Network is now working as udp or tcp. Next step is making the hybrid.

This commit is contained in:
Jocke
2016-02-09 19:14:56 +01:00
parent fccd8c64e7
commit d2ed293183
12 changed files with 225 additions and 190 deletions
+20 -8
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@@ -1,20 +1,32 @@
#ifndef NetworkServer_h__
#define NetworkServer_h__
#include <boost/asio.hpp>
#include "Network/Packet.h"
#include "Network/PlayerDefinition.h"
#define BUFFERSIZE 32000
typedef unsigned int PlayerID;
typedef unsigned int PacketID;
class NetworkServer
{
//public:
// virtual void Connect(std::string playerName, std::string address, int port) = 0;
// virtual void Disconnect() = 0;
// virtual Packet Receive() = 0;
// virtual void Send(Packet & packet) = 0;
//protected:
// char m_ReadBuffer[BUFFERSIZE] = { 0 };
public:
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
virtual void Send(Packet & packet) = 0;
protected:
char m_ReadBuffer[BUFFERSIZE] = { 0 };
//void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, const boost::system::error_code & error);
//void parseConnect(Packet & packet);
//void readFromClients();
//public:
// virtual void Connect(std::string playerName, std::string address, int port) = 0;
// virtual void Disconnect() = 0;
// virtual Packet Receive() = 0;
// virtual void Send(Packet & packet) = 0;
//protected:
// char m_ReadBuffer[BUFFERSIZE] = { 0 };
};
#endif
+1 -2
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@@ -57,7 +57,7 @@ public:
void ChangePacketID(unsigned int& packetID);
int Size() { return m_Offset; };
char* Data() { return m_Data; };
MessageType GetMessageType() { return m_MessageType; };
MessageType GetMessageType();
unsigned int DataReadSize() { return m_ReturnDataOffset; }
unsigned int MaxSize() { return m_MaxPacketSize; }
unsigned int HeaderSize() { return m_HeaderSize; }
@@ -68,7 +68,6 @@ private:
int m_Offset = 0;
unsigned int m_MaxPacketSize = 512;
unsigned int m_HeaderSize = 0;
MessageType m_MessageType = MessageType::Invalid;
void resizeData();
void resizeData(int size);
};
+13 -5
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@@ -6,6 +6,8 @@
#include <glm/common.hpp>
#include "Network/TCPServer.h"
#include "Network/UDPServer.h"
#include "Network/MessageType.h"
#include "Network/PlayerDefinition.h"
#include "Core/World.h"
@@ -17,6 +19,7 @@
#include "Core/EPlayerSpawned.h"
#include "Core/EEntityDeleted.h"
#include "Core/EComponentDeleted.h"
class Server : public Network
{
public:
@@ -71,12 +74,14 @@ protected:
void parseOnInputCommand(Packet& packet);
void parseClientPing();
void parsePing();
void parseConnect(Packet & packet, PlayerDefinition & pd);
void parseTCPConnect(Packet & packet);
void parseDisconnect();
// Pure virtual functions
virtual void readFromClients() = 0;
virtual void send(Packet& packet, PlayerDefinition & playerDefinition) = 0;
virtual void send(Packet& packet) = 0;
virtual void parseConnect(Packet& packet) = 0;
//// Pure virtual functions
//virtual void readFromClients() = 0;
//virtual void send(Packet& packet, PlayerDefinition & playerDefinition) = 0;
//virtual void send(Packet& packet) = 0;
// Debug event
EventRelay<Server, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
@@ -86,6 +91,9 @@ protected:
bool OnEntityDeleted(const Events::EntityDeleted& e);
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
bool OnComponentDeleted(const Events::ComponentDeleted& e);
private:
TCPServer m_TCPServer;
//UDPServer m_UDPServer;
};
#endif
+13 -9
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@@ -1,26 +1,30 @@
#ifndef TCPServer_h__
#define TCPServer_h__
#include "Server.h"
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <map>
#include "NetworkServer.h"
class TCPServer : public Server
class TCPServer : public NetworkServer
{
public:
TCPServer();
~TCPServer();
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
void Send(Packet & packet, PlayerDefinition & playerDefinition);
void Send(Packet & packet);
