Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts: # include/Engine/Network/Server.h # src/Engine/Network/Client.cpp # src/Engine/Network/Server.cpp
This commit is contained in:
+106
-92
@@ -1,10 +1,8 @@
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#include "Network/Client.h"
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using namespace boost::asio::ip;
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Client::Client(World* world, EventBroker* eventBroker)
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: Network(world, eventBroker)
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, m_Socket(m_IOService)
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{
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// Asumes root node is EntityID_Invalid
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insertIntoServerClientMaps(EntityID_Invalid, EntityID_Invalid);
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@@ -14,7 +12,6 @@ Client::Client(World* world, EventBroker* eventBroker)
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
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m_SendInputIntervalMs = config->Get<int>("Networking.SendInputIntervalMs", 33);
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LOG_INFO("Client initialized");
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}
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@@ -26,70 +23,77 @@ Client::Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotF
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Client::~Client()
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{ }
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// Need to call connect at start
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void Client::Connect(std::string address, int port)
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{
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// Subscribe to events
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Address = address;
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if (address.empty()) {
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address = config->Get<std::string>("Networking.Address", "127.0.0.1");
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m_Address = config->Get<std::string>("Networking.Address", "127.0.0.1");
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}
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m_Port = port;
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if (port == 0) {
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port = config->Get<int>("Networking.Port", 27666);
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m_Port = config->Get<int>("Networking.Port", 27666);
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}
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
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LOG_INFO("Client connecting...");
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m_Socket.connect(m_ReceiverEndpoint);
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connect();
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}
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void Client::Update()
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{
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m_EventBroker->Process<Client>();
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readFromServer();
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while (m_Unreliable.IsSocketAvailable()) {
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// Packet will get real data in receive
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Packet packet(MessageType::Invalid);
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m_Unreliable.Receive(packet);
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if (packet.GetMessageType() == MessageType::Connect) {
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parseUDPConnect(packet);
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} else {
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parseMessageType(packet);
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}
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}
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while (m_Reliable.IsSocketAvailable()) {
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// Packet will get real data in receive
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Packet packet(MessageType::Invalid);
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m_Reliable.Receive(packet);
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if (packet.GetMessageType() == MessageType::Connect) {
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parseTCPConnect(packet);
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} else {
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parseMessageType(packet);
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}
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}
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if (m_IsConnected) {
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hasServerTimedOut();
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// Don't sent 1 input in 1 packet, bunch em up.
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// Don't send 1 input in 1 packet, bunch em up.
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if (m_SendInputIntervalMs < (1000 * (std::clock() - m_TimeSinceSentInputs) / (double)CLOCKS_PER_SEC)) {
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sendInputCommands();
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m_TimeSinceSentInputs = std::clock();
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}
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// HACK: Send absolute player positions for now to avoid desync until we have reliable messages
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sendLocalPlayerTransform();
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}
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Network::Update();
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}
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void Client::readFromServer()
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{
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while (m_Socket.available()) {
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bytesRead = receive(readBuf);
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if (bytesRead > 0) {
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Packet packet(readBuf, bytesRead);
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parseMessageType(packet);
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}
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hasServerTimedOut();
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}
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//Network::Update();
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}
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void Client::parseMessageType(Packet& packet)
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{
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// Pop packetSize which is used by TCP Client to
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// create a packet of the correct size
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packet.ReadPrimitive<int>();
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int messageType = packet.ReadPrimitive<int>();
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if (messageType == -1)
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return;
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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identifyPacketLoss();
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//identifyPacketLoss();
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switch (static_cast<MessageType>(messageType)) {
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case MessageType::Connect:
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parseConnect(packet);
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break;
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case MessageType::Ping:
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parsePing();
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break;
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@@ -120,12 +124,32 @@ void Client::parseMessageType(Packet& packet)
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}
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}
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void Client::parseConnect(Packet& packet)
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void Client::parseUDPConnect(Packet& packet)
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{
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// Map ServerEntityID and your PlayerID
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LOG_INFO("I be connected PogChamp");
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}
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void Client::parseTCPConnect(Packet& packet)
