Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts: # include/Engine/Rendering/Renderer.h # src/Engine/Rendering/RenderState.cpp # src/Engine/Rendering/Renderer.cpp
This commit is contained in:
@@ -54,6 +54,8 @@ public:
|
||||
ComponentWrapper Allocate(EntityID entity);
|
||||
// Get the component belonging to a specific entity
|
||||
ComponentWrapper GetByEntity(EntityID ent);
|
||||
// Returns true if the pool contains a component for the specified entity
|
||||
bool KnowsEntity(EntityID ent);
|
||||
// Delete a component and free its memory
|
||||
void Delete(ComponentWrapper& wrapper);
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <boost/property_tree/ptree.hpp>
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#include <boost/property_tree/ini_parser.hpp>
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#include <boost/lexical_cast.hpp>
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|
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#include "../Common.h"
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#include "ResourceManager.h"
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||||
@@ -19,12 +20,14 @@ private:
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public:
|
||||
template <typename T>
|
||||
T Get(std::string key, T defaultValue);
|
||||
template <typename T>
|
||||
std::vector<std::pair<std::string, T>> GetAll(std::string key);
|
||||
template <typename T>
|
||||
void Set(std::string key, T value);
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||||
|
||||
void SaveToDisk();
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|
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private:
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private:
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||||
boost::filesystem::path m_Path;
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boost::property_tree::ptree m_PTreeDefaults;
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||||
boost::property_tree::ptree m_PTreeOverrides;
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@@ -37,6 +40,21 @@ T ConfigFile::Get(std::string key, T defaultValue)
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return m_PTreeMerged.get<T>(key, defaultValue);
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||||
}
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||||
|
||||
template <typename T>
|
||||
std::vector<std::pair<std::string, T>> ConfigFile::GetAll(std::string key)
|
||||
{
|
||||
std::vector<std::pair<std::string, T>> out;
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||||
auto parent = m_PTreeMerged.find(key);
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||||
if (parent == m_PTreeMerged.not_found()) {
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return out;
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}
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for (auto& child : parent->second) {
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||||
T value = boost::lexical_cast<T>(child.second.data());
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out.push_back(std::make_pair(child.first, value));
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||||
}
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return out;
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}
|
||||
|
||||
template <typename T>
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||||
void ConfigFile::Set(std::string key, T value)
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||||
{
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@@ -0,0 +1,16 @@
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||||
#ifndef EFileDropped_h__
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#define EFileDropped_h__
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||||
#include "EventBroker.h"
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namespace Events
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{
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|
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struct FileDropped : Event
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||||
{
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std::string Path;
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||||
};
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|
||||
}
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|
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#endif
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@@ -0,0 +1,17 @@
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#ifndef Events_KeyboardChar_h__
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#define Events_KeyboardChar_h__
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#include "EventBroker.h"
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namespace Events
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{
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||||
|
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struct KeyboardChar : Event
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||||
{
|
||||
double Timestamp = 0.f;
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||||
unsigned int Char = 0;
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||||
};
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||||
|
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}
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#endif
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@@ -0,0 +1,17 @@
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#ifndef Events_MouseScroll_h__
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#define Events_MouseScroll_h__
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|
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#include "EventBroker.h"
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namespace Events
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{
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|
||||
struct MouseScroll : Event
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||||
{
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||||
double DeltaX;
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||||
double DeltaY;
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};
|
||||
|
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}
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|
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#endif
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@@ -11,25 +11,22 @@ template <typename EventContext>
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class InputController
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{
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public:
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InputController(std::shared_ptr<dd::EventBroker> eventBroker)
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||||
: EventBroker(eventBroker)
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||||
InputController(EventBroker* eventBroker)