private:
// TCP logic
boost::asio::io_service m_IOService;
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
void acceptNewConnections();
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, const boost::system::error_code & error);
void readFromClients();
int receive(char * data, boost::asio::ip::tcp::socket& socket);
void parseConnect(Packet & packet);
void send(Packet & packet, PlayerDefinition & playerDefinition);
void send(Packet & packet);
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
const boost::system::error_code& error);
int readBuffer(char* data, PlayerDefinition& playerDefinition);
};
#endif
+14 -8
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@@ -1,25 +1,31 @@
#ifndef UDPServer_h__
#define UDPServer_h__
#include "Server.h"
#include "NetworkServer.h"
#include <boost/asio/ip/udp.hpp>
//
//virtual void AcceptNewConnections() = 0;
//virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
//virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
//virtual void Send(Packet & packet) = 0;
class UDPServer : public Server
class UDPServer : public NetworkServer
{
public:
UDPServer();
~UDPServer();
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
//void parseConnect(Packet & packet, PlayerDefinition & playerDefinition);
void Send(Packet & packet, PlayerDefinition & playerDefinition);
void Send(Packet & packet);
bool IsSocketAvailable();
private:
// UDP logic
boost::asio::io_service m_IOService;
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
void readFromClients();
int receive(char * data);
void parseConnect(Packet & packet);
void send(Packet & packet, PlayerDefinition & playerDefinition);
void send(Packet & packet);
int readBuffer(char* data);
};
#endif
+3 -10
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@@ -28,15 +28,8 @@
#include "Network/Network.h"
// Client
#include "Network/Client.h"
// Hybrid
#include "Network/HybridServer.h"
#include "Network/HybridClient.h"
// TCP
#include "Network/TCPClient.h"
#include "Network/TCPServer.h"
// UDP
#include "Network/UDPServer.h"
#include "Network/UDPClient.h"
// Server
#include "Network/Server.h"
// Sound
#include "Sound/SoundSystem.h"
@@ -69,8 +62,8 @@ private:
// Network methods
void networkFunction();
Network* m_ClientOrServer;
std::unique_ptr<Client> m_Client;
std::unique_ptr<Server> m_Server;
bool m_IsClientOrServer = false;
bool m_IsServer = false;
+7 -1
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@@ -37,7 +37,6 @@ void Packet::Init(MessageType type, unsigned int & packetID)
// allocate memory for size of packet(only used in tcp)
Packet::WritePrimitive<int>(0);
// Add message type
m_MessageType = type;
int messageType = static_cast<int>(type);
Packet::WritePrimitive<int>(messageType);
Packet::WritePrimitive<int>(packetID);
@@ -120,6 +119,13 @@ void Packet::ChangePacketID(unsigned int & packetID)
memcpy(m_Data + 2*sizeof(int), &packetID, sizeof(int));
}
MessageType Packet::GetMessageType()
{
MessageType messagType;
memcpy(&messagType, m_Data + sizeof(int), sizeof(int));
return messagType;
}
void Packet::resizeData()
{
resizeData(m_MaxPacketSize * 2);
+84 -6
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@@ -23,7 +23,35 @@ void Server::Start(World* world, EventBroker* eventBroker)
void Server::Update()
{
readFromClients();
m_TCPServer.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
PlayerDefinition pd;
for (auto& kv : m_ConnectedPlayers) {
while (kv.second.TCPSocket->available()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);
m_TCPServer.Receive(packet, kv.second);
m_Address = kv.second.TCPSocket->remote_endpoint().address();
m_Port = kv.second.TCPSocket->remote_endpoint().port();
if (packet.GetMessageType() == MessageType::Connect) {
parseTCPConnect(packet);
} else {
parseMessageType(packet);
}
}
}
//while (m_UDPServer.IsSocketAvailable()) {
// // Packet will get real data in receive
// Packet packet(MessageType::Invalid);
// m_UDPServer.Receive(packet, pd);