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{
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LOG_INFO("Received TCP connect from server");
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// Pop size of message int
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packet.ReadPrimitive<int>();
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int messageType = packet.ReadPrimitive<int>();
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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// parse player id and other stuff
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m_PlayerID = packet.ReadPrimitive<int>();
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m_PlayerID = packet.ReadPrimitive<int>();
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LOG_INFO("A Player connected");
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Packet UnreliablePacket(MessageType::Connect, m_SendPacketID);
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// Add player id and other stuff
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packet.WritePrimitive(m_PlayerID);
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m_Unreliable.Send(packet);
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LOG_INFO("Sent UDP Connect Server");
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}
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void Client::parsePlayerConnected(Packet & packet)
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{
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// Map ServerEntityID and other player's PlayerID
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@@ -143,7 +167,7 @@ void Client::parsePing()
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Packet packet(MessageType::Ping, m_SendPacketID);
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packet.WriteString("Ping recieved");
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send(packet);
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m_Reliable.Send(packet);
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}
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void Client::parseKick()
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@@ -152,14 +176,42 @@ void Client::parseKick()
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m_IsConnected = false;
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}
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void Client::parseSpawnEvents()
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{
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std::vector<Events::PlayerSpawned> tempSpawn;
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for (int i = 0; i < m_PlayerSpawnEvents.size(); i++) {
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Events::PlayerSpawned e;
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if (!serverClientMapsHasEntity(m_PlayerSpawnEvents.at(i).Player.ID) ||
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!serverClientMapsHasEntity(m_PlayerSpawnEvents.at(i).Spawner.ID)) {
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tempSpawn.push_back(m_PlayerSpawnEvents.at(i));
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continue;
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}
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e.Player = EntityWrapper(m_World, m_ServerIDToClientID.at(m_PlayerSpawnEvents.at(i).Player.ID));
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e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID.at(m_PlayerSpawnEvents.at(i).Spawner.ID));
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e.PlayerID = -1;
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e.PlayerName = m_PlayerSpawnEvents.at(i).PlayerName;
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m_EventBroker->Publish(e);
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}
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m_PlayerSpawnEvents = tempSpawn;
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// m_PlayerSpawnEvents.clear();
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}
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void Client::parsePlayersSpawned(Packet& packet)
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{
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//Events::PlayerSpawned e;
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//e.Player = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]);
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//e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]);
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//e.PlayerID = -1;
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//e.PlayerName = packet.ReadString();
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//m_EventBroker->Publish(e);
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Events::PlayerSpawned e;
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e.Player = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]);
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e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]);
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e.Player = EntityWrapper(m_World, packet.ReadPrimitive<EntityID>());
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e.Spawner = EntityWrapper(m_World, packet.ReadPrimitive<EntityID>());
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e.PlayerID = -1;
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e.PlayerName = packet.ReadString();
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m_EventBroker->Publish(e);
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m_PlayerSpawnEvents.push_back(e);
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parseSpawnEvents();
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}
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void Client::parseEntityDeletion(Packet & packet)
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@@ -235,7 +287,8 @@ void Client::parseSnapshot(Packet& packet)
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for (std::size_t i = 0; i < numInputCommands; ++i) {
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Events::InputCommand e;
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e.PlayerID = packet.ReadPrimitive<EntityID>();
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e.Player = EntityWrapper(m_World, m_ServerIDToClientID.at(packet.ReadPrimitive<EntityID>()));
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EntityID player = packet.ReadPrimitive<EntityID>();
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e.Player = EntityWrapper(m_World, m_ServerIDToClientID.at(player));
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e.Command = packet.ReadString();
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e.Value = packet.ReadPrimitive<float>();
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m_EventBroker->Publish(e);
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@@ -297,56 +350,17 @@ void Client::parseSnapshot(Packet& packet)
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m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
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}
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}
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}
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size_t Client::receive(char* data)
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{
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boost::system::error_code error;
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size_t bytesReceived = m_Socket.receive_from(boost
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::asio::buffer((void*)data, INPUTSIZE),
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m_ReceiverEndpoint,
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0, error);
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// Network Debug data
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if (isReadingData) {
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m_NetworkData.TotalDataReceived += bytesReceived;
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m_NetworkData.DataReceivedThisInterval += bytesReceived;
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m_NetworkData.AmountOfMessagesReceived++;
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}
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if (error) {
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//LOG_ERROR("receive: %s", error.message().c_str());
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}
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return bytesReceived;
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}
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void Client::send(Packet& packet)
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{
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m_Socket.send_to(boost::asio::buffer(
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packet.Data(),
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packet.Size()),
