Network is now working as udp or tcp. Next step is making the hybrid.

This commit is contained in:
Jocke
2016-02-09 19:14:56 +01:00
parent fccd8c64e7
commit d2ed293183
12 changed files with 225 additions and 190 deletions
+7
View File
@@ -13,6 +13,12 @@ TCPClient::~TCPClient()
void TCPClient::Connect(std::string playerName, std::string address, int port)
{
if (m_Socket) {
if (m_IsConnected) {
Packet packet(MessageType::Connect, m_SendPacketID);
packet.WriteString(playerName);
Send(packet);
LOG_INFO("Connect message sent again!");
}
return;
}
if (!m_IsConnected) {
@@ -29,6 +35,7 @@ void TCPClient::Connect(std::string playerName, std::string address, int port)
Packet packet(MessageType::Connect, m_SendPacketID);
packet.WriteString(playerName);
Send(packet);
LOG_INFO("Connect message sent!");
}
}
}