Merge remote-tracking branch 'origin/master' into Menu

# Conflicts:
#	resources/Schema/Entities/Player.xml
This commit is contained in:
viktorljung
2016-01-24 22:23:53 +01:00
23 changed files with 506 additions and 296 deletions
+21
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@@ -0,0 +1,21 @@
#ifndef EComponentDeleted_h__
#define EComponentDeleted_h__
#include "../Common.h"
#include "Event.h"
#include "Entity.h"
namespace Events
{
struct ComponentDeleted : Event
{
EntityID Entity;
std::string ComponentType;
// True if the component was deleted as a result of the entity it was attached to being deleted
bool Cascaded;
};
}
#endif
+19
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@@ -0,0 +1,19 @@
#ifndef EEntityDeleted_h__
#define EEntityDeleted_h__
#include "Event.h"
#include "Entity.h"
namespace Events
{
struct EntityDeleted : Event
{
EntityID DeletedEntity;
// True if the entity deletion was triggered because the entity's parent was deleted before it
bool Cascaded;
};
}
#endif
+3 -3
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@@ -2,15 +2,15 @@
#define EPlayerDamage_h__ #define EPlayerDamage_h__
#include "EventBroker.h" #include "EventBroker.h"
#include "../Core/Entity.h" #include "../Core/EntityWrapper.h"
namespace Events namespace Events
{ {
struct PlayerDamage : Event struct PlayerDamage : Event
{ {
double DamageAmount; EntityWrapper Player;
EntityID PlayerDamagedID; double Damage;
}; };
} }
+2 -4
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@@ -2,16 +2,14 @@
#define EShoot_h__ #define EShoot_h__
#include "EventBroker.h" #include "EventBroker.h"
#include "../Core/Entity.h" #include "../Core/EntityWrapper.h"
#include "Engine/GLM.h"
namespace Events namespace Events
{ {
struct Shoot : Event struct Shoot : Event
{ {
//ID for who made the shot EntityWrapper Player;
EntityID shooter;
}; };
} }
+2 -1
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@@ -23,9 +23,10 @@ struct EntityWrapper
static const EntityWrapper Invalid; static const EntityWrapper Invalid;
bool HasComponent(const std::string& componentName); bool HasComponent(const std::string& componentType);
EntityWrapper Parent(); EntityWrapper Parent();
EntityWrapper FirstChildByName(const std::string& name); EntityWrapper FirstChildByName(const std::string& name);
EntityWrapper FirstParentWithComponent(const std::string& componentType);
bool IsChildOf(EntityWrapper potentialParent); bool IsChildOf(EntityWrapper potentialParent);
bool Valid(); bool Valid();
+6
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@@ -5,11 +5,15 @@
#include "Entity.h" #include "Entity.h"
#include "ObjectPool.h" #include "ObjectPool.h"
#include "ComponentPool.h" #include "ComponentPool.h"
#include "EventBroker.h"
class World class World
{ {
public: public:
World() = default; World() = default;
World(EventBroker* eventBroker)
: m_EventBroker(eventBroker)
{ }
~World(); ~World();
// Create empty entity // Create empty entity
@@ -46,6 +50,7 @@ public:
std::string GetName(EntityID entity) const; std::string GetName(EntityID entity) const;
private: private:
EventBroker* m_EventBroker = nullptr;
EntityID m_CurrentEntityID = 0; EntityID m_CurrentEntityID = 0;
std::unordered_map<EntityID, EntityID> m_EntityParents; std::unordered_map<EntityID, EntityID> m_EntityParents;
@@ -55,6 +60,7 @@ private:
std::unordered_map<EntityID, std::string> m_EntityNames; std::unordered_map<EntityID, std::string> m_EntityNames;
EntityID generateEntityID(); EntityID generateEntityID();
void deleteEntityRecursive(EntityID entity, bool cascaded = false);
}; };
#endif #endif
+8 -1
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@@ -50,6 +50,7 @@ private:
PlayerID m_PlayerID = -1; PlayerID m_PlayerID = -1;
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max(); EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
bool m_IsConnected = false; bool m_IsConnected = false;
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
// Server Client Lookup map // Server Client Lookup map
// Assumes that root node for client and server is EntityID 0. // Assumes that root node for client and server is EntityID 0.
@@ -79,12 +80,15 @@ private:
void parsePing(); void parsePing();
void parseKick(); void parseKick();
void parsePlayersSpawned(Packet& packet); void parsePlayersSpawned(Packet& packet);
void parseEntityDeletion(Packet& packet);
void parseComponentDeletion(Packet& packet);
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType); void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
void parseSnapshot(Packet& packet); void parseSnapshot(Packet& packet);
void identifyPacketLoss(); void identifyPacketLoss();
bool hasServerTimedOut(); bool hasServerTimedOut();
EntityID createPlayer(); EntityID createPlayer();
void sendInputCommands(); void sendInputCommands();
void sendLocalPlayerTransform();
void becomePlayer(); void becomePlayer();
// Mapping Logic // Mapping Logic
// Returns if local EntityID exist in map // Returns if local EntityID exist in map
@@ -92,13 +96,16 @@ private:
// Returns if server EntityID exist in map // Returns if server EntityID exist in map
bool serverClientMapsHasEntity(EntityID serverEntityID); bool serverClientMapsHasEntity(EntityID serverEntityID);
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID); void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
// Events // Events
EventBroker* m_EventBroker; EventBroker* m_EventBroker;
EventRelay<Client, Events::InputCommand> m_EInputCommand; EventRelay<Client, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e); bool OnInputCommand(const Events::InputCommand& e);
EventRelay<Client, Events::PlayerDamage> m_EPlayeDamage; EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
bool OnPlayerDamage(const Events::PlayerDamage& e); bool OnPlayerDamage(const Events::PlayerDamage& e);
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
}; };
#endif #endif
+4 -1
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@@ -15,7 +15,10 @@ enum class MessageType
PlayerConnected, PlayerConnected,
BecomePlayer, BecomePlayer,
Kick, Kick,
OnPlayerSpawned OnPlayerSpawned,
EntityDeleted,
ComponentDeleted,
PlayerTransform
}; };
#endif #endif
-1
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@@ -15,7 +15,6 @@
#define INPUTSIZE 4097 #define INPUTSIZE 4097
typedef unsigned int PlayerID; typedef unsigned int PlayerID;
typedef unsigned int PacketID; typedef unsigned int PacketID;
