaussianTexture_horiz, GL_COLOR_ATTACHMENT0)));
|
||||
m_GaussianFrameBuffer_horiz.Generate();
|
||||
|
||||
GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
|
||||
m_GaussianFrameBuffer_vert.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_GaussianTexture_vert, GL_COLOR_ATTACHMENT0)));
|
||||
m_GaussianFrameBuffer_vert.Generate();
|
||||
|
||||
@@ -5,7 +5,8 @@ DrawColorCorrectionPass::DrawColorCorrectionPass(IRenderer* renderer)
|
||||
m_Renderer = renderer;
|
||||
|
||||
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh");
|
||||
m_Exposure = 0.4; //TODO: Renderer: Fixa så att denna går att ändra på genom komponent eller setting.
|
||||
|
||||
//m_Exposure = 0.4; //TODO: Renderer: Fixa så att denna går att ändra på genom komponent eller setting.
|
||||
|
||||
InitializeShaderPrograms();
|
||||
}
|
||||
@@ -19,7 +20,7 @@ void DrawColorCorrectionPass::InitializeShaderPrograms()
|
||||
m_ColorCorrectionProgram->Link();
|
||||
}
|
||||
|
||||
void DrawColorCorrectionPass::Draw(GLuint sceneTexture, GLuint bloomTexture)
|
||||
void DrawColorCorrectionPass::Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure)
|
||||
{
|
||||
//glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
GLERROR("DrawScreenQuadPass::Draw: Pre");
|
||||
@@ -27,7 +28,8 @@ void DrawColorCorrectionPass::Draw(GLuint sceneTexture, GLuint bloomTexture)
|
||||
DrawScreenQuadPassState state = DrawScreenQuadPassState();
|
||||
m_ColorCorrectionProgram->Bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glUniform1f(glGetUniformLocation(m_ColorCorrectionProgram->GetHandle(), "Exposure"), m_Exposure);
|
||||
glUniform1f(glGetUniformLocation(m_ColorCorrectionProgram->GetHandle(), "Exposure"), exposure);
|
||||
glUniform1f(glGetUniformLocation(m_ColorCorrectionProgram->GetHandle(), "Gamma"), gamma);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, sceneTexture);
|
||||
|
||||
@@ -21,11 +21,11 @@ void DrawFinalPass::InitializeFrameBuffers()
|
||||
{
|
||||
glGenRenderbuffers(1, &m_DepthBuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||
|
||||
GenerateTexture(&m_SceneTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
GenerateTexture(&m_SceneTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
//GenerateTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
GenerateTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
GenerateTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
//GenerateMipMapTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_FLOAT, 4);
|
||||
|
||||
m_FinalPassFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new RenderBuffer(&m_DepthBuffer, GL_DEPTH_ATTACHMENT)));
|
||||
@@ -44,6 +44,7 @@ void DrawFinalPass::InitializeShaderPrograms()
|
||||
m_ForwardPlusProgram->BindFragDataLocation(0, "sceneColor");
|
||||
m_ForwardPlusProgram->BindFragDataLocation(1, "bloomColor");
|
||||
m_ForwardPlusProgram->Link();
|
||||
GLERROR("Creating forward+ program");
|
||||
|
||||
m_ExplosionEffectProgram = ResourceManager::Load<ShaderProgram>("#ExplosionEffectProgram");
|
||||
m_ExplosionEffectProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ForwardPlus.vert.glsl")));
|
||||
@@ -53,11 +54,12 @@ void DrawFinalPass::InitializeShaderPrograms()
|
||||
m_ExplosionEffectProgram->BindFragDataLocation(0, "sceneColor");
|
||||
m_ExplosionEffectProgram->BindFragDataLocation(1, "bloomColor");
|
||||
m_ExplosionEffectProgram->Link();
|
||||
GLERROR("Creating explosion program");
|
||||
}
|
||||
|
||||
void DrawFinalPass::Draw(RenderScene& scene)
|
||||
{
|
||||
GLERROR("DrawFinalPass::Draw: Pre");
|
||||
GLERROR("Pre");
|
||||
|
||||
DrawFinalPassState* state = new DrawFinalPassState(m_FinalPassFrameBuffer.GetHandle());
|
||||
