Working damage dealing, a super cool reload effect and hit markers!
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="HitMarker" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Lifetime>
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<Lifetime>0.1</Lifetime>
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</c:Lifetime>
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<c:Sprite>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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</c:Sprite>
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<c:Transform>
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<Scale X="0.031" Y="0.031" Z="1"/>
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<Orientation X="0" Y="0" Z="0.782"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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