typedef unsigned int UserID;
class Network class Network
{ {
+2 -1
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@@ -1,9 +1,10 @@
#ifndef PlayerDefinition_h__ #ifndef PlayerDefinition_h__
#define PlayerDefinition_h__ #define PlayerDefinition_h__
#include <string> #include <string>
#include "../Core/Entity.h"
struct PlayerDefinition { struct PlayerDefinition {
int EntityID = -1; ::EntityID EntityID = EntityID_Invalid;
std::string Name = ""; std::string Name = "";
boost::asio::ip::udp::endpoint Endpoint; boost::asio::ip::udp::endpoint Endpoint;
unsigned int PacketID; unsigned int PacketID;
+11 -5
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@@ -16,6 +16,8 @@
#include "Core/EPlayerDamage.h" #include "Core/EPlayerDamage.h"
#include "Network/EPlayerDisconnected.h" #include "Network/EPlayerDisconnected.h"
#include "Core/EPlayerSpawned.h" #include "Core/EPlayerSpawned.h"
#include "Core/EEntityDeleted.h"
#include "Core/EComponentDeleted.h"
class Server : public Network class Server : public Network
{ {
@@ -31,8 +33,7 @@ private:
boost::asio::ip::udp::socket m_Socket; boost::asio::ip::udp::socket m_Socket;
// Sending messages to client logic // Sending messages to client logic
PlayerDefinition m_PlayerDefinitions[8]; // std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
std::vector<PlayerDefinition> m_ConnectedUsers;
char readBuffer[INPUTSIZE] = { 0 }; char readBuffer[INPUTSIZE] = { 0 };
int bytesRead = 0; int bytesRead = 0;
// time for previouse message // time for previouse message
@@ -43,6 +44,7 @@ private:
int pingIntervalMs; int pingIntervalMs;
int snapshotInterval; int snapshotInterval;
int checkTimeOutInterval = 100; int checkTimeOutInterval = 100;
int m_NextPlayerID = 0;
//Timers //Timers
std::clock_t m_StartPingTime; std::clock_t m_StartPingTime;
@@ -58,14 +60,14 @@ private:
// Private member functions // Private member functions
int receive(char* data); int receive(char* data);
void readFromClients(); void readFromClients();
void send(Packet& packet, UserID user);
void send(PlayerID player, Packet& packet); void send(PlayerID player, Packet& packet);
void send(Packet& packet); void send(Packet& packet);
void broadcast(Packet& packet); void broadcast(Packet& packet);
void sendSnapshot(); void sendSnapshot();
void addChildrenToPacket(Packet& packet, EntityID entityID);
void sendPing(); void sendPing();
void checkForTimeOuts(); void checkForTimeOuts();
void disconnect(UserID user); void disconnect(PlayerID playerID);
void parseMessageType(Packet& packet); void parseMessageType(Packet& packet);
void parseOnInputCommand(Packet& packet); void parseOnInputCommand(Packet& packet);
void parseOnPlayerDamage(Packet& packet); void parseOnPlayerDamage(Packet& packet);
@@ -74,7 +76,6 @@ private:
void parseClientPing(); void parseClientPing();
void parsePing(); void parsePing();
void identifyPacketLoss(); void identifyPacketLoss();
void createPlayer();
void kick(PlayerID player); void kick(PlayerID player);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint); PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
// Debug event // Debug event
@@ -82,6 +83,11 @@ private:
bool OnInputCommand(const Events::InputCommand& e); bool OnInputCommand(const Events::InputCommand& e);
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned; EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(const Events::PlayerSpawned& e); bool OnPlayerSpawned(const Events::PlayerSpawned& e);
EventRelay<Server, Events::EntityDeleted> m_EEntityDeleted;
bool OnEntityDeleted(const Events::EntityDeleted& e);
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
bool OnComponentDeleted(const Events::ComponentDeleted& e);
void parsePlayerTransform(Packet& packet);
}; };
#endif #endif
+11 -8
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@@ -9,6 +9,7 @@
#include "Core/System.h" #include "Core/System.h"
#include "Core/EPlayerDamage.h" #include "Core/EPlayerDamage.h"
#include "Core/EShoot.h" #include "Core/EShoot.h"
#include "Core/EPlayerSpawned.h"
#include "Input/EInputCommand.h" #include "Input/EInputCommand.h"
#include <tuple> #include <tuple>
@@ -23,16 +24,18 @@ public:
virtual void Update(double dt) override; virtual void Update(double dt) override;
private: private:
//methods which will take care of specific events
EventRelay<WeaponSystem, Events::Shoot> m_EShoot;
bool WeaponSystem::OnShoot(const Events::Shoot& e);
EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand;
bool WeaponSystem::OnInputCommand(const Events::InputCommand& e);
IRenderer* m_Renderer; IRenderer* m_Renderer;
std::vector<std::tuple<EntityID, glm::vec2>> m_EShootVector; // State
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
// Events
EventRelay<WeaponSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool WeaponSystem::OnPlayerSpawned(const Events::PlayerSpawned& e);
EventRelay<WeaponSystem, Events::Shoot> m_EShoot;
bool WeaponSystem::OnShoot(const Events::Shoot& e);
EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand;
bool WeaponSystem::OnInputCommand(const Events::InputCommand& e);
}; };
#endif #endif
+2 -1
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@@ -21,4 +21,5 @@ F1=ToggleEditor
X=EditorToggleTransformSpace X=EditorToggleTransformSpace
C=ConnectToServer C=ConnectToServer
N=SwitchToServer N=SwitchToServer
M=SwitchToClient M=SwitchToClient
P=SwitchToPlayer
+1
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@@ -19,6 +19,7 @@
</Team> </Team>
</c:Team> </c:Team>
<c:Transform/> <c:Transform/>
<Position X="-0.246963501" Y="0.0265000071" Z="3.01600003"/>
</Components> </Components>
<Children> <Children>
+12
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@@ -36,6 +36,18 @@ EntityWrapper EntityWrapper::FirstChildByName(const std::string& name)
return EntityWrapper::Invalid; return EntityWrapper::Invalid;
} }
EntityWrapper EntityWrapper::FirstParentWithComponent(const std::string& componentType)
{
EntityWrapper entity = *this;
while (entity.Parent().Valid()) {
entity = entity.Parent();
if (entity.HasComponent(componentType)) {
return entity;
}
}
return EntityWrapper::Invalid;
}
bool EntityWrapper::IsChildOf(EntityWrapper potentialParent) bool EntityWrapper::IsChildOf(EntityWrapper potentialParent)
{ {
EntityWrapper entity = *this; EntityWrapper entity = *this;
+66 -32
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@@ -1,4 +1,6 @@
#include "Core/World.h" #include "Core/World.h"