if (scene.ClearDepth) {
|
||||
@@ -65,12 +67,12 @@ void DrawFinalPass::Draw(RenderScene& scene)
|
||||
}
|
||||
|
||||
DrawModelRenderQueues(scene.OpaqueObjects, scene);
|
||||
GLERROR("DrawFinalPass::Draw: OpaqueObjects");
|
||||
GLERROR("OpaqueObjects");
|
||||
DrawModelRenderQueues(scene.TransparentObjects, scene);
|
||||
GLERROR("DrawFinalPass::Draw: TransparentObjects");
|
||||
GLERROR("TransparentObjects");
|
||||
|
||||
GLERROR("DrawFinalPass::Draw: END");
|
||||
delete state;
|
||||
GLERROR("END");
|
||||
}
|
||||
|
||||
|
||||
@@ -111,7 +113,9 @@ void DrawFinalPass::GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm:
|
||||
void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& job, RenderScene& scene)
|
||||
{
|
||||
GLuint forwardHandle = m_ForwardPlusProgram->GetHandle();
|
||||
GLERROR("forwardHandle");
|
||||
GLuint explosionHandle = m_ExplosionEffectProgram->GetHandle();
|
||||
GLERROR("explosionHandle");
|
||||
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightCullingPass->LightSSBO());
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightCullingPass->LightGridSSBO());
|
||||
@@ -122,10 +126,21 @@ void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>&
|
||||
auto explosionEffectJob = std::dynamic_pointer_cast<ExplosionEffectJob>(job);
|
||||
if(explosionEffectJob) {
|
||||
//Bind program
|
||||
if(GLERROR("Prebind")) {
|
||||
continue;
|
||||
}
|
||||
m_ExplosionEffectProgram->Bind();
|
||||
if(GLERROR("BindProgram")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
//Bind uniforms
|
||||
BindExplosionUniforms(explosionHandle, explosionEffectJob, scene);
|
||||
if(GLERROR("BindExplosionUniforms")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (explosionEffectJob->Model->m_RawModel->m_Skeleton != nullptr) {
|
||||
|
||||
@@ -134,19 +149,30 @@ void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>&
|
||||
glUniformMatrix4fv(glGetUniformLocation(explosionHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||
}
|
||||
}
|
||||
if(GLERROR("Animation")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//bind textures
|
||||
BindExplosionTextures(explosionEffectJob);
|
||||
if(GLERROR("BindExplosionTextures")) {
|
||||
continue;
|
||||
}
|
||||
//draw
|
||||
glBindVertexArray(explosionEffectJob->Model->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, explosionEffectJob->Model->ElementBuffer);
|
||||
glDrawElements(GL_TRIANGLES, explosionEffectJob->EndIndex - explosionEffectJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(explosionEffectJob->StartIndex*sizeof(unsigned int)));
|
||||
glEnable(GL_CULL_FACE);
|
||||
if(GLERROR("explosion effect end")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
} else {
|
||||
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
|
||||
if (modelJob) {
|
||||
//bind forward program
|
||||
m_ForwardPlusProgram->Bind();
|
||||
glUniform2f(glGetUniformLocation(forwardHandle, "ScreenDimensions"), m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||
|
||||
//bind uniforms
|
||||
BindModelUniforms(forwardHandle, modelJob, scene);
|
||||
@@ -166,7 +192,9 @@ void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>&
|
||||
glBindVertexArray(modelJob->Model->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer);
|
||||
glDrawElements(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(modelJob->StartIndex*sizeof(unsigned int)));
|
||||
GLERROR("DrawFinalPass::Model: END");
|
||||
if(GLERROR("models end")) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -175,36 +203,46 @@ void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>&
|
||||
|
||||
void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene)
|
||||
{