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m_ReceiverEndpoint, 0);
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// Network Debug data
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if (isReadingData) {
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m_NetworkData.TotalDataSent += packet.Size();
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m_NetworkData.DataSentThisInterval += packet.Size();
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m_NetworkData.AmountOfMessagesSent++;
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}
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}
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void Client::connect()
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{
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Packet packet(MessageType::Connect, m_SendPacketID);
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packet.WriteString(m_PlayerName);
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m_StartPingTime = std::clock();
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send(packet);
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parseSpawnEvents();
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}
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void Client::disconnect()
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{
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m_IsConnected = false;
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m_PreviousPacketID = 0;
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m_PacketID = 0;
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Packet packet(MessageType::Disconnect, m_SendPacketID);
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send(packet);
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m_Reliable.Send(packet);
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m_Reliable.Disconnect();
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}
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bool Client::OnInputCommand(const Events::InputCommand & e)
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@@ -357,7 +371,8 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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if (e.Command == "ConnectToServer") { // Connect for now
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if (e.Value > 0) {
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connect();
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m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
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m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
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}
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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return true;
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@@ -380,7 +395,9 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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m_SaveDataTimer = std::clock();
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}
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} else {
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m_InputCommandBuffer.push_back(e);
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if (m_IsConnected) {
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m_InputCommandBuffer.push_back(e);
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}
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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return true;
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}
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@@ -393,7 +410,7 @@ bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
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packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID));
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packet.WritePrimitive(m_ClientIDToServerID.at(e.Victim.ID));
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packet.WritePrimitive(e.Damage);
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send(packet);
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m_Reliable.Send(packet);
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return false;
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}
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@@ -422,7 +439,7 @@ void Client::sendLocalPlayerTransform()
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packet.WritePrimitive(orientation.x);
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packet.WritePrimitive(orientation.y);
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packet.WritePrimitive(orientation.z);
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bool hasAssaultWeapon = m_LocalPlayer.HasComponent("AssaultWeapon");
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packet.WritePrimitive(hasAssaultWeapon);
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if (hasAssaultWeapon) {
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@@ -430,8 +447,8 @@ void Client::sendLocalPlayerTransform()
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packet.WritePrimitive((int)cAssaultWeapon["MagazineAmmo"]);
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packet.WritePrimitive((int)cAssaultWeapon["Ammo"]);
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}
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send(packet);
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m_Unreliable.Send(packet);
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}
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void Client::identifyPacketLoss()
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@@ -443,17 +460,15 @@ void Client::identifyPacketLoss()
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}
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}
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bool Client::hasServerTimedOut()
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void Client::hasServerTimedOut()
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{
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// Time in ms
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double timeSincePing = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
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if (timeSincePing > m_TimeoutMs) {
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// Clear everything and go to menu.
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LOG_INFO("Server has timed out, returning to menu, Beep Boop.");
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m_IsConnected = false;
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return true;
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disconnect();
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}
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return false;
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}
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EntityID Client::createPlayer()
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@@ -474,7 +489,7 @@ void Client::sendInputCommands()
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packet.WriteString(m_InputCommandBuffer[i].Command);
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packet.WritePrimitive(m_InputCommandBuffer[i].Value);
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}
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send(packet);
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m_Reliable.Send(packet);
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m_InputCommandBuffer.clear();
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}
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}
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@@ -482,7 +497,7 @@ void Client::sendInputCommands()
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void Client::becomePlayer()
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{
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Packet packet = Packet(MessageType::BecomePlayer, m_SendPacketID);
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send(packet);
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m_Reliable.Send(packet);
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}
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bool Client::clientServerMapsHasEntity(EntityID clientEntityID)
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@@ -513,7 +528,6 @@ void Client::insertIntoServerClientMaps(EntityID serverEntityID, EntityID client
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{
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m_ServerIDToClientID.insert(std::make_pair(serverEntityID, clientEntityID));
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m_ClientIDToServerID.insert(std::make_pair(clientEntityID, serverEntityID));
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}
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void Client::deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID)
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