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||||
: m_EventBroker(eventBroker)
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||||
{ Initialize(); }
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||||
|
||||
virtual void Initialize()
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||||
{
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||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::OnCommand);
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||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &InputController::OnMouseMove);
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}
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virtual bool OnCommand(const Events::InputCommand &event) { return false; }
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virtual bool OnMouseMove(const Events::MouseMove &event) { return false; }
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virtual bool OnCommand(const Events::InputCommand& e) { return false; }
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||||
|
||||
protected:
|
||||
std::shared_ptr<dd::EventBroker> EventBroker;
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||||
EventBroker* m_EventBroker;
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||||
|
||||
private:
|
||||
EventRelay<EventContext, Events::InputCommand> m_EInputCommand;
|
||||
EventRelay<EventContext, Events::MouseMove> m_EMouseMove;
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||||
};
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||||
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#endif
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||||
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||||
@@ -8,12 +8,15 @@
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||||
#include "EventBroker.h"
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#include "EKeyDown.h"
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#include "EKeyUp.h"
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||||
#include "EKeyboardChar.h"
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||||
#include "EMousePress.h"
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||||
#include "EMouseRelease.h"
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#include "EMouseMove.h"
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||||
#include "EMouseScroll.h"
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||||
#include "ELockMouse.h"
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||||
#include "EGamepadAxis.h"
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||||
#include "EGamepadButton.h"
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||||
#include "EFileDropped.h"
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||||
|
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class InputManager
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||||
{
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||||
@@ -64,6 +67,13 @@ private:
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||||
|
||||
void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
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||||
void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
|
||||
|
||||
static std::vector<unsigned int> GLFWCharCallbackQueue;
|
||||
static void GLFWCharCallback(GLFWwindow* window, unsigned int c);
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||||
static std::vector<std::pair<double, double>> GLFWScrollCallbackQueue;
|
||||
static void GLFWScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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||||
static std::vector<std::string> GLFWDropCallbackQueue;
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||||
static void GLFWDropCallback(GLFWwindow* window, int count, const char* paths[]);
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||||
};
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#endif
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@@ -7,19 +7,39 @@
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||||
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||||
class System
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||||
{
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friend class SystemPipeline;
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||||
|
||||
public:
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||||
System(EventBroker* eventBroker, std::string componentType)
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||||
protected:
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||||
System(EventBroker* eventBroker)
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||||
: m_EventBroker(eventBroker)
|
||||
, m_ComponentType(componentType)
|
||||
{ }
|
||||
|
||||
virtual void Update(World* world, ComponentWrapper& component, double dt) = 0;
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||||
|
||||
protected:
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||||
std::string m_ComponentType;
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||||
EventBroker* m_EventBroker;
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||||
};
|
||||
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||||
class PureSystem : public System
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||||
{
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||||
friend class SystemPipeline;
|
||||
|
||||
protected:
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||||
PureSystem(EventBroker* eventBroker, std::string componentType)
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||||
: System(eventBroker)
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||||
, m_ComponentType(componentType)
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||||
{ }
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||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) = 0;
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||||
};
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||||
|
||||
class ImpureSystem : public System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
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||||
ImpureSystem(EventBroker* eventBroker)
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||||
: System(eventBroker)
|
||||
{ }
|
||||
|
||||
virtual void Update(World* world, double dt) = 0;
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||||
};
|
||||
|
||||
#endif
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||||
@@ -14,7 +14,7 @@ public:
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||||
{ }
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||||
~SystemPipeline()
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||||
{
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||||
for (auto& pair : m_Systems) {
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||||
for (auto& pair : m_PureSystems) {
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||||
for (auto& system : pair.second) {