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(job->Matrix));
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||
|
||||
glUniform2f(glGetUniformLocation(shaderHandle, "ScreenDimensions"), m_Renderer->Resolution().Width, m_Renderer->Resolution().Height);
|
||||
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(job->Matrix));
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(job->Color));
|
||||
glUniform3fv(glGetUniformLocation(shaderHandle, "ExplosionOrigin"), 1, glm::value_ptr(job->ExplosionOrigin));
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "TimeSinceDeath"), job->TimeSinceDeath);
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "ExplosionDuration"), job->ExplosionDuration);
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "EndColor"), 1, glm::value_ptr(job->EndColor));
|
||||
glUniform1i(glGetUniformLocation(shaderHandle, "Randomness"), job->Randomness);
|
||||
glUniform1fv(glGetUniformLocation(shaderHandle, "RandomNumbers"), 50, job->RandomNumbers.data());
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "RandomnessScalar"), job->RandomnessScalar);
|
||||
glUniform2fv(glGetUniformLocation(shaderHandle, "Velocity"), 1, glm::value_ptr(job->Velocity));
|
||||
glUniform1i(glGetUniformLocation(shaderHandle, "ColorByDistance"), job->ColorByDistance);
|
||||
glUniform1i(glGetUniformLocation(shaderHandle, "ExponentialAccelaration"), job->ExponentialAccelaration);
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "DiffuseColor"), 1, glm::value_ptr(job->DiffuseColor));
|
||||
glUniform1fv(glGetUniformLocation(shaderHandle, "RandomNumbers"), 50, job->RandomNumbers.data());
|
||||
}
|
||||
|
||||
void DrawFinalPass::BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene)
|
||||
{
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||
glUniform2f(glGetUniformLocation(shaderHandle, "ScreenDimensions"), m_Renderer->Resolution().Width, m_Renderer->Resolution().Height);
|
||||
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(job->Matrix));
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(job->Color));
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "DiffuseColor"), 1, glm::value_ptr(job->DiffuseColor));
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "FillColor"), 1, glm::value_ptr(job->FillColor));
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "FillPercentage"), job->FillPercentage);
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "AmbientColor"), 1, glm::value_ptr(scene.AmbientColor));
|
||||
GLERROR("END");
|
||||
}
|
||||
|
||||
void DrawFinalPass::BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene)
|
||||
{
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(job->Matrix));
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||
|
||||
glUniform2f(glGetUniformLocation(shaderHandle, "ScreenDimensions"), m_Renderer->Resolution().Width, m_Renderer->Resolution().Height);
|
||||
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(job->Color));
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "DiffuseColor"), 1, glm::value_ptr(job->DiffuseColor));
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "FillColor"), 1, glm::value_ptr(job->FillColor));
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "FillPercentage"), job->FillPercentage);
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "AmbientColor"), 1, glm::value_ptr(scene.AmbientColor));
|
||||
|
||||
GLERROR("END");
|
||||
}
|
||||
|
||||
|
||||
@@ -216,7 +254,22 @@ void DrawFinalPass::BindExplosionTextures(std::shared_ptr<ExplosionEffectJob>& j
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D, m_WhiteTexture->m_Texture);
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
if (job->NormalTexture != nullptr) {
|
||||