#include "Core/EEntityDeleted.h"
#include "Core/EComponentDeleted.h"
World::~World() World::~World()
{ {
@@ -21,37 +23,7 @@ EntityID World::CreateEntity(EntityID parent /*= 0*/)
void World::DeleteEntity(EntityID entity) void World::DeleteEntity(EntityID entity)
{ {
// Delete components deleteEntityRecursive(entity, false);
for (auto& pair : m_ComponentPools) {
auto& pool = pair.second;
if (pool->KnowsEntity(entity)) {
auto& c = pool->GetByEntity(entity);
pool->Delete(c);
}
}
// Loop through children
std::vector<EntityID> childrenToDelete;
auto children = m_EntityChildren.equal_range(entity);
for (auto it = children.first; it != children.second; ++it) {
childrenToDelete.push_back(it->second);
}
for (auto& child : childrenToDelete) {
DeleteEntity(child);
}
EntityID parent = m_EntityParents.at(entity);
m_EntityParents.erase(entity);
auto parentChildren = m_EntityChildren.equal_range(parent);
for (auto it = parentChildren.first; it != parentChildren.second; ++it) {
if (it->second == entity) {
m_EntityChildren.erase(it);
break;
}
}
// Erase potential name
m_EntityNames.erase(entity);
} }
bool World::ValidEntity(EntityID entity) const bool World::ValidEntity(EntityID entity) const
@@ -96,7 +68,15 @@ void World::DeleteComponent(EntityID entity, const std::string& componentType)
{ {
ComponentPool* pool = m_ComponentPools.at(componentType); ComponentPool* pool = m_ComponentPools.at(componentType);
ComponentWrapper c = pool->GetByEntity(entity); ComponentWrapper c = pool->GetByEntity(entity);
return pool->Delete(c); pool->Delete(c);
if (m_EventBroker != nullptr) {
Events::ComponentDeleted e;
e.Entity = entity;
e.ComponentType = componentType;
e.Cascaded = false;
m_EventBroker->Publish(e);
}
} }
const ComponentPool* World::GetComponents(const std::string& componentType) const ComponentPool* World::GetComponents(const std::string& componentType)
@@ -155,3 +135,57 @@ EntityID World::generateEntityID()
return m_CurrentEntityID++; return m_CurrentEntityID++;
} }
void World::deleteEntityRecursive(EntityID entity, bool cascaded /*= false*/)
{
// Don't attempt to delete entities that don't exist anyway
if (!ValidEntity(entity)) {
return;
}
if (m_EventBroker != nullptr) {
Events::EntityDeleted e;
e.DeletedEntity = entity;
e.Cascaded = cascaded;
m_EventBroker->Publish(e);
}
// Delete components
for (auto& pair : m_ComponentPools) {
auto& pool = pair.second;
if (pool->KnowsEntity(entity)) {
auto& c = pool->GetByEntity(entity);
pool->Delete(c);
if (m_EventBroker != nullptr) {
Events::ComponentDeleted e;
e.Entity = entity;
e.ComponentType = pair.first;
e.Cascaded = true;
m_EventBroker->Publish(e);
}
}
}
// Loop through children
std::vector<EntityID> childrenToDelete;
auto children = m_EntityChildren.equal_range(entity);
for (auto it = children.first; it != children.second; ++it) {
childrenToDelete.push_back(it->second);
}
for (auto& child : childrenToDelete) {
deleteEntityRecursive(child, true);
}
EntityID parent = m_EntityParents.at(entity);
m_EntityParents.erase(entity);
auto parentChildren = m_EntityChildren.equal_range(parent);
for (auto it = parentChildren.first; it != parentChildren.second; ++it) {
if (it->second == entity) {
m_EntityChildren.erase(it);
break;
}
}
// Erase potential name
m_EntityNames.erase(entity);
}
+129 -65
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@@ -7,13 +7,13 @@ Client::Client(ConfigFile* config) : m_Socket(m_IOService)
{ {
Network::initialize(); Network::initialize();
// Asumes root node is EntityID 0 // Asumes root node is EntityID_Invalid
insertIntoServerClientMaps(0, 0); insertIntoServerClientMaps(EntityID_Invalid, EntityID_Invalid);
// Init timer // Init timer
m_TimeSinceSentInputs = std::clock(); m_TimeSinceSentInputs = std::clock();
// Default is local host // Default is local host
std::string address = config->Get<std::string>("Networking.Address", "127.0.0.1"); std::string address = config->Get<std::string>("Networking.Address", "127.0.0.1");
int port = config->Get<int>("Networking.Port", 13); int port = config->Get<int>("Networking.Port", 27666);
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port); m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
// Set up network stream // Set up network stream
m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter"); m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
@@ -31,7 +31,8 @@ void Client::Start(World* world, EventBroker* eventBroker)
// Subscribe to events // Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EPlayeDamage, &Client::OnPlayerDamage); EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
m_Socket.connect(m_ReceiverEndpoint); m_Socket.connect(m_ReceiverEndpoint);
LOG_INFO("I am client. BIP BOP"); LOG_INFO("I am client. BIP BOP");
@@ -48,6 +49,7 @@ void Client::Update()
sendInputCommands(); sendInputCommands();
m_TimeSinceSentInputs = std::clock(); m_TimeSinceSentInputs = std::clock();
} }
sendLocalPlayerTransform();
} }
Network::Update(); Network::Update();
} }
@@ -96,6 +98,12 @@ void Client::parseMessageType(Packet& packet)
case MessageType::OnPlayerSpawned: case MessageType::OnPlayerSpawned:
parsePlayersSpawned(packet); parsePlayersSpawned(packet);
break; break;
case MessageType::EntityDeleted:
parseEntityDeletion(packet);
break;
case MessageType::ComponentDeleted:
parseComponentDeletion(packet);
break;
default: default:
break; break;
} }
@@ -128,13 +136,13 @@ void Client::parsePing()
} }
void Client::parseKick() void Client::parseKick()
{ {
LOG_WARNING("You have been kicked from the server."); LOG_WARNING("You have been kicked from the server.");
m_IsConnected = false; m_IsConnected = false;
} }
void Client::parsePlayersSpawned(Packet& packet) void Client::parsePlayersSpawned(Packet& packet)
{ {
Events::PlayerSpawned e; Events::PlayerSpawned e;
e.Player = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]); e.Player = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]);
e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]); e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]);
@@ -142,6 +150,28 @@ void Client::parsePlayersSpawned(Packet& packet)
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
} }
void Client::parseEntityDeletion(Packet & packet)
{
EntityID entityToDelete = packet.ReadPrimitive<EntityID>();
// TODO: What if an entity that didn't previously exist comes as a delete request and later comes in a delayed snapshot?
