Instagib!
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@@ -45,10 +45,16 @@ void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& comp
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}
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}
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bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e)
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bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
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{
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//save the changed HP to a vector. it will be taken care of in UpdateComponent
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//m_DeltaHealthVector.push_back(std::make_tuple(e.PlayerDamagedID, -e.DamageAmount));
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ComponentWrapper cHealth = e.Player["Health"];
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double& health = cHealth["Health"];
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health -= e.Damage;
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if (health <= 0.0) {
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m_World->DeleteEntity(e.Player.ID);
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}
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return true;
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}
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