EntityWrapper to uniquely identify entities and make using them a little easier
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@@ -13,6 +13,7 @@
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#include "../Rendering/RawModel.h"
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#include "../Rendering/RenderQueueFactory.h"
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#include "../Core/Entity.h"
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#include "../Core/EntityWrapper.h"
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class World;
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struct ComponentWrapper;
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@@ -59,7 +60,7 @@ bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
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// Calculates an absolute AABB from an entity AABB component
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boost::optional<AABB> EntityAbsoluteAABB(World* world, EntityID entity);
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boost::optional<AABB> EntityAbsoluteAABB(EntityWrapper& entity);
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}
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