EntityWrapper to uniquely identify entities and make using them a little easier
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@@ -19,7 +19,7 @@ public:
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HealthSystem(EventBroker* eventBroker);
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//updatecomponent
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virtual void UpdateComponent(World* world, ComponentWrapper& health, double dt) override;
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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//methods which will take care of specific events
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