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delete system;
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||||
}
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||||
@@ -25,17 +25,32 @@ public:
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||||
void AddSystem(Arguments... args)
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||||
{
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||||
System* system = new T(m_EventBroker, args...);
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||||
if (!system->m_ComponentType.empty()) {
|
||||
m_Systems[system->m_ComponentType].push_back(system);
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||||
} else {
|
||||
LOG_ERROR("Failed to add system \"%s\": Missing component type!", typeid(T).name());
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||||
delete system;
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||||
m_Systems[typeid(T).name()] = system;
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||||
|
||||
if (std::is_base_of<PureSystem, T>::value) {
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||||
PureSystem* pureSystem = static_cast<PureSystem*>(system);
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||||
if (!pureSystem->m_ComponentType.empty()) {
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||||
m_PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
|
||||
} else {
|
||||
LOG_ERROR("Failed to add pure system \"%s\": Missing component type!", typeid(T).name());
|
||||
}
|
||||
}
|
||||
|
||||
if (std::is_base_of<ImpureSystem, T>::value) {
|
||||
ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system);
|
||||
m_ImpureSystems.push_back(impureSystem);
|
||||
}
|
||||
}
|
||||
|
||||
void Update(World* world, double dt)
|
||||
{
|
||||
// Process events
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||||
for (auto& pair : m_Systems) {
|
||||
m_EventBroker->Process(pair.first);
|
||||
}
|
||||
|
||||
// Update
|
||||
for (auto& pair : m_PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
const ComponentPool* pool = world->GetComponents(componentName);
|
||||
@@ -44,15 +59,20 @@ public:
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||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
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||||
system->Update(world, component, dt);
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||||
system->UpdateComponent(world, component, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto& system : m_ImpureSystems) {
|
||||
system->Update(world, dt);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
EventBroker* m_EventBroker;
|
||||
std::unordered_map<std::string, std::vector<System*>> m_Systems;
|
||||
std::map<std::string, System*> m_Systems;
|
||||
std::map<std::string, std::vector<PureSystem*>> m_PureSystems;
|
||||
std::vector<ImpureSystem*> m_ImpureSystems;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -14,22 +14,35 @@ public:
|
||||
|
||||
// Create empty entity
|
||||
EntityID CreateEntity(EntityID parent = 0);
|
||||
// Delete entity and all components within
|
||||
void DeleteEntity(EntityID entity);
|
||||
|
||||
// Register a component type and allocate space for it
|
||||
void RegisterComponent(ComponentInfo& ci);
|
||||
// Attach a component to an entity and fill it with default values
|
||||
ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
|
||||
// Check if an entity has a component
|
||||
bool HasComponent(EntityID entity, std::string componentType);
|
||||
// Get a component of an entity
|
||||
ComponentWrapper GetComponent(EntityID entity, std::string componentType);
|
||||
// Delete a component off an entity
|
||||
void DeleteComponent(EntityID entity, std::string componentType);
|
||||
// Get all components of the specified type
|
||||
const ComponentPool* GetComponents(std::string componentType);
|
||||
// Get entity parent
|
||||
EntityID GetParent(EntityID entity);
|
||||
// Change the parent of an entity
|
||||
void SetParent(EntityID entity, EntityID parent);
|
||||
// Get all component pools
|
||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||
// Get the entity children map
|
||||
const std::unordered_multimap<EntityID, EntityID>& GetEntityChildren() const { return m_EntityChildren; }
|
||||
|
||||
private:
|
||||
EntityID m_CurrentEntityID = 1;
|
||||
|
||||
std::unordered_map<EntityID, EntityID> m_EntityParents;
|
||||
// TODO: This should be a more effective structure
|
||||
std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
|
||||
std::unordered_map<std::string, ComponentPool*> m_ComponentPools;
|
||||
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
#include <imgui/imgui.h>
|
||||
#include <glm/gtx/common.hpp>
|
||||
#include <boost/filesystem/path.hpp>
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/EMouseMove.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/EPicking.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Rendering/RenderQueueFactory.h"
|
||||
|
||||
class EditorSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorSystem(EventBroker* eventBroker, IRenderer* renderer);
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
World* m_World = nullptr;
|
||||
|
||||
bool m_Enabled;
|
||||
bool m_Visible;
|
||||
std::vector<glm::vec2> m_PickingQueue;
|
||||
|
||||
enum class WidgetMode
|
||||
{
|
||||
None,
|
||||
Translate,
|
||||
Rotate,
|
||||
Scale
|
||||
} m_WidgetMode = WidgetMode::None;
|
||||
|
||||
enum class WidgetSpace
|
||||
{
|
||||
Local,
|
||||
Global
|
||||
} m_WidgetSpace = WidgetSpace::Global;
|
||||
|
||||
EntityID m_Widget = 0;
|
||||
EntityID m_WidgetX = 0;
|
||||
EntityID m_WidgetPlaneX = 0;
|
||||
EntityID m_WidgetY = 0;
|
||||
EntityID m_WidgetPlaneY = 0;
|
||||
EntityID m_WidgetZ = 0;
|
||||
EntityID m_WidgetPlaneZ = 0;
|
||||
EntityID m_WidgetOrigin = 0;
|
||||
glm::vec3 m_WidgetCurrentAxis;
|
||||
float m_WidgetPickingDepth = 0.f;
|
||||
|
||||
EntityID m_Selection = 0;
|
||||
EntityID m_LastSelection = 0;
|
||||
glm::vec3 m_Position;
|
||||
std::string m_LastDroppedFile;
|
||||
|
||||
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
EventRelay<EditorSystem, Events::Picking> m_EPicking;
|
||||
bool OnPicking(const Events::Picking& e);
|
||||
EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
|
||||
bool OnFileDropped(const Events::FileDropped& e);
|
||||
|
||||
void updateWidget();
|
||||
void setWidgetMode(WidgetMode newMode);
|
||||
void setWidgetSpace(WidgetSpace space);
|
||||
void drawUI(World* world, double dt);
|
||||
bool createDeleteButton(std::string componentType);
|
||||
void changeParent(EntityID entity, EntityID newParent);
|
||||
};
|
||||
@@ -1,24 +0,0 @@
|
||||
#ifndef Events_BindGamepadAxis_h__
|
||||
#define Events_BindGamepadAxis_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EGamepadAxis.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind a gamepad axis to an input command. */
|
||||
struct BindGamepadAxis : Event
|
||||
{
|
||||
/** The axis to bind. */
|
||||
Gamepad::Axis Axis;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation.
