WIP multi-weapon behaviours
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@@ -8,17 +8,21 @@
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class WeaponBehaviour : public System
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{
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friend class WeaponSystem;
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public:
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WeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper player)
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WeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper player, EntityWrapper firstPersonWeapon, EntityWrapper thirdPersonWeapon)
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: System(systemParams)
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, m_Renderer(renderer)
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, m_CollisionOctree(collisionOctree)
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, m_Player(player)
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, m_FirstPerson(firstPersonWeapon)
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, m_ThirdPerson(thirdPersonWeapon)
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{ }
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virtual ~WeaponBehaviour() = default;
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WeaponBehaviour(const WeaponBehaviour&) = delete;
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WeaponBehaviour& operator=(const WeaponBehaviour &) = delete;
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WeaponBehaviour& operator=(const WeaponBehaviour&) = delete;
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virtual void Fire() = 0;
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virtual void CeaseFire() { }
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@@ -29,6 +33,8 @@ protected:
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IRenderer* m_Renderer;
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Octree<EntityAABB>* m_CollisionOctree;
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EntityWrapper m_Player;
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EntityWrapper m_FirstPerson;
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EntityWrapper m_ThirdPerson;
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};
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#endif
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