// m_Address = pd.Endpoint.address();
// m_Port = pd.Endpoint.port();
// if (packet.GetMessageType() == MessageType::Connect) {
// parseConnect(packet, pd);
// } else {
// parseMessageType(packet);
// }
//}
std::clock_t currentTime = std::clock();
// Send snapshot
@@ -60,7 +88,7 @@ void Server::parseMessageType(Packet& packet)
//identifyPacketLoss();
switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect:
parseConnect(packet);
//parseConnect(packet);
break;
case MessageType::Ping:
parsePing();
@@ -90,7 +118,7 @@ void Server::broadcast(Packet& packet)
{
for (auto& kv : m_ConnectedPlayers) {
packet.ChangePacketID(kv.second.PacketID);
send(packet, kv.second);
m_TCPServer.Send(packet, kv.second);
}
}
@@ -184,6 +212,56 @@ void Server::checkForTimeOuts()
}
}
void Server::parseConnect(Packet & packet, PlayerDefinition & pd)
{
//LOG_INFO("Parsing connections");
//// Check if player is already connected
//if (GetPlayerIDFromEndpoint() != -1) {
// return;
//}
//// Create a new player
//pd.EntityID = 0; // Overlook this
//pd.Address = pd.Endpoint.address();
//pd.Port = pd.Endpoint.port();
//pd.Name = packet.ReadString();
//pd.PacketID = 0;
//pd.StopTime = std::clock();
//m_ConnectedPlayers[m_NextPlayerID++] = pd;
//LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
//// Send a message to the player that connected
//Packet connnectPacket(MessageType::Connect, pd.PacketID);
//m_UDPServer.Send(connnectPacket);
//// Send notification that a player has connected
//Packet notificationPacket(MessageType::PlayerConnected);
//broadcast(notificationPacket);
}
void Server::parseTCPConnect(Packet & packet)
{
LOG_INFO("Parsing connections");
// Check if player is already connected
PlayerID playerID = GetPlayerIDFromEndpoint();
if (playerID = -1) {
return;
}
// Create a new player
m_ConnectedPlayers.at(playerID).EntityID = 0; // Overlook this
m_ConnectedPlayers.at(playerID).Name = packet.ReadString();
m_ConnectedPlayers.at(playerID).PacketID = 0;
m_ConnectedPlayers.at(playerID).StopTime = std::clock();
LOG_INFO("Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
m_TCPServer.Send(connnectPacket);
// Send notification that a player has connected
Packet notificationPacket(MessageType::PlayerConnected);
//broadcast(notificationPacket);
}
void Server::parseDisconnect()
{
LOG_INFO("%i: Parsing disconnect", m_PacketID);
@@ -232,7 +310,7 @@ void Server::kick(PlayerID player)
{
disconnect(player);
Packet packet = Packet(MessageType::Kick);
send(packet);
m_TCPServer.Send(packet);
}
bool Server::OnInputCommand(const Events::InputCommand & e)
@@ -261,7 +339,7 @@ bool Server::OnPlayerSpawned(const Events::PlayerSpawned & e)
packet.WritePrimitive<EntityID>(e.Spawner.ID);
// We don't send PlayerID here because it will always be set to -1
packet.WriteString(m_ConnectedPlayers[e.PlayerID].Name);
send(packet, m_ConnectedPlayers[e.PlayerID]);
m_TCPServer.Send(packet, m_ConnectedPlayers[e.PlayerID]);
return false;
}
@@ -297,7 +375,7 @@ void Server::parseClientPing()
// Return ping
Packet packet(MessageType::Ping, m_ConnectedPlayers[player].PacketID);
packet.WriteString("Ping received");
send(packet);
m_TCPServer.Send(packet);
}
void Server::parsePing()
+7
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@@ -13,6 +13,12 @@ TCPClient::~TCPClient()
void TCPClient::Connect(std::string playerName, std::string address, int port)
{
if (m_Socket) {
if (m_IsConnected) {
Packet packet(MessageType::Connect, m_SendPacketID);
packet.WriteString(playerName);
Send(packet);
LOG_INFO("Connect message sent again!");
}
return;
}
if (!m_IsConnected) {
@@ -29,6 +35,7 @@ void TCPClient::Connect(std::string playerName, std::string address, int port)
Packet packet(MessageType::Connect, m_SendPacketID);
packet.WriteString(playerName);
Send(packet);
LOG_INFO("Connect message sent!");
}
}
}
+37 -72
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@@ -7,42 +7,38 @@ TCPServer::TCPServer()
}
TCPServer::~TCPServer()
{ }
void TCPServer::readFromClients()