|
||||
|
||||
Multiplied by the 0-1 clamped value of the axis.
|
||||
*/
|
||||
float Value;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
#ifndef Events_BindGamepadButton_h__
|
||||
#define Events_BindGamepadButton_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EGamepadButton.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind a gamepad button to an input command. */
|
||||
struct BindGamepadButton : Event
|
||||
{
|
||||
/** The gamepad button to bind. */
|
||||
Gamepad::Button Button;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation.
|
||||
|
||||
Multiplied by the 0-1 clamped value of the button.
|
||||
*/
|
||||
float Value;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,25 +0,0 @@
|
||||
#ifndef Events_BindKey_h__
|
||||
#define Events_BindKey_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind a keyboard key to an input command. */
|
||||
struct BindKey : Event
|
||||
{
|
||||
/** The GLFW key code to bind. */
|
||||
int KeyCode;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation.
|
||||
|
||||
Multiplied by the 0-1 clamped value of the key.
|
||||
*/
|
||||
float Value;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,25 +0,0 @@
|
||||
#ifndef Events_BindMouseButton_h__
|
||||
#define Events_BindMouseButton_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind a mouse button to an input command. */
|
||||
struct BindMouseButton : Event
|
||||
{
|
||||
/** The GLFW mouse button code to bind. */
|
||||
int Button;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation.
|
||||
|
||||
Multiplied by the 0-1 clamped value of the button.
|
||||
*/
|
||||
float Value;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef Events_BindOrigin_h__
|
||||
#define Events_BindOrigin_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
/** Called to bind an input origin to an input command. */
|
||||
struct BindOrigin : Event
|
||||
{
|
||||
/** The input origin to bind. */
|
||||
std::string Origin;
|
||||
/** The command to send. */
|
||||
std::string Command;
|
||||
/** The value to send for positive stimulation. */
|
||||
float Value = 1.f;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -13,7 +13,7 @@ struct InputCommand : Event
|
||||
/** The command that was sent. */
|
||||
std::string Command;
|
||||
/** The value of the command. */
|
||||
float Value;
|
||||
float Value = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
#ifndef FirstPersonInputController_h__
|
||||
#define FirstPersonInputController_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "../Core/InputController.h"
|
||||
#include "../Core/ELockMouse.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class FirstPersonInputController : public InputController<EventContext>
|
||||
{
|
||||
public:
|
||||
FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: InputController(eventBroker)
|
||||
, m_PlayerID(playerID)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||
}
|
||||
|
||||
const glm::quat Orientation() const { return m_Orientation; }
|
||||
|
||||
void LockMouse()
|
||||
{
|
||||
Events::LockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = true;
|
||||
}
|
||||
|
||||
void UnlockMouse()
|
||||
{
|
||||
Events::UnlockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = false;
|
||||
}
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
if (m_PlayerID != e.PlayerID) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_MouseLocked) {
|
||||
if (e.Command == "Pitch") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (e.Command == "Yaw") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected:
|
||||
const unsigned int m_PlayerID;
|
||||
glm::quat m_Orientation;
|
||||
bool m_MouseLocked = false;
|
||||
|
||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||
bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; }
|
||||
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||
bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; }
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef InputHandler_h__
|
||||
#define InputHandler_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "InputProxy.h"
|
||||
|
||||
class InputHandler
|
||||
{
|
||||
public:
|
||||
InputHandler(EventBroker* eventBroker, InputProxy* inputProxy)
|
||||
: m_EventBroker(eventBroker)
|
||||
, m_InputProxy(inputProxy)
|
||||
{ }
|
||||
|
||||
virtual bool BindOrigin(std::string origin, std::string command, float value) = 0;
|
||||
virtual void Update(double dt) { }
|
||||
virtual float GetCommandValue(std::string command) = 0;