if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
if (m_World->ValidEntity(localEntity)) {
m_World->DeleteEntity(localEntity);
deleteFromServerClientMaps(entityToDelete, localEntity);
}
}
}
void Client::parseComponentDeletion(Packet & packet)
{
EntityID entity = packet.ReadPrimitive<EntityID>();
std::string componentType = packet.ReadString();
if (m_World->HasComponent(entity, componentType)) {
m_World->DeleteComponent(m_ServerIDToClientID.at(entity), componentType);
}
}
// Fields with strings will not work right now // Fields with strings will not work right now
void Client::InterpolateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType) void Client::InterpolateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType)
{ {
@@ -176,66 +206,53 @@ void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, co
void Client::parseSnapshot(Packet& packet) void Client::parseSnapshot(Packet& packet)
{ {
std::string componentType = packet.ReadString();
while (packet.DataReadSize() < packet.Size()) { while (packet.DataReadSize() < packet.Size()) {
// HACK EntityID serverEntityID = packet.ReadPrimitive<EntityID>();
std::string entityName = packet.ReadString(); EntityID serverParentID = packet.ReadPrimitive<EntityID>();
// Components EntityID std::string serverEntityName = packet.ReadString();
EntityID receivedEntityID = packet.ReadPrimitive<EntityID>(); int ammountOfComponents = packet.ReadPrimitive<int>();
// HACK for (int i = 0; i < ammountOfComponents; i++) {
m_World->SetName(receivedEntityID, entityName); std::string componentType = packet.ReadString();
// Parents EntityID ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo();
EntityID receivedParentEntityID = packet.ReadPrimitive<EntityID>(); if (serverClientMapsHasEntity(serverEntityID)) {
ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo(); EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
// Check if the received EntityID is mapped to one of our local EntityIDs // Update entity
if (serverClientMapsHasEntity(receivedEntityID)) { if (m_World->HasComponent(localEntityID, componentType)) {
// Get the local EntityID // Update component
EntityID entityID = m_ServerIDToClientID.at(receivedEntityID); if (componentType == "Transform") {
// Check if the component exists // Interpolate only transform components
if (m_World->HasComponent(entityID, componentType)) { InterpolateFields(packet, componentInfo, localEntityID, componentType);
// If the entity and the component exists update it } else if (componentType == "Physics" && m_World->HasComponent(localEntityID, "Player")) {
if (componentType == "Transform") { // HACK: Ignore velocity of physics
InterpolateFields(packet, componentInfo, entityID, componentType); packet.ReadData(componentInfo.Stride);
} else {
// Set component values
updateFields(packet, componentInfo, localEntityID, componentType);
}
} else { } else {
updateFields(packet, componentInfo, entityID, componentType); // Has entity but no component
m_World->AttachComponent(localEntityID, componentType);
updateFields(packet, componentInfo, localEntityID, componentType);
} }
// if entity exists but not the component
} else { } else {
// Create component // Create Entity and component
m_World->AttachComponent(entityID, componentType); EntityID newLocalEntityID;
// Copy data to newly created component if (serverParentID == EntityID_Invalid) {
updateFields(packet, componentInfo, entityID, componentType); newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
} else {
newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID));
}
m_World->SetName(newLocalEntityID, serverEntityName);
insertIntoServerClientMaps(serverEntityID, newLocalEntityID);
m_World->AttachComponent(newLocalEntityID, componentType);
updateFields(packet, componentInfo, newLocalEntityID, componentType);
} }
// If the entity dosent exist nor the component
} else {
// Create Entity
// If entity dosen't exist
EntityID newEntityID = m_World->CreateEntity();
insertIntoServerClientMaps(receivedEntityID, newEntityID);
// Check if EntityIDs are out of sync
if (newEntityID != receivedEntityID) {
LOG_INFO("Client::parseSnapshot(Packet& packet): Newly created EntityID is not the \
same as the one sent by server (EntityIDs are out of sync)");
}
// Create component
m_World->AttachComponent(newEntityID, componentType);
// Copy data to newly created component
updateFields(packet, componentInfo, newEntityID, componentType);
} }
// Parent logic
// Parent Logic // This should be enough beacause we know that the entities arives in pre-order (there will always be a parent)
// Don't need to check if receivedEntityID is mapped. (It should have been set) if (serverParentID != EntityID_Invalid) {
if (receivedParentEntityID != std::numeric_limits<EntityID>::max()) { EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
if (serverClientMapsHasEntity(receivedParentEntityID)) { m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
m_World->SetParent(m_ServerIDToClientID.at(receivedEntityID), m_ServerIDToClientID.at(receivedParentEntityID));
// If Parent dosen't exist create one and map receivedParentEntityID to it.
} else {
// Create the new parent and add it to map
EntityID newParentEntityID = m_World->CreateEntity();
insertIntoServerClientMaps(receivedParentEntityID, newParentEntityID);
// Set the newly created Entity as parent.