{
acceptNewConnections();
for (auto& kv : m_ConnectedPlayers) {
while (kv.second.TCPSocket->available()) {
try {
bytesRead = receive(readBuffer, *kv.second.TCPSocket);
lastReceivedSocket = kv.second.TCPSocket;
// Get logic for mother class
boost::asio::ip::tcp::endpoint remoteEndpoint = kv.second.TCPSocket->remote_endpoint();
m_Address = remoteEndpoint.address();
m_Port = remoteEndpoint.port();
// Recreate packets
Packet packet(readBuffer, bytesRead);
parseMessageType(packet);
} catch (const std::exception& err) {
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
}
}
}
}
void TCPServer::acceptNewConnections()
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
{
//PlayerDefinition pd;
//connectedPlayers[nextPlayerID++] = pd;
boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
m_IOService.poll();
acceptor->async_accept(*newSocket,
boost::bind(&TCPServer::handle_accept, this, newSocket,
boost::bind(&TCPServer::handle_accept, this, newSocket, boost::ref(nextPlayerID), boost::ref(connectedPlayers),
boost::asio::placeholders::error));
}
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket, const boost::system::error_code& error)
PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
boost::asio::ip::address address, unsigned short port)
{
if (!error && GetPlayerIDFromEndpoint() == -1) {
for (auto& kv : connectedPlayers) {
if (kv.second.Address == address &&
kv.second.Port == port) {
return kv.first;
}
}
return -1;
}
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
const boost::system::error_code& error)
{
if (!error && GetPlayerIDFromEndpoint(connectedPlayers, socket->remote_endpoint().address(),
socket->remote_endpoint().port()) == -1) {
// Add tcp socket to connections
boost::asio::ip::tcp::no_delay option(true);
socket->set_option(option);
@@ -51,55 +47,24 @@ void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket, const boost
pd.TCPSocket = socket;
pd.Address = socket.get()->remote_endpoint().address();
pd.Port = socket.get()->remote_endpoint().port();
m_ConnectedPlayers[m_NextPlayerID++] = pd;
connectedPlayers[nextPlayerID++] = pd;
}
}
void TCPServer::parseConnect(Packet & packet)
{
LOG_INFO("Parsing connections");
// Check if player is already connected
PlayerID playerID = GetPlayerIDFromEndpoint();
if (playerID = -1) {
return;
}
// Create a new player
m_ConnectedPlayers.at(playerID).EntityID = 0; // Overlook this
m_ConnectedPlayers.at(playerID).Name = packet.ReadString();
m_ConnectedPlayers.at(playerID).PacketID = 0;
m_ConnectedPlayers.at(playerID).StopTime = std::clock();
LOG_INFO("Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
send(connnectPacket);
// Send notification that a player has connected
Packet notificationPacket(MessageType::PlayerConnected);
broadcast(notificationPacket);
}
void TCPServer::send(Packet & packet, PlayerDefinition & playerDefinition)
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
{
try {
packet.UpdateSize();
int bytesSent = playerDefinition.TCPSocket->send(
boost::asio::buffer(packet.Data(), packet.Size()),
0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
} catch (const boost::system::system_error& e) {
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
void TCPServer::send(Packet & packet)
void TCPServer::Send(Packet & packet)
{
packet.UpdateSize();
lastReceivedSocket->send(
@@ -107,33 +72,33 @@ void TCPServer::send(Packet & packet)
packet.Data(),
packet.Size()),
0);
if (isReadingData) {
// Network Debug data
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
}
void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
{
int bytesRead = readBuffer(m_ReadBuffer, playerDefinition);
if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
}
}
int TCPServer::receive(char * data, boost::asio::ip::tcp::socket& socket)
int TCPServer::readBuffer(char* data, PlayerDefinition & playerDefinition)
{
if (!playerDefinition.TCPSocket) {
return 0;
}
boost::system::error_code error;
// Read size of packet