|
||||
|
||||
protected:
|
||||
EventBroker* m_EventBroker;
|
||||
InputProxy* m_InputProxy;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,46 @@
|
||||
#ifndef InputProxy_h__
|
||||
#define InputProxy_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "EInputCommand.h"
|
||||
#include "EBindOrigin.h"
|
||||
|
||||
class InputHandler;
|
||||
|
||||
class InputProxy
|
||||
{
|
||||
public:
|
||||
InputProxy(EventBroker* eventBroker);
|
||||
~InputProxy();
|
||||
|
||||
void LoadBindings(std::string file);
|
||||
void Update(double dt);
|
||||
void Process();
|
||||
template <typename T>
|
||||
void AddHandler();
|
||||
void Publish(const Events::InputCommand& e);
|
||||
|
||||
protected:
|
||||
EventBroker* m_EventBroker;
|
||||
std::vector<InputHandler*> m_Handlers;
|
||||
std::map<std::string, std::set<InputHandler*>> m_CommandHandlers;
|
||||
|
||||
// Represents every unique command (has of PlayerID & Command) and all values reported for that command this frame
|
||||
std::map<std::pair<unsigned int, std::string>, std::vector<float>> m_CommandQueue;
|
||||
|
||||
std::map<std::string, float> m_CurrentCommandValues;
|
||||
std::map<std::string, float> m_LastCommandValues;
|
||||
|
||||
EventRelay<InputProxy, Events::BindOrigin> m_EBindOrigin;
|
||||
bool OnBindOrigin(const Events::BindOrigin& e);
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void InputProxy::AddHandler()
|
||||
{
|
||||
m_Handlers.push_back(new T(m_EventBroker, this));
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,78 +0,0 @@
|
||||
#ifndef InputSystem_h__
|
||||
#define InputSystem_h__
|
||||
|
||||
#include <array>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/EKeyUp.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EMousePress.h"
|
||||
#include "Core/EMouseRelease.h"
|
||||
#include "Core/EGamepadAxis.h"
|
||||
#include "Core/EGamepadButton.h"
|
||||
#include "Core/Util/EnumClassHash.h"
|
||||
#include "EBindKey.h"
|
||||
#include "EBindMouseButton.h"
|
||||
#include "EBindGamepadAxis.h"
|
||||
#include "EBindGamepadButton.h"
|
||||
#include "EInputCommand.h"
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class InputSystem : public System
|
||||
{
|
||||
public:
|
||||
InputSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
|
||||
: System(world, eventBroker)
|
||||
{ }
|
||||
|
||||
void RegisterComponents(ComponentFactory* cf) override;
|
||||
void Initialize() override;
|
||||
|
||||
void Update(double dt) override;
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, std::unordered_map<int, float>> m_CommandKeyboardValues; // command string -> keyboard key value for command
|
||||
std::unordered_map<std::string, std::unordered_map<int, float>> m_CommandMouseButtonValues; // command string -> mouse button value for command
|
||||
std::unordered_map<std::string, std::unordered_map<Gamepad::Axis, float, EnumClassHash>> m_CommandGamepadAxisValues; // command string -> gamepad axis value for command
|
||||
std::unordered_map<std::string, std::unordered_map<Gamepad::Button, float, EnumClassHash>> m_CommandGamepadButtonValues; // command string -> gamepad button value for command
|
||||
// Input binding tables
|
||||
std::unordered_multimap<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
|
||||
std::unordered_multimap<int, std::tuple<std::string, float>> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string
|
||||
std::unordered_multimap<Gamepad::Axis, std::tuple<std::string, float>, EnumClassHash> m_GamepadAxisBindings; // Gamepad::Axis -> command string & value
|
||||
std::unordered_multimap<Gamepad::Button, std::tuple<std::string, float>, EnumClassHash> m_GamepadButtonBindings; // Gamepad::Button -> command string
|
||||
|
||||
// Input events
|
||||
EventRelay<InputSystem, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown &event);
|
||||
EventRelay<InputSystem, Events::KeyUp> m_EKeyUp;
|
||||
bool OnKeyUp(const Events::KeyUp &event);
|
||||
EventRelay<InputSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress &event);
|
||||
EventRelay<InputSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease &event);
|
||||
EventRelay<InputSystem, Events::GamepadAxis> m_EGamepadAxis;
|
||||
bool OnGamepadAxis(const Events::GamepadAxis &event);
|
||||
EventRelay<InputSystem, Events::GamepadButtonDown> m_EGamepadButtonDown;
|
||||
bool OnGamepadButtonDown(const Events::GamepadButtonDown &event);
|
||||
EventRelay<InputSystem, Events::GamepadButtonUp> m_EGamepadButtonUp;
|
||||