m_World->SetParent(m_ServerIDToClientID.at(receivedEntityID), newParentEntityID);
}
} }
} }
} }
@@ -326,13 +343,40 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
bool Client::OnPlayerDamage(const Events::PlayerDamage & e) bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
{ {
Packet packet(MessageType::OnInputCommand, m_SendPacketID); Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
packet.WritePrimitive(e.DamageAmount); packet.WritePrimitive(e.Damage);
packet.WritePrimitive(e.PlayerDamagedID); packet.WritePrimitive(e.Player.ID);
send(packet); send(packet);
return false; return false;
} }
bool Client::OnPlayerSpawned(const Events::PlayerSpawned& e)
{
if (e.PlayerID == -1) {
m_LocalPlayer = e.Player;
}
return true;
}
void Client::sendLocalPlayerTransform()
{
if (!m_LocalPlayer.Valid()) {
return;
}
ComponentWrapper cTransform = m_LocalPlayer["Transform"];
glm::vec3& position = cTransform["Position"];
glm::vec3& orientation = cTransform["Orientation"];
Packet packet(MessageType::PlayerTransform, m_SendPacketID);
packet.WritePrimitive(position.x);
packet.WritePrimitive(position.y);
packet.WritePrimitive(position.z);
packet.WritePrimitive(orientation.x);
packet.WritePrimitive(orientation.y);
packet.WritePrimitive(orientation.z);
send(packet);
}
void Client::identifyPacketLoss() void Client::identifyPacketLoss()
{ {
// if no packets lost, difference should be equal to 1 // if no packets lost, difference should be equal to 1
@@ -386,12 +430,26 @@ void Client::becomePlayer()
bool Client::clientServerMapsHasEntity(EntityID clientEntityID) bool Client::clientServerMapsHasEntity(EntityID clientEntityID)
{ {
return m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end(); if (m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end()) {
if (m_World->ValidEntity(clientEntityID)) {
return true;
}
EntityID serverEntityID = m_ClientIDToServerID.at(clientEntityID);
deleteFromServerClientMaps(serverEntityID, clientEntityID);
}
return false;
} }
bool Client::serverClientMapsHasEntity(EntityID serverEntityID) bool Client::serverClientMapsHasEntity(EntityID serverEntityID)
{ {
return m_ServerIDToClientID.find(serverEntityID) != m_ServerIDToClientID.end(); if (m_ServerIDToClientID.find(serverEntityID) != m_ServerIDToClientID.end()) {
EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
if (m_World->ValidEntity(localEntityID)) {
return true;
}
deleteFromServerClientMaps(serverEntityID, localEntityID);
}
return false;
} }
void Client::insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID) void Client::insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID)
@@ -400,3 +458,9 @@ void Client::insertIntoServerClientMaps(EntityID serverEntityID, EntityID client
m_ClientIDToServerID.insert(std::make_pair(clientEntityID, serverEntityID)); m_ClientIDToServerID.insert(std::make_pair(clientEntityID, serverEntityID));
} }
void Client::deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID)
{
m_ServerIDToClientID.erase(serverEntityID);
m_ClientIDToServerID.erase(clientEntityID);
}
+139 -139
View File
@@ -21,9 +21,8 @@ void Server::Start(World* world, EventBroker* eventBroker)
// Subscribe to events // Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Server::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Server::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Server::OnPlayerSpawned); EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Server::OnPlayerSpawned);
for (size_t i = 0; i < m_MaxConnections; i++) { EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
m_PlayerDefinitions[i].StopTime = std::clock(); EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
}
LOG_INFO("I am Server. BIP BOP\n"); LOG_INFO("I am Server. BIP BOP\n");
} }
@@ -96,8 +95,8 @@ void Server::parseMessageType(Packet& packet)
case MessageType::OnPlayerDamage: case MessageType::OnPlayerDamage:
parseOnPlayerDamage(packet); parseOnPlayerDamage(packet);
break; break;
case MessageType::BecomePlayer: case MessageType::PlayerTransform:
createPlayer(); parsePlayerTransform(packet);
break; break;
default: default:
break; break;
@@ -119,31 +118,22 @@ int Server::receive(char * data)
return length; return length;
} }
void Server::send(Packet& packet, UserID user)
{
int bytesSent = m_Socket.send_to(
boost::asio::buffer(packet.Data(), packet.Size()),
m_ConnectedUsers[user].Endpoint,
0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
}
void Server::send(PlayerID player, Packet& packet) void Server::send(PlayerID player, Packet& packet)
{ {
int bytesSent = m_Socket.send_to( try {
boost::asio::buffer(packet.Data(), packet.Size()), int bytesSent = m_Socket.send_to(
m_PlayerDefinitions[player].Endpoint, boost::asio::buffer(packet.Data(), packet.Size()),
0); m_ConnectedPlayers[player].Endpoint,
// Network Debug data 0);
if (isReadingData) { // Network Debug data
m_NetworkData.TotalDataSent += packet.Size(); if (isReadingData) {
m_NetworkData.DataSentThisInterval += packet.Size(); m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.AmountOfMessagesSent++; m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
} catch (const boost::system::system_error& e) {
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
m_ConnectedPlayers[player].Endpoint = boost::asio::ip::udp::endpoint();
} }
} }
@@ -164,58 +154,72 @@ void Server::send(Packet & packet)
void Server::broadcast(Packet& packet) void Server::broadcast(Packet& packet)
{ {
for (int i = 0; i < m_ConnectedUsers.size(); i++) { for (auto& kv : m_ConnectedPlayers) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) { packet.ChangePacketID(kv.second.PacketID);
packet.ChangePacketID(m_ConnectedUsers[i].PacketID); send(kv.first, packet);
send(packet, i);
}
} }
} }
// Send snapshot fields // Send snapshot fields
void Server::sendSnapshot() void Server::sendSnapshot()
{ {
// Should time this Packet packet(MessageType::Snapshot);
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools(); addChildrenToPacket(packet, EntityID_Invalid);
for (auto& it : worldComponentPools) { broadcast(packet);
Packet packet(MessageType::Snapshot); }
ComponentPool* componentPool = it.second;
ComponentInfo componentInfo = componentPool->ComponentInfo();
// Component Type void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
packet.WriteString(componentInfo.Name); {
for (auto& componentWrapper : *componentPool) { auto itPair = m_World->GetChildren(entityID);
// HACK: Send entity name std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
packet.WriteString(m_World->GetName(componentWrapper.EntityID)); // Loop through every child
