Merge remote-tracking branch 'origin/master' into Menu
# Conflicts: # resources/Schema/Entities/Player.xml
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@@ -58,7 +58,7 @@ Game::Game(int argc, char* argv[])
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m_FrameStack->Height = m_Renderer->Resolution().Height;
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// Create a world
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m_World = new World();
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m_World = new World(m_EventBroker);
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std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
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if (!mapToLoad.empty()) {
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auto file = ResourceManager::Load<EntityFile>(mapToLoad);
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@@ -78,7 +78,7 @@ Game::Game(int argc, char* argv[])
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// All systems with orderlevel 0 will be updated first.
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unsigned int updateOrderLevel = 0;
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m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
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//m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<InterpolationSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);
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