Working damage dealing, a super cool reload effect and hit markers!
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@@ -71,7 +71,7 @@ GameHealthSystemTest::GameHealthSystemTest()
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//damage player with 50
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Events::PlayerDamage e;
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e.Damage = 50.0f;
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e.Player = EntityWrapper(m_World, player.EntityID);
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e.Victim = EntityWrapper(m_World, player.EntityID);
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m_EventBroker->Publish(e);
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//heal some other player with 40
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