EntityWrapper to uniquely identify entities and make using them a little easier
This commit is contained in:
@@ -1,7 +1,6 @@
|
||||
#include "RaptorCopterSystem.h"
|
||||
|
||||
void PlayerMovementSystem::UpdateComponent(World* world, ComponentWrapper& player, double dt)
|
||||
void PlayerMovementSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
ComponentWrapper& transform = world->GetComponent(component.EntityID);
|
||||
}
|
||||
Reference in New Issue
Block a user