Network is now working as udp or tcp. Next step is making the hybrid.

This commit is contained in:
Jocke
2016-02-09 19:14:56 +01:00
parent fccd8c64e7
commit d2ed293183
12 changed files with 225 additions and 190 deletions
+3 -3
View File
@@ -156,7 +156,7 @@ void Game::Tick()
// Update network
if (m_IsClientOrServer) {
if (m_IsServer)
m_ClientOrServer->Update();
m_Server->Update();
else if (!m_IsServer) {
m_Client->Update();
}
@@ -197,9 +197,9 @@ void Game::networkFunction()
if (m_IsServer) {
m_IsClientOrServer = true;
// m_ClientOrServer = new UDPServer();
m_ClientOrServer = new TCPServer();
m_Server = std::unique_ptr<Server>(new Server());
//m_ClientOrServer = new HybridServer();
m_ClientOrServer->Start(m_World, m_EventBroker);
m_Server->Start(m_World, m_EventBroker);
}