glBindTexture(GL_TEXTURE_2D, job->NormalTexture->m_Texture);
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D, m_NeutralNormalTexture->m_Texture);
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE2);
|
||||
if (job->SpecularTexture != nullptr) {
|
||||
glBindTexture(GL_TEXTURE_2D, job->SpecularTexture->m_Texture);
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D, m_GreyTexture->m_Texture);
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE3);
|
||||
if (job->IncandescenceTexture != nullptr) {
|
||||
glBindTexture(GL_TEXTURE_2D, job->IncandescenceTexture->m_Texture);
|
||||
} else {
|
||||
|
||||
@@ -54,13 +54,6 @@ void FrameBuffer::Generate()
|
||||
case GL_RENDERBUFFER:
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, (*it)->m_Attachment, (*it)->m_ResourceType, *(*it)->m_ResourceHandle);
|
||||
GLERROR("FrameBuffer generate: glFramebufferRenderbuffer");
|
||||
if ( (*it)->m_Attachment != GL_COLOR_ATTACHMENT0 ||
|
||||
(*it)->m_Attachment != GL_COLOR_ATTACHMENT1 ||
|
||||
(*it)->m_Attachment != GL_DEPTH_ATTACHMENT ||
|
||||
(*it)->m_Attachment != GL_STENCIL_ATTACHMENT) //TODO: Viktor: Fixa detta
|
||||
{
|
||||
LOG_ERROR("RenderBuffer Attachment not valid.");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -134,8 +134,8 @@ bool ImGuiRenderPass::OnMouseRelease(const Events::MouseRelease& e)
|
||||
bool ImGuiRenderPass::OnMouseMove(const Events::MouseMove& e)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.MousePos.x = e.X;
|
||||
io.MousePos.y = e.Y;
|
||||
io.MousePos.x = static_cast<float>(e.X);
|
||||
io.MousePos.y = static_cast<float>(e.Y);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -271,7 +271,7 @@ bool ImGuiRenderPass::createFontsTexture()
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (void*)g_FontTexture;
|
||||
io.Fonts->TexID = reinterpret_cast<void*>(g_FontTexture);
|
||||
|
||||
// Restore state
|
||||
glBindTexture(GL_TEXTURE_2D, last_texture);
|
||||
@@ -291,7 +291,7 @@ void ImGuiRenderPass::newFrame()
|
||||
io.DisplaySize = ImVec2((float)w, (float)h);
|
||||
io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h);
|
||||
|
||||
io.DeltaTime = g_DeltaTime;
|
||||
io.DeltaTime = static_cast<float>(g_DeltaTime);
|
||||
|
||||
io.KeyCtrl = glfwGetKey(g_Window, GLFW_KEY_LEFT_CONTROL) || glfwGetKey(g_Window, GLFW_KEY_RIGHT_CONTROL);
|
||||
io.KeyShift = glfwGetKey(g_Window, GLFW_KEY_LEFT_SHIFT) || glfwGetKey(g_Window, GLFW_KEY_RIGHT_SHIFT);
|
||||
|
||||
@@ -25,8 +25,8 @@ void LightCullingPass::GenerateNewFrustum(RenderScene& scene)
|
||||
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO);
|
||||
glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "P"), 1, false, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||
glUniform2f(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "ScreenDimensions"), m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height);
|
||||
glDispatchCompute((int)(m_Renderer->GetViewPortSize().Width/(TILE_SIZE*TILE_SIZE) + 1), (int)(m_Renderer->GetViewPortSize().Height/(TILE_SIZE*TILE_SIZE) + 1), 1);
|
||||
glUniform2f(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "ScreenDimensions"), m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||
glDispatchCompute((int)(m_Renderer->GetViewportSize().Width/(TILE_SIZE*TILE_SIZE) + 1), (int)(m_Renderer->GetViewportSize().Height/(TILE_SIZE*TILE_SIZE) + 1), 1);
|
||||
|
||||
GLERROR("CalculateFrustum Error: End");
|
||||
}
|
||||
@@ -40,7 +40,7 @@ void LightCullingPass::OnResolutionChange()
|
||||
|
||||
void LightCullingPass::SetSSBOSizes()
|
||||
{
|
||||
m_NumberOfTiles = (int)(m_Renderer->GetViewPortSize().Width/TILE_SIZE) * (int)(m_Renderer->GetViewPortSize().Height/TILE_SIZE);
|
||||
