Network is now working as udp or tcp. Next step is making the hybrid.

This commit is contained in:
Jocke
2016-02-09 19:14:56 +01:00
parent fccd8c64e7
commit d2ed293183
12 changed files with 225 additions and 190 deletions
+37 -72
View File
@@ -7,42 +7,38 @@ TCPServer::TCPServer()
}
TCPServer::~TCPServer()
{ }
void TCPServer::readFromClients()
{
acceptNewConnections();
for (auto& kv : m_ConnectedPlayers) {
while (kv.second.TCPSocket->available()) {
try {
bytesRead = receive(readBuffer, *kv.second.TCPSocket);
lastReceivedSocket = kv.second.TCPSocket;
// Get logic for mother class
boost::asio::ip::tcp::endpoint remoteEndpoint = kv.second.TCPSocket->remote_endpoint();
m_Address = remoteEndpoint.address();
m_Port = remoteEndpoint.port();
// Recreate packets
Packet packet(readBuffer, bytesRead);
parseMessageType(packet);
} catch (const std::exception& err) {
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
}
}
}
}
void TCPServer::acceptNewConnections()
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
{
//PlayerDefinition pd;
//connectedPlayers[nextPlayerID++] = pd;
boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
m_IOService.poll();
acceptor->async_accept(*newSocket,
boost::bind(&TCPServer::handle_accept, this, newSocket,
boost::bind(&TCPServer::handle_accept, this, newSocket, boost::ref(nextPlayerID), boost::ref(connectedPlayers),
boost::asio::placeholders::error));
}
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket, const boost::system::error_code& error)
PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
boost::asio::ip::address address, unsigned short port)
{
if (!error && GetPlayerIDFromEndpoint() == -1) {
for (auto& kv : connectedPlayers) {
if (kv.second.Address == address &&
kv.second.Port == port) {
return kv.first;
}
}
return -1;
}
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
const boost::system::error_code& error)
{
if (!error && GetPlayerIDFromEndpoint(connectedPlayers, socket->remote_endpoint().address(),
socket->remote_endpoint().port()) == -1) {
// Add tcp socket to connections
boost::asio::ip::tcp::no_delay option(true);
socket->set_option(option);
@@ -51,55 +47,24 @@ void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket, const boost
pd.TCPSocket = socket;
pd.Address = socket.get()->remote_endpoint().address();
pd.Port = socket.get()->remote_endpoint().port();
m_ConnectedPlayers[m_NextPlayerID++] = pd;
connectedPlayers[nextPlayerID++] = pd;
}
}
void TCPServer::parseConnect(Packet & packet)
{
LOG_INFO("Parsing connections");
// Check if player is already connected
PlayerID playerID = GetPlayerIDFromEndpoint();
if (playerID = -1) {
return;
}
// Create a new player
m_ConnectedPlayers.at(playerID).EntityID = 0; // Overlook this
m_ConnectedPlayers.at(playerID).Name = packet.ReadString();
m_ConnectedPlayers.at(playerID).PacketID = 0;
m_ConnectedPlayers.at(playerID).StopTime = std::clock();
LOG_INFO("Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
send(connnectPacket);
// Send notification that a player has connected
Packet notificationPacket(MessageType::PlayerConnected);
broadcast(notificationPacket);
}
void TCPServer::send(Packet & packet, PlayerDefinition & playerDefinition)
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
{
try {
packet.UpdateSize();
int bytesSent = playerDefinition.TCPSocket->send(
boost::asio::buffer(packet.Data(), packet.Size()),
0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
} catch (const boost::system::system_error& e) {
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
void TCPServer::send(Packet & packet)
void TCPServer::Send(Packet & packet)
{
packet.UpdateSize();
lastReceivedSocket->send(
@@ -107,33 +72,33 @@ void TCPServer::send(Packet & packet)
packet.Data(),
packet.Size()),
0);
if (isReadingData) {
// Network Debug data
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
}
void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
{
int bytesRead = readBuffer(m_ReadBuffer, playerDefinition);
if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
}
}
int TCPServer::receive(char * data, boost::asio::ip::tcp::socket& socket)
int TCPServer::readBuffer(char* data, PlayerDefinition & playerDefinition)
{
if (!playerDefinition.TCPSocket) {
return 0;
}
boost::system::error_code error;
// Read size of packet
int bytesReceived = socket.read_some(boost
int bytesReceived = playerDefinition.TCPSocket->read_some(boost
::asio::buffer((void*)data, sizeof(int)),
error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, data, sizeof(int));
// Read the rest of the message
bytesReceived += socket.read_some(boost
bytesReceived += playerDefinition.TCPSocket->read_some(boost
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
error);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataReceived += bytesReceived;
m_NetworkData.DataReceivedThisInterval += bytesReceived;
m_NetworkData.AmountOfMessagesReceived++;
}
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}