EntityWrapper to uniquely identify entities and make using them a little easier

This commit is contained in:
2016-01-14 15:43:19 +01:00
parent 28392def79
commit d34470256b
20 changed files with 106 additions and 72 deletions
+3 -4
View File
@@ -1,7 +1,6 @@
#include "RaptorCopterSystem.h"
void PlayerMovementSystem::UpdateComponent(World* world, ComponentWrapper& player, double dt)
void PlayerMovementSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
{
}
ComponentWrapper& transform = world->GetComponent(component.EntityID);
}