EntityWrapper to uniquely identify entities and make using them a little easier
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@@ -9,9 +9,9 @@ public:
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, PureSystem("RaptorCopter")
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{ }
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virtual void UpdateComponent(World* world, ComponentWrapper& raptorCopter, double dt) override
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override
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{
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ComponentWrapper& transform = world->GetComponent(raptorCopter.EntityID, "Transform");
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(glm::vec3&)transform["Orientation"] += (float)(double)raptorCopter["Speed"] * (float)dt * (glm::vec3)raptorCopter["Axis"];
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ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform");
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(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
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}
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};
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