EntityWrapper to uniquely identify entities and make using them a little easier
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@@ -15,7 +15,7 @@ public:
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{ }
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virtual void Update(World* world, double dt) override;
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virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) override;
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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