int bytesReceived = socket.read_some(boost
int bytesReceived = playerDefinition.TCPSocket->read_some(boost
::asio::buffer((void*)data, sizeof(int)),
error);
int sizeOfPacket = 0;
memcpy(&sizeOfPacket, data, sizeof(int));
// Read the rest of the message
bytesReceived += socket.read_some(boost
bytesReceived += playerDefinition.TCPSocket->read_some(boost
::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
error);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataReceived += bytesReceived;
m_NetworkData.DataReceivedThisInterval += bytesReceived;
m_NetworkData.AmountOfMessagesReceived++;
}
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
+20 -63
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@@ -6,71 +6,23 @@ UDPServer::UDPServer()
}
UDPServer::~UDPServer()
{ }
void UDPServer::readFromClients()
{
while (m_Socket->available()) {
try {
bytesRead = receive(readBuffer);
m_Address = m_ReceiverEndpoint.address();
m_Port = m_ReceiverEndpoint.port();
Packet packet(readBuffer, bytesRead);
parseMessageType(packet);
} catch (const std::exception& err) {
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
}
}
}
void UDPServer::parseConnect(Packet& packet)
{
LOG_INFO("Parsing connections");
// Check if player is already connected
if (GetPlayerIDFromEndpoint() != -1) {
return;
}
// Create a new player
PlayerDefinition pd;
pd.EntityID = 0; // Overlook this
pd.Endpoint = m_ReceiverEndpoint;
pd.Address = m_ReceiverEndpoint.address();
pd.Port = m_ReceiverEndpoint.port();
pd.Name = packet.ReadString();
pd.PacketID = 0;
pd.StopTime = std::clock();
m_ConnectedPlayers[m_NextPlayerID++] = pd;
LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, pd.PacketID);
send(connnectPacket);
// Send notification that a player has connected
Packet notificationPacket(MessageType::PlayerConnected);
broadcast(notificationPacket);
}
void UDPServer::send(Packet& packet, PlayerDefinition & playerDefinition)
void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
{
try {
int bytesSent = m_Socket->send_to(
boost::asio::buffer(packet.Data(), packet.Size()),
playerDefinition.Endpoint,
0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
} catch (const boost::system::system_error& e) {
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
// Send back to endpoint of received packet
void UDPServer::send(Packet & packet)
void UDPServer::Send(Packet & packet)
{
m_Socket->send_to(
boost::asio::buffer(
@@ -78,27 +30,32 @@ void UDPServer::send(Packet & packet)
packet.Size()),
m_ReceiverEndpoint,
0);
if (isReadingData) {
// Network Debug data
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
}
}
int UDPServer::receive(char * data)
void UDPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
{
int bytesRead = readBuffer(m_ReadBuffer);
if (bytesRead > 0) {
packet.ReconstructFromData(m_ReadBuffer, bytesRead);
}
playerDefinition.Endpoint = m_ReceiverEndpoint;
}
bool UDPServer::IsSocketAvailable()
{
return m_Socket->available();
}
int UDPServer::readBuffer(char* data)
{
unsigned int length = m_Socket->receive_from(
boost::asio::buffer((void*)data
, BUFFERSIZE)
, m_ReceiverEndpoint, 0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataReceived += length;
m_NetworkData.DataReceivedThisInterval += length;
m_NetworkData.AmountOfMessagesReceived++;
}
return length;
}
void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
{
}
+3 -3
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@@ -156,7 +156,7 @@ void Game::Tick()
// Update network
if (m_IsClientOrServer) {
if (m_IsServer)
m_ClientOrServer->Update();
m_Server->Update();
else if (!m_IsServer) {
m_Client->Update();
}
@@ -197,9 +197,9 @@ void Game::networkFunction()
if (m_IsServer) {
m_IsClientOrServer = true;
// m_ClientOrServer = new UDPServer();
m_ClientOrServer = new TCPServer();
m_Server = std::unique_ptr<Server>(new Server());
//m_ClientOrServer = new HybridServer();
m_ClientOrServer->Start(m_World, m_EventBroker);
m_Server->Start(m_World, m_EventBroker);
}