Merge remote-tracking branch 'origin/master' into Networking
NOTE (in config file): [Debug] LoadMap=Schema/Entities/Test.xml # Conflicts: # include/Game/Game.h # src/Game/Game.cpp
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@@ -9,6 +9,10 @@
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#include "GUI/Frame.h"
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#include "Core/World.h"
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#include "Rendering/RenderQueueFactory.h"
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#include "Core/EKeyDown.h"
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#include "Core/EntityXMLFile.h"
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#include "Core/SystemPipeline.h"
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#include "RaptorCopterSystem.h"
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// Network
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#include <boost/thread.hpp>
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@@ -33,13 +37,19 @@ private:
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InputManager* m_InputManager;
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GUI::Frame* m_FrameStack;
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World* m_World;
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SystemPipeline* m_SystemPipeline;
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RenderQueueFactory* m_RenderQueueFactory;
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// Network variables
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boost::thread m_NetworkThread;
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// Network methods
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void NetworkFunction();
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// Network events
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EventRelay<Game, Events::KeyUp> m_EKeyUp;
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bool testOnKeyUp(const Events::KeyUp& e);
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void testIntialize();
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void testTick(double dt);
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EventRelay<Client, Events::KeyDown> m_EKeyDown;
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};
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