// Components EntityID for (auto it = itPair.first; it != itPair.second; it++) {
packet.WritePrimitive(componentWrapper.EntityID); EntityID childEntityID = it->second;
// Parents EntityID // Write EntityID and parentsID and Entity name
packet.WritePrimitive(m_World->GetParent(componentWrapper.EntityID)); packet.WritePrimitive(childEntityID);
for (auto& componentField : componentWrapper.Info.FieldsInOrder) { packet.WritePrimitive(entityID);
ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(componentField); packet.WriteString(m_World->GetName(childEntityID));
if (fieldInfo.Type == "string") { // Write components to child
std::string& value = componentWrapper[componentField]; int numberOfComponents = 0;
packet.WriteString(value); for (auto& i : worldComponentPools) {
} else { if (i.second->KnowsEntity(childEntityID)) {
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride); numberOfComponents++;
}
}
// Write how many components should be read
packet.WritePrimitive(numberOfComponents);
for (auto& i : worldComponentPools) {
// If the entity exist in the pool
if (i.second->KnowsEntity(childEntityID)) {
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
// ComponentType
packet.WriteString(componentWrapper.Info.Name);
// Loop through fields
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
if (fieldInfo.Type == "string") {
std::string& value = componentWrapper[componentField];
packet.WriteString(value);
} else {
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
}
} }
} }
} }
if (packet.Size() > packet.HeaderSize() + componentInfo.Name.size()) { // Go to to your children
broadcast(packet); addChildrenToPacket(packet, childEntityID);
}
} }
} }
void Server::sendPing() void Server::sendPing()
{ {
// Prints connected players ping // Prints connected players ping
for (int i = 0; i < m_ConnectedUsers.size(); i++) { //for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) { // if (m_ConnectedPlayers[i].Endpoint.address() != boost::asio::ip::address()) {
int ping = 1000 * (m_ConnectedUsers[i].StopTime - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC); // int ping = 1000 * (m_ConnectedPlayers[i].StopTime - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
LOG_INFO("Last packetID received %i: User %i's ping: %i", m_ConnectedUsers[i].PacketID, i, std::abs(ping)); // LOG_INFO("Last packetID received %i: User %i's ping: %i", m_ConnectedPlayers[i].PacketID, i, std::abs(ping));
} // }
} //}
// Create ping message // Create ping message
Packet packet(MessageType::Ping); Packet packet(MessageType::Ping);
packet.WriteString("Ping from server"); packet.WriteString("Ping from server");
@@ -230,9 +234,9 @@ void Server::checkForTimeOuts()
int startPing = 1000 * m_StartPingTime int startPing = 1000 * m_StartPingTime
/ static_cast<double>(CLOCKS_PER_SEC); / static_cast<double>(CLOCKS_PER_SEC);
for (int i = 0; i < m_ConnectedUsers.size(); i++) { for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) { if (m_ConnectedPlayers[i].Endpoint.address() != boost::asio::ip::address()) {
int stopPing = 1000 * m_ConnectedUsers[i].StopTime / int stopPing = 1000 * m_ConnectedPlayers[i].StopTime /
static_cast<double>(CLOCKS_PER_SEC); static_cast<double>(CLOCKS_PER_SEC);
if (startPing > stopPing + m_TimeoutMs) { if (startPing > stopPing + m_TimeoutMs) {
LOG_INFO("User %i timed out!", i); LOG_INFO("User %i timed out!", i);
@@ -242,35 +246,24 @@ void Server::checkForTimeOuts()
} }
} }
void Server::disconnect(UserID user) void Server::disconnect(PlayerID playerID)
{ {
//broadcast("A player disconnected"); //broadcast("A player disconnected");
LOG_INFO("User %s disconnected/timed out", m_PlayerDefinitions[user].Name.c_str()); LOG_INFO("User %s disconnected/timed out", m_ConnectedPlayers[playerID].Name.c_str());
// Remove enteties and stuff (When we can remove entity, remove it and tell clients to remove the copy they have) // Remove enteties and stuff (When we can remove entity, remove it and tell clients to remove the copy they have)
Events::PlayerDisconnected e; Events::PlayerDisconnected e;
e.Entity = m_PlayerDefinitions[user].EntityID; e.Entity = m_ConnectedPlayers[playerID].EntityID;
e.PlayerID = user; e.PlayerID = playerID;
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
m_PlayerDefinitions[user].Endpoint = boost::asio::ip::udp::endpoint(); m_ConnectedPlayers.erase(playerID);
m_PlayerDefinitions[user].EntityID = -1;
m_PlayerDefinitions[user].Name = "";
m_PlayerDefinitions[user].PacketID = 0;
m_ConnectedUsers.erase(m_ConnectedUsers.begin() + user);
} }
void Server::parseOnInputCommand(Packet& packet) void Server::parseOnInputCommand(Packet& packet)
{ {
PlayerID player = -1; PlayerID player = -1;
// Check which player it was who sent the message // Check which player it was who sent the message
for (int i = 0; i < m_MaxConnections; i++) { player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
// if the player is connected set playerID to the correct PlayerID
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()
&& m_PlayerDefinitions[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
player = i;
break;
}
}
if (player != -1) { if (player != -1) {
while (packet.DataReadSize() < packet.Size()) { while (packet.DataReadSize() < packet.Size()) {
Events::InputCommand e; Events::InputCommand e;
@@ -286,8 +279,8 @@ void Server::parseOnInputCommand(Packet& packet)
void Server::parseOnPlayerDamage(Packet & packet) void Server::parseOnPlayerDamage(Packet & packet)
{ {
Events::PlayerDamage e; Events::PlayerDamage e;
e.DamageAmount = packet.ReadPrimitive<double>(); e.Damage = packet.ReadPrimitive<double>();
e.PlayerDamagedID = packet.ReadPrimitive<EntityID>(); e.Player = EntityWrapper(m_World, packet.ReadPrimitive<EntityID>());
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str()); //LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
} }
@@ -299,9 +292,9 @@ void Server::parseConnect(Packet& packet)
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) { if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
return; return;
} }
for (int i = 0; i < m_ConnectedUsers.size(); i++) { for (auto& kv : m_ConnectedPlayers) {
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address() && if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
m_ConnectedUsers[i].Endpoint.port() == m_ReceiverEndpoint.port()) { kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
// Already connected // Already connected
return; return;
} }
@@ -313,11 +306,11 @@ void Server::parseConnect(Packet& packet)
pd.Name = packet.ReadString(); pd.Name = packet.ReadString();
