From d37b7c227725ed0ee724a224d22c66bc8e1c88fa Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Fri, 4 Mar 2016 02:55:19 +0100 Subject: [PATCH] fixup! First attempt at AssaultWeapon animations! --- src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp b/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp index 7d3b8615..fa1b3ca2 100644 --- a/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp +++ b/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp @@ -203,7 +203,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi // Play animation EntityWrapper modelEntity = wi.FirstPersonEntity.Parent().Parent(); if (modelEntity.Valid()) { - EntityWrapper blendTree = modelEntity.FirstChildByName("PrimaryBlendTree"); + EntityWrapper blendTree = modelEntity.FirstChildByName("BlendTreeAssaultWeapon"); EntityWrapper fireBlend = blendTree.FirstChildByName("Fire"); Events::AutoAnimationBlend eFireBlend;