Working damage dealing, a super cool reload effect and hit markers!
This commit is contained in:
@@ -23,7 +23,9 @@
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<Blue/>
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</Team>
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</c:Team>
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<c:Transform/>
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<c:Transform>
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<Position X="0" Y="0.0288832653" Z="2.64837074"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -90,24 +92,33 @@
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</Entity>
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<Entity name="Crosshair">
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<Components>
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<c:Model>
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<Resource>Models/Weapons/CrosshairQuad.mesh</Resource>
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</c:Model>
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<c:Sprite>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.200000003"/>
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<Scale X="0.00600000005" Y="1" Z="0.00600000005"/>
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<Orientation X="1.57000005" Y="0" Z="0"/>
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<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="HitMarkerSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Hands">
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.52743271827223559</Time1>
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<Time1>0.1719161089749548</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:Model>
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@@ -124,10 +135,11 @@
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.120747946" Y="-0.232330009" Z="-0.151475713"/>
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<Orientation X="0.0104046576" Y="-0.00268170447" Z="0.0428439789"/>
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<Position X="0.120747983" Y="-0.228997007" Z="-0.151475653"/>
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<Orientation X="0.0104046585" Y="-0.00268164417" Z="0.0428441912"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -144,6 +156,15 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="FirstPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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@@ -166,7 +187,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.69666320633760392</Time1>
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<Time1>1.8038469763698401</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:AnimationOffset>
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@@ -188,10 +209,11 @@
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0.162715688" Y="1.02479136" Z="-0.215626657"/>
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<Orientation X="-0.0629899353" Y="-0.0542047173" Z="0.11849726"/>
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<Position X="0.15859656" Y="1.02875519" Z="-0.21540691"/>
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<Orientation X="-0.0626692101" Y="-0.0361935496" Z="0.120095037"/>
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</c:Transform>
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</Components>
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<Children>
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