m_NumberOfTiles = (int)(m_Renderer->GetViewportSize().Width/TILE_SIZE) * (int)(m_Renderer->GetViewportSize().Height/TILE_SIZE);
|
||||
|
||||
m_Frustums = new Frustum[m_NumberOfTiles];
|
||||
m_LightGrid = new LightGrid[m_NumberOfTiles];
|
||||
@@ -67,14 +67,14 @@ void LightCullingPass::CullLights(RenderScene& scene)
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
|
||||
m_LightCullProgram->Bind();
|
||||
glUniform2f(glGetUniformLocation(m_LightCullProgram->GetHandle(), "ScreenDimensions"), m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height);
|
||||
glUniform2f(glGetUniformLocation(m_LightCullProgram->GetHandle(), "ScreenDimensions"), m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||
glUniformMatrix4fv(glGetUniformLocation(m_LightCullProgram->GetHandle(), "V"), 1, false, glm::value_ptr(scene.Camera->ViewMatrix()));
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightSSBO);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightGridSSBO);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, m_LightOffsetSSBO);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightIndexSSBO);
|
||||
glDispatchCompute(glm::ceil(m_Renderer->GetViewPortSize().Width/ TILE_SIZE), glm::ceil(m_Renderer->GetViewPortSize().Height / TILE_SIZE), 1);
|
||||
glDispatchCompute(glm::ceil(m_Renderer->GetViewportSize().Width/ TILE_SIZE), glm::ceil(m_Renderer->GetViewportSize().Height / TILE_SIZE), 1);
|
||||
|
||||
GLERROR("CullLights Error: End");
|
||||
}
|
||||
|
||||
@@ -71,12 +71,12 @@ PNG::PNG(std::string path)
|
||||
png_read_update_info(png_ptr, info_ptr);
|
||||
}
|
||||
|
||||
unsigned int row_bytes = png_get_rowbytes(png_ptr, info_ptr);
|
||||
std::size_t row_bytes = png_get_rowbytes(png_ptr, info_ptr);
|
||||
this->Data = new unsigned char[height * row_bytes];
|
||||
png_bytep* row_pointers = new png_bytep[height];
|
||||
|
||||
// Point each row to the continuous data array
|
||||
for (int i = 0; i < height; ++i) {
|
||||
for (unsigned int i = 0; i < height; ++i) {
|
||||
// Invert Y for OpenGL
|
||||
row_pointers[height - 1 - i] = this->Data + i * row_bytes;
|
||||
}
|
||||
|
||||
@@ -18,14 +18,14 @@ PickingPass::~PickingPass()
|
||||
void PickingPass::InitializeTextures()
|
||||
{
|
||||
GenerateTexture(&m_PickingTexture, GL_CLAMP_TO_BORDER, GL_LINEAR,
|
||||
glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
|
||||
glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
|
||||
}
|
||||
|
||||
void PickingPass::InitializeFrameBuffers()
|
||||
{
|
||||
glGenRenderbuffers(1, &m_DepthBuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||
|
||||
m_PickingBuffer.AddResource(std::shared_ptr<BufferResource>(new RenderBuffer(&m_DepthBuffer, GL_DEPTH_ATTACHMENT)));
|
||||
m_PickingBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_PickingTexture, GL_COLOR_ATTACHMENT0)));
|
||||
@@ -75,9 +75,9 @@ void PickingPass::Draw(RenderScene& scene)
|
||||
m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]);
|
||||
if (m_ColorCounter[0] > 255) {
|
||||
m_ColorCounter[0] = 0;
|
||||
m_ColorCounter[1] += 5;
|
||||
m_ColorCounter[1] += 1;
|
||||
} else {
|
||||
m_ColorCounter[0] += 50;
|
||||
m_ColorCounter[0] += 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -121,9 +121,9 @@ void PickingPass::Draw(RenderScene& scene)
|
||||
m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]);
|
||||
if (m_ColorCounter[0] > 255) {
|
||||
m_ColorCounter[0] = 0;
|
||||
m_ColorCounter[1] += 5;
|
||||
m_ColorCounter[1] += 1;
|
||||
} else {
|
||||
m_ColorCounter[0] += 50;
|
||||
m_ColorCounter[0] += 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -22,46 +22,46 @@ void RawModelCustom::ReadMeshFile(std::string filePath)
|
||||
if (!in.is_open()) {
