Simple quickly made CollisionSystem.
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@@ -9,18 +9,18 @@
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#include "Core/EventBroker.h"
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#include "Core/EKeyUp.h"
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class CollisionSystem : public System
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class CollisionSystem : public PureSystem
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{
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public:
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CollisionSystem(EventBroker* eventBroker)
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: System(eventBroker, "AABB")
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: PureSystem(eventBroker, "AABB")
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, zPress(false)
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{
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//TODO: Debug stuff, remove later.
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
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}
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virtual void Update(World* world, ComponentWrapper& cAABB, double dt) override;
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virtual void UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) override;
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private:
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bool zPress;
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