pd.PacketID = 0; pd.PacketID = 0;
pd.StopTime = std::clock(); pd.StopTime = std::clock();
m_ConnectedUsers.push_back(pd); m_ConnectedPlayers[m_NextPlayerID++] = pd;
LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str()); LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
// Send a message to the player that connected // Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, m_ConnectedUsers[m_ConnectedUsers.size() - 1].PacketID); Packet connnectPacket(MessageType::Connect, pd.PacketID);
send(connnectPacket); send(connnectPacket);
// Send notification that a player has connected // Send notification that a player has connected
@@ -329,9 +322,10 @@ void Server::parseDisconnect()
{ {
LOG_INFO("%i: Parsing disconnect", m_PacketID); LOG_INFO("%i: Parsing disconnect", m_PacketID);
for (int i = 0; i < m_ConnectedUsers.size(); i++) { for (auto& kv : m_ConnectedPlayers) {
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) { if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
disconnect(i); kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
disconnect(kv.first);
break; break;
} }
} }
@@ -345,16 +339,16 @@ void Server::parseClientPing()
return; return;
} }
// Return ping // Return ping
Packet packet(MessageType::Ping, m_PlayerDefinitions[player].PacketID); Packet packet(MessageType::Ping, m_ConnectedPlayers[player].PacketID);
packet.WriteString("Ping received"); packet.WriteString("Ping received");
send(packet); send(packet);
} }
void Server::parsePing() void Server::parsePing()
{ {
for (int i = 0; i < m_ConnectedUsers.size(); i++) { for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) { if (m_ConnectedPlayers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
m_ConnectedUsers[i].StopTime = std::clock(); m_ConnectedPlayers[i].StopTime = std::clock();
break; break;
} }
} }
@@ -369,43 +363,6 @@ void Server::identifyPacketLoss()
} }
} }
void Server::createPlayer()
{
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
// Already connected as player
LOG_WARNING("Already connected!");
return;
}
UserID userIndex;
for (userIndex = 0; userIndex < m_ConnectedUsers.size(); userIndex++) {
if (m_ConnectedUsers[userIndex].Endpoint.address() == m_ReceiverEndpoint.address() &&
m_ConnectedUsers[userIndex].Endpoint.port() == m_ReceiverEndpoint.port()) {
// Found user
break;
}
}
if (userIndex == m_ConnectedUsers.size()) {
LOG_WARNING("Not a recognized user!");
return;
}
for (PlayerID playerIndex = 0; playerIndex < m_MaxConnections; playerIndex++) {
if (m_PlayerDefinitions[playerIndex].Endpoint.address() == boost::asio::ip::address()) {
m_PlayerDefinitions[playerIndex] = m_ConnectedUsers[userIndex];
EntityID entityID = m_World->CreateEntity();
ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
model["Resource"] = "Models/Core/UnitSphere.mesh";
model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
m_PlayerDefinitions[playerIndex].EntityID = entityID;
return;
}
}
LOG_WARNING("Server is full!");
}
void Server::kick(PlayerID player) void Server::kick(PlayerID player)
{ {
disconnect(player); disconnect(player);
@@ -415,10 +372,10 @@ void Server::kick(PlayerID player)
PlayerID Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint) PlayerID Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
{ {
for (int i = 0; i < m_MaxConnections; i++) { for (auto& kv : m_ConnectedPlayers) {
if (m_PlayerDefinitions[i].Endpoint.address() == endpoint.address() && if (kv.second.Endpoint.address() == endpoint.address() &&
m_PlayerDefinitions[i].Endpoint.port() == endpoint.port()) { kv.second.Endpoint.port() == endpoint.port()) {
return i; return kv.first;
} }
} }
return -1; return -1;
@@ -443,9 +400,52 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
bool Server::OnPlayerSpawned(const Events::PlayerSpawned & e) bool Server::OnPlayerSpawned(const Events::PlayerSpawned & e)
{ {
m_ConnectedPlayers[e.PlayerID].EntityID = e.Player.ID;
Packet packet = Packet(MessageType::OnPlayerSpawned); Packet packet = Packet(MessageType::OnPlayerSpawned);
packet.WritePrimitive<EntityID>(e.Player.ID); packet.WritePrimitive<EntityID>(e.Player.ID);
packet.WritePrimitive<EntityID>(e.Spawner.ID); packet.WritePrimitive<EntityID>(e.Spawner.ID);
send(e.PlayerID, packet); send(e.PlayerID, packet);
return false; return false;
} }
bool Server::OnEntityDeleted(const Events::EntityDeleted & e)
{
if (!e.Cascaded) {
Packet packet = Packet(MessageType::EntityDeleted);
packet.WritePrimitive<EntityID>(e.DeletedEntity);
broadcast(packet);
}
return false;
}
bool Server::OnComponentDeleted(const Events::ComponentDeleted & e)
{
if (!e.Cascaded) {
Packet packet = Packet(MessageType::ComponentDeleted);
packet.WritePrimitive<EntityID>(e.Entity);
packet.WriteString(e.ComponentType);
broadcast(packet);
}
return false;
}
void Server::parsePlayerTransform(Packet& packet)
{
glm::vec3 position;
glm::vec3 orientation;
position.x = packet.ReadPrimitive<float>();
position.y = packet.ReadPrimitive<float>();
position.z = packet.ReadPrimitive<float>();
orientation.x = packet.ReadPrimitive<float>();
orientation.y = packet.ReadPrimitive<float>();
orientation.z = packet.ReadPrimitive<float>();
PlayerID playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
EntityWrapper player(m_World, m_ConnectedPlayers.at(playerID).EntityID);
if (player.Valid()) {
player["Transform"]["Position"] = position;
player["Transform"]["Orientation"] = orientation;
}
}
+1 -1
View File
@@ -90,7 +90,7 @@ void PickingPass::Draw(RenderScene& scene)
glBindVertexArray(modelJob->Model->VAO); glBindVertexArray(modelJob->Model->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer);
glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, nullptr, modelJob->StartIndex); glDrawElements(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(modelJob->StartIndex * sizeof(unsigned int)));
} }
} }
+2 -2
View File
@@ -58,7 +58,7 @@ Game::Game(int argc, char* argv[])
m_FrameStack->Height = m_Renderer->Resolution().Height; m_FrameStack->Height = m_Renderer->Resolution().Height;
// Create a world // Create a world
m_World = new World(); m_World = new World(m_EventBroker);
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", ""); std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
if (!mapToLoad.empty()) { if (!mapToLoad.empty()) {
auto file = ResourceManager::Load<EntityFile>(mapToLoad); auto file = ResourceManager::Load<EntityFile>(mapToLoad);
@@ -78,7 +78,7 @@ Game::Game(int argc, char* argv[])
// All systems with orderlevel 0 will be updated first. // All systems with orderlevel 0 will be updated first.
