Working damage dealing, a super cool reload effect and hit markers!
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@@ -2,16 +2,18 @@
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#define WeaponBehaviour_h__
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#include "Core/System.h"
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#include "Rendering/IRenderer.h"
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#include "Core/Octree.h"
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#include "Collision/EntityAABB.h"
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class WeaponBehaviour : public System
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{
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public:
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WeaponBehaviour(SystemParams systemParams, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity)
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WeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper player)
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: System(systemParams)
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, m_Renderer(renderer)
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, m_CollisionOctree(collisionOctree)
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, m_Entity(weaponEntity)
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, m_Player(player)
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{ }
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virtual ~WeaponBehaviour() = default;
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@@ -24,8 +26,9 @@ public:
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virtual void Update(double dt) { }
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protected:
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IRenderer* m_Renderer;
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Octree<EntityAABB>* m_CollisionOctree;
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EntityWrapper m_Entity;
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EntityWrapper m_Player;
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};
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#endif
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