Working damage dealing, a super cool reload effect and hit markers!
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@@ -7,4 +7,5 @@
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<BaseDamage>5</BaseDamage>
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<RPM>120</RPM>
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<ViewPunch>0.01</ViewPunch>
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<ReloadTime>2</ReloadTime>
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</AssaultWeapon>
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@@ -25,6 +25,9 @@
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<xs:element name="ViewPunch" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>View punch in radians for each bullet fired</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ReloadTime" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Time it takes to reload the weapon in seconds</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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