unsigned int updateOrderLevel = 0; unsigned int updateOrderLevel = 0;
m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel); //m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<InterpolationSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<InterpolationSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel); m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);
+1 -2
View File
@@ -12,7 +12,6 @@ HealthSystem::HealthSystem(World* m_World, EventBroker* eventBroker)
void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
{ {
//if entityID of health is 9 then the players ID is also 9 (player,health are connected to the same entity) //if entityID of health is 9 then the players ID is also 9 (player,health are connected to the same entity)
ComponentWrapper player = m_World->GetComponent(component.EntityID, "Player");
double maxHealth = (double)component["MaxHealth"]; double maxHealth = (double)component["MaxHealth"];
//process the DeltaHealthVector and change the entitys health accordingly //process the DeltaHealthVector and change the entitys health accordingly
@@ -49,7 +48,7 @@ void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& comp
bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e) bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e)
{ {
//save the changed HP to a vector. it will be taken care of in UpdateComponent //save the changed HP to a vector. it will be taken care of in UpdateComponent
m_DeltaHealthVector.push_back(std::make_tuple(e.PlayerDamagedID, -e.DamageAmount)); //m_DeltaHealthVector.push_back(std::make_tuple(e.PlayerDamagedID, -e.DamageAmount));
return true; return true;
} }
+8 -4
View File
@@ -12,6 +12,11 @@ InterpolationSystem::InterpolationSystem(World* world, EventBroker* eventBroker)
void InterpolationSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) void InterpolationSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt)
{ {
// Don't interpolate entities that might already have been removed
if (!entity.Valid()) {
return;
}
if (m_NextTransform.find(transform.EntityID) != m_NextTransform.end()) { // Exists in map if (m_NextTransform.find(transform.EntityID) != m_NextTransform.end()) { // Exists in map
m_NextTransform[transform.EntityID].interpolationTime += dt; m_NextTransform[transform.EntityID].interpolationTime += dt;
Transform sTransform = m_NextTransform[transform.EntityID]; Transform sTransform = m_NextTransform[transform.EntityID];
@@ -31,11 +36,10 @@ void InterpolationSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
// Position // Position
glm::vec3 nextPosition = sTransform.Position; glm::vec3 nextPosition = sTransform.Position;
glm::vec3 currentPosition = static_cast<glm::vec3>(transform["Position"]); glm::vec3 currentPosition = static_cast<glm::vec3>(transform["Position"]);
// HACK: Hardcoded tolerance value for player position desync = 1 // HACK: Don't force position for players
if (isLocalPlayer && glm::length(nextPosition - currentPosition) < 1.f) { if (!isLocalPlayer) {
return; (glm::vec3&)transform["Position"] += vectorInterpolation<glm::vec3>(currentPosition, nextPosition, sTransform.interpolationTime);
} }
(glm::vec3&)transform["Position"] += vectorInterpolation<glm::vec3>(currentPosition, nextPosition, sTransform.interpolationTime);
// Orientation // Orientation
// Don't force orientation for players // Don't force orientation for players
if (!isLocalPlayer) { if (!isLocalPlayer) {
+56 -25
View File
@@ -5,49 +5,80 @@ WeaponSystem::WeaponSystem(World* world, EventBroker* eventBroker, IRenderer* re
, ImpureSystem() , ImpureSystem()
, m_Renderer(renderer) , m_Renderer(renderer)
{ {
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &WeaponSystem::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &WeaponSystem::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &WeaponSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EShoot, &WeaponSystem::OnShoot); EVENT_SUBSCRIBE_MEMBER(m_EShoot, &WeaponSystem::OnShoot);
} }
void WeaponSystem::Update(double dt) void WeaponSystem::Update(double dt)
{ {
for (int i = m_EShootVector.size(); i > 0; i--)
{
//TODO: check if player has enough ammo and if weapon has a cooldown or not
//pick the object }
PickData pickDataFromShot = m_Renderer->Pick(std::get<1>(m_EShootVector[i - 1]));
if (pickDataFromShot.Entity == EntityID_Invalid) { bool WeaponSystem::OnPlayerSpawned(const Events::PlayerSpawned& e)
m_EShootVector.erase(m_EShootVector.begin() + i - 1); {
continue; if (e.PlayerID == -1) {
} m_LocalPlayer = e.Player;
//if its a player, do PlayerDamage event
const bool hasPlayerComponent = m_World->HasComponent(pickDataFromShot.Entity, "Player");
if (hasPlayerComponent) {
Events::PlayerDamage ePlayerDamage;
//TODO: damage based on weapontype/class?
//TODO: multiple shots at the same time? (shotgunner)
ePlayerDamage.DamageAmount = 25;
ePlayerDamage.PlayerDamagedID = pickDataFromShot.Entity;
m_EventBroker->Publish(ePlayerDamage);
}
m_EShootVector.erase(m_EShootVector.begin() + i - 1);
} }
return true;
} }
bool WeaponSystem::OnInputCommand(const Events::InputCommand& e) bool WeaponSystem::OnInputCommand(const Events::InputCommand& e)
{ {
// Only shoot client-side!
if (e.PlayerID != -1) {
return false;
}
// Only shoot if the player is alive
if (!m_LocalPlayer.Valid()) {
return false;
}
if (e.Command == "PrimaryFire" && e.Value > 0) { if (e.Command == "PrimaryFire" && e.Value > 0) {
Events::Shoot eShoot; Events::Shoot eShoot;
eShoot.shooter = e.PlayerID; eShoot.Player = m_LocalPlayer;
m_EventBroker->Publish(eShoot); m_EventBroker->Publish(eShoot);
} }
return true; return true;
} }
bool WeaponSystem::OnShoot(const Events::Shoot& e) {
//screen center, based on current resolution! bool WeaponSystem::OnShoot(const Events::Shoot& eShoot) {
// Screen center, based on current resolution!
//TODO: check if player has enough ammo and if weapon has a cooldown or not
Rectangle screenResolution = m_Renderer->Resolution(); Rectangle screenResolution = m_Renderer->Resolution();
glm::vec2 centerScreen = glm::vec2(screenResolution.Width / 2, screenResolution.Height / 2); glm::vec2 centerScreen = glm::vec2(screenResolution.Width / 2, screenResolution.Height / 2);
m_EShootVector.push_back(std::make_pair(e.shooter, centerScreen));
// TODO: check if player has enough ammo and if weapon has a cooldown or not
// Pick middle of screen
PickData pickData = m_Renderer->Pick(centerScreen);
if (pickData.Entity == EntityID_Invalid) {
return false;
}
EntityWrapper player(m_World, pickData.Entity);
// Only care about players being hit
if (!player.HasComponent("Player")) {
player = player.FirstParentWithComponent("Player");
}
if (!player.Valid()) {
return false;
}
// Check for friendly fire
EntityWrapper shooter = eShoot.Player;
if ((ComponentInfo::EnumType)player["Team"]["Team"] == (ComponentInfo::EnumType)shooter["Team"]["Team"]) {
return false;
}
// TODO: Weapon damage calculations etc
Events::PlayerDamage ePlayerDamage;
ePlayerDamage.Player = player;
ePlayerDamage.Damage = 100;
m_EventBroker->Publish(ePlayerDamage);
return true; return true;
} }