|
||||
throw Resource::FailedLoadingException("Open mesh file failed");
|
||||
}
|
||||
unsigned int fileByteSize = in.tellg();
|
||||
unsigned int fileByteSize = static_cast<unsigned int>(in.tellg());
|
||||
in.seekg(0, std::ios_base::beg);
|
||||
|
||||
fileData = new char[fileByteSize];
|
||||
in.read(fileData, fileByteSize);
|
||||
in.close();
|
||||
|
||||
unsigned int offset = 0;
|
||||
std::size_t offset = 0;
|
||||
if (fileByteSize > 0) {
|
||||
ReadMeshFileHeader(offset, fileData, fileByteSize);
|
||||
ReadMeshFileHeader(offset, fileData);
|
||||
ReadMesh(offset, fileData, fileByteSize);
|
||||
}
|
||||
delete fileData;
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadMeshFileHeader(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
|
||||
void RawModelCustom::ReadMeshFileHeader(std::size_t& offset, char* fileData)
|
||||
{
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
hasSkin = true;//*(bool*)(fileData + offset);
|
||||
//offset += sizeof(bool);
|
||||
if (hasSkin) {
|
||||
m_SkinedVertices.resize(*(unsigned int*)(fileData + offset));
|
||||
m_SkinedVertices.resize(static_cast<std::size_t>(*(unsigned int*)(fileData + offset)));
|
||||
}
|
||||
else {
|
||||
m_Vertices.resize(*(unsigned int*)(fileData + offset));
|
||||
m_Vertices.resize(static_cast<std::size_t>(*(unsigned int*)(fileData + offset)));
|
||||
}
|
||||
offset += sizeof(unsigned int);
|
||||
m_Indices.resize(*(unsigned int*)(fileData + offset));
|
||||
m_Indices.resize(static_cast<std::size_t>(*(unsigned int*)(fileData + offset)));
|
||||
offset += sizeof(unsigned int);
|
||||
#else
|
||||
#endif
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadMesh(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
|
||||
void RawModelCustom::ReadMesh(std::size_t& offset, char* fileData, const unsigned int& fileByteSize)
|
||||
{
|
||||
ReadVertices(offset, fileData, fileByteSize);
|
||||
ReadIndices(offset, fileData, fileByteSize);
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadVertices(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
|
||||
void RawModelCustom::ReadVertices(std::size_t& offset, char* fileData, const unsigned int& fileByteSize)
|
||||
{
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
if (hasSkin) {
|
||||
@@ -81,7 +81,7 @@ void RawModelCustom::ReadVertices(unsigned int& offset, char* fileData, unsigned
|
||||
#endif
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadIndices(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
|
||||
void RawModelCustom::ReadIndices(std::size_t& offset, char* fileData, const unsigned int& fileByteSize)
|
||||
{
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
if (offset + m_Indices.size() * sizeof(unsigned int) > fileByteSize) {
|
||||
@@ -104,35 +104,36 @@ void RawModelCustom::ReadMaterialFile(std::string filePath)
|
||||
if (!in.is_open()) {
|
||||
throw Resource::FailedLoadingException("Open material file failed");
|
||||
}
|
||||
unsigned int fileByteSize = in.tellg();
|
||||
|
||||
unsigned int fileByteSize = static_cast<unsigned int>(in.tellg());
|
||||
in.seekg(0, std::ios_base::beg);
|
||||
|
||||
fileData = new char[fileByteSize];
|
||||
in.read(fileData, fileByteSize);
|
||||
in.close();
|
||||
|
||||
unsigned int offset = 0;
|
||||
std::size_t offset = 0;
|
||||
if (fileByteSize > 0) {
|
||||
ReadMaterials(offset, fileData, fileByteSize);
|
||||
}
|
||||
delete fileData;
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadMaterials(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
|
||||
void RawModelCustom::ReadMaterials(std::size_t& offset, char* fileData, const unsigned int& fileByteSize)
|
||||
{
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
