Working damage dealing, a super cool reload effect and hit markers!
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Lifetime>
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<Lifetime>2</Lifetime>
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</c:Lifetime>
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<c:ExplosionEffect>
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="3.33300018" Y="0.0320000015" Z="0"/>
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<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
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<ExponentialAccelaration>true</ExponentialAccelaration>
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<EndColor A="0" B="19.6078434" G="19.6078434" R="1"/>
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<Randomness>true</Randomness>
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.120747991" Y="-0.229502052" Z="-0.151475638"/>
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<Orientation X="0.0104046296" Y="-0.00268167513" Z="0.0428442545"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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