Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts: # include/Engine/Network/Server.h # src/Engine/Network/Client.cpp # src/Engine/Network/Server.cpp
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@@ -126,11 +126,12 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
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m_PlayerIDs[e.Player.ID] = e.PlayerID;
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// When a player is actually spawned (since the actual spawning is handled on the server)
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// Hack should be moved.
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if (!IsClient) {
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return false;
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}
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// Set the camera to the correct entity
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EntityWrapper cameraEntity = e.Player.FirstChildByName("Camera");
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bool outOfBodyExperience = ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
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