unsigned int* numMaterials = (unsigned int*)(fileData);
|
||||
m_Materials.reserve(*numMaterials);
|
||||
offset += sizeof(unsigned int);
|
||||
|
||||
for (int i = 0; i < *numMaterials; i++) {
|
||||
for (unsigned int i = 0; i < *numMaterials; i++) {
|
||||
ReadMaterialSingle(offset, fileData, fileByteSize);
|
||||
}
|
||||
#else
|
||||
#endif
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadMaterialSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize)
|
||||
void RawModelCustom::ReadMaterialSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize)
|
||||
{
|
||||
MaterialProperties newMaterialProperty;
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
@@ -289,14 +290,14 @@ void RawModelCustom::ReadAnimationFile(std::string filePath)
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int fileByteSize = in.tellg();
|
||||
unsigned int fileByteSize = static_cast<unsigned int>(in.tellg());
|
||||
in.seekg(0, std::ios_base::beg);
|
||||
|
||||
fileData = new char[fileByteSize];
|
||||
in.read(fileData, fileByteSize);
|
||||
in.close();
|
||||
|
||||
unsigned int offset = 0;
|
||||
std::size_t offset = 0;
|
||||
if (fileByteSize > 0) {
|
||||
m_Skeleton = new Skeleton();
|
||||
|
||||
@@ -314,7 +315,7 @@ void RawModelCustom::ReadAnimationFile(std::string filePath)
|
||||
delete fileData;
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadAnimationBindPoses(unsigned int &offset, char* fileData, unsigned int& fileByteSize)
|
||||
void RawModelCustom::ReadAnimationBindPoses(std::size_t& offset, char* fileData, const unsigned int& fileByteSize)
|
||||
{
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
unsigned int* numBones = (unsigned int*)(fileData + offset);
|
||||
@@ -327,7 +328,7 @@ void RawModelCustom::ReadAnimationBindPoses(unsigned int &offset, char* fileData
|
||||
#endif
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadAnimationJoint(unsigned int &offset, char* fileData, unsigned int& fileByteSize)
|
||||
void RawModelCustom::ReadAnimationJoint(std::size_t& offset, char* fileData, const unsigned int& fileByteSize)
|
||||
{
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
if (offset + sizeof(unsigned int) > fileByteSize) {
|
||||
@@ -369,14 +370,14 @@ void RawModelCustom::ReadAnimationJoint(unsigned int &offset, char* fileData, un
|
||||
#endif
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadAnimationClips(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfClips)
|
||||
void RawModelCustom::ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips)
|
||||
{
|
||||
for (unsigned int i = 0; i < numberOfClips; i++) {
|
||||
ReadAnimationClipSingle(offset, fileData, fileByteSize, i);
|
||||
}
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadAnimationClipSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int clipIndex)
|
||||
void RawModelCustom::ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex)
|
||||
{
|
||||
#ifdef BOOST_LITTLE_ENDIAN
|
||||
Skeleton::Animation newAnimation;
|
||||
@@ -431,7 +432,7 @@ void RawModelCustom::ReadAnimationClipSingle(unsigned int &offset, char* fileDat
|
||||
#endif
|
||||
}
|
||||
|
||||
void RawModelCustom::ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation)
|
||||
void RawModelCustom::ReadAnimationKeyFrame(std::size_t& &offset, char* fileData, const unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation)
|
||||
{
|
||||
Skeleton::Animation::Keyframe newKeyFrame;
|
||||
|
||||
|
||||
@@ -240,10 +240,17 @@ void RenderSystem::Update(double dt)
|
||||
m_Camera->SetOrientation(Transform::AbsoluteOrientation(m_CurrentCamera));
|
||||
}
|
||||
|
||||
|
||||
RenderScene scene;
|
||||
scene.Camera = m_Camera;
|
||||
scene.Viewport = Rectangle(1280, 720);
|
||||
|
||||
auto cSceneLight = m_World->GetComponents("SceneLight");
|
||||
if (cSceneLight != nullptr && cSceneLight->begin() != cSceneLight->end()) {
|
||||
m_RenderFrame->Gamma = (double)(*cSceneLight->begin())["Gamma"];
|
||||
m_RenderFrame->Exposure = (double)(*cSceneLight->begin())["Exposure"];
|
||||
scene.AmbientColor = (glm::vec4)(*cSceneLight->begin())["AmbientColor"];
|
||||
}
|
||||
|
||||
fillModels(scene.OpaqueObjects, scene.TransparentObjects);
|
||||
fillPointLights(scene.PointLightJobs, m_World);
|
||||
fillDirectionalLights(scene.DirectionalLightJobs, m_World);
|
||||
|
||||
@@ -59,10 +59,9 @@ void Renderer::InitializeWindow()
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
int res[2];
|
||||
glfwGetWindowSize(m_Window, &res[0], &res[1]);
|
||||
SetViewPortSize(Rectangle::Rectangle(res[0], res[1]));
|
||||
|
||||
int windowSize[2];
|
||||
glfwGetWindowSize(m_Window, &windowSize[0], &windowSize[1]);
|
||||
m_ViewportSize = Rectangle(windowSize[0], windowSize[1]);
|
||||
}
|
||||
|
||||
void Renderer::InitializeShaders()
|
||||
@@ -120,8 +119,8 @@ void Renderer::Draw(RenderFrame& frame)
|
||||
|
||||
}
|
||||
m_DrawBloomPass->Draw(m_DrawFinalPass->BloomTexture());
|
||||
if(m_DebugTextureToDraw == 0) {
|
||||
m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->SceneTexture(), m_DrawBloomPass->GaussianTexture());
|
||||
if (m_DebugTextureToDraw == 0) {
|
||||
m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->SceneTexture(), m_DrawBloomPass->GaussianTexture(), frame.Gamma, frame.Exposure);
|
||||
}
|
||||
if (m_DebugTextureToDraw == 1) {
|
||||
m_DrawScreenQuadPass->Draw(m_DrawFinalPass->SceneTexture());
|
||||
|
||||
@@ -21,7 +21,7 @@ GLuint Shader::CompileShader(GLenum shaderType, std::string fileName)
|
||||
return 0;
|
||||
|
||||
const GLchar* shaderFiles = shaderFile.c_str();
|
||||
const GLint length = shaderFile.length();
|
||||
const GLint length = static_cast<GLint>(shaderFile.length());
|
||||
glShaderSource(shader, 1, &shaderFiles, &length);
|
||||
if (GLERROR("glShaderSource"))
|
||||
return 0;
|
||||
|
||||
@@ -53,11 +53,11 @@ std::vector<glm::mat4> Skeleton::GetFrameBones(const Animation& animation, doubl
|
||||
|
||||
//const Animation::Keyframe& currentFrame = animation.Keyframes[currentKeyframeIndex];
|
||||
//const Animation::Keyframe& nextFrame = animation.Keyframes[(currentKeyframeIndex + 1) % animation.Keyframes.size()];
|
||||
//float alpha = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
|
||||
double alpha = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
|
||||
|
||||
////auto animationFrame = Animations[""].Keyframes[frame];
|
||||
std::map<int, glm::mat4> frameBones;
|
||||
//AccumulateBoneTransforms(noRootMotion, currentFrame, nextFrame, alpha, frameBones, RootBone, glm::mat4(1));
|
||||
AccumulateBoneTransforms(noRootMotion, currentFrame, nextFrame, static_cast<float>(alpha), frameBones, RootBone, glm::mat4(1));
|
||||
|
||||
std::vector<glm::mat4> finalMatrices;
|
||||
for (auto &kv : frameBones) {
|
||||
|
||||
@@ -116,7 +116,11 @@ void SoundSystem::updateEmitters(double dt)
|
||||
setSourcePos(it->second->ALsource, nextPos);
|
||||
setSourceVel(it->second->ALsource, velocity);
|
||||
float gain;
|
||||
(bool)(it->second->Type) ? gain = m_SFXVolumeChannel : gain = m_BGMVolumeChannel;
|
||||
if (it->second->Type == SoundType::SFX) {
|
||||
gain = m_SFXVolumeChannel;
|
||||
} else if (it->second->Type == SoundType::BGM) {
|
||||
gain = m_BGMVolumeChannel;
|
||||
}
|
||||
auto emitter = m_World->GetComponent(it->first, "SoundEmitter");
|
||||
setSoundProperties(it->second->ALsource, &emitter);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user