bool OnGamepadButtonUp(const Events::GamepadButtonUp &event);
|
||||
// Input binding events
|
||||
EventRelay<InputSystem, Events::BindKey> m_EBindKey;
|
||||
bool OnBindKey(const Events::BindKey &event);
|
||||
EventRelay<InputSystem, Events::BindMouseButton> m_EBindMouseButton;
|
||||
bool OnBindMouseButton(const Events::BindMouseButton &event);
|
||||
EventRelay<InputSystem, Events::BindGamepadAxis> m_EBindGamepadAxis;
|
||||
bool OnBindGamepadAxis(const Events::BindGamepadAxis &event);
|
||||
EventRelay<InputSystem, Events::BindGamepadButton> m_EBindGamepadButton;
|
||||
bool OnBindGamepadButton(const Events::BindGamepadButton &event);
|
||||
|
||||
float GetCommandTotalValue(std::string command);
|
||||
void PublishCommand(int playerID, std::string command, float value);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,28 @@
|
||||
#ifndef KeyboardInputHandler_h__
|
||||
#define KeyboardInputHandler_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "InputHandler.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EKeyUp.h"
|
||||
|
||||
class KeyboardInputHandler : public InputHandler
|
||||
{
|
||||
public:
|
||||
KeyboardInputHandler(EventBroker* eventBroker, InputProxy* inputProxy);
|
||||
|
||||
bool BindOrigin(std::string origin, std::string command, float value) override;
|
||||
virtual float GetCommandValue(std::string command) override;
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, int> m_OriginKeyCodes;
|
||||
std::unordered_map<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
|
||||
std::unordered_map<std::string, float> m_CommandValues;
|
||||
|
||||
EventRelay<InputHandler, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown& e);
|
||||
EventRelay<InputHandler, Events::KeyUp> m_EKeyUp;
|
||||
bool OnKeyUp(const Events::KeyUp& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,38 @@
|
||||
#ifndef MouseInputHandler_h__
|
||||
#define MouseInputHandler_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "InputHandler.h"
|
||||
#include "Core/EMousePress.h"
|
||||
#include "Core/EMouseRelease.h"
|
||||
#include "Core/EMouseMove.h"
|
||||
|
||||
class MouseInputHandler : public InputHandler
|
||||
{
|
||||
public:
|
||||
MouseInputHandler(EventBroker* eventBroker, InputProxy* inputProxy);
|
||||
|
||||
bool BindOrigin(std::string origin, std::string command, float value) override;
|
||||
virtual float GetCommandValue(std::string command) override;
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, int> m_OriginCodes;
|
||||
std::unordered_map<std::string, char> m_OriginAxes;
|
||||
std::unordered_map<int, std::tuple<std::string, float>> m_Bindings; // GLFW_MOUSE_BUTTON... -> command string & value
|
||||
std::unordered_map<char, std::tuple<std::string, float>> m_Axes; // Axis -> command string & value
|
||||
std::unordered_map<std::string, float> m_CommandValues;
|
||||
std::unordered_map<std::string, float> m_ContinuousCommandValues;
|
||||
|
||||
EventRelay<InputHandler, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<InputHandler, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
EventRelay<InputHandler, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
|
||||
bool hasOrigin(std::string origin);
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,63 @@
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Input/FirstPersonInputController.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class DebugCameraInputController : public FirstPersonInputController<EventContext>
|
||||
{
|
||||
public:
|
||||
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
{ }
|
||||
|
||||
const glm::vec3 Position() const { return m_Position; }
|
||||
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (e.Command == "PrimaryFire") {
|
||||
if (e.Value > 0) {
|
||||
if (!io.WantCaptureMouse) {
|
||||
LockMouse();
|
||||
}
|
||||
} else {
|
||||
UnlockMouse();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!io.WantCaptureKeyboard) {
|
||||
if (e.Command == "Right") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
m_Velocity.x = value;
|
||||
}
|
||||
if (e.Command == "Forward") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
m_Velocity.z = -value;
|
||||
}
|
||||
if (e.Command == "Sprint") {
|
||||
if (e.Value > 0.f) {
|
||||
m_Speed = m_BaseSpeed * 2.f * (e.Value);
|
||||
} else {
|
||||
m_Speed = m_BaseSpeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return FirstPersonInputController::OnCommand(e);
|
||||
}
|
||||
|
||||
void Update(double dt)
|
||||
{
|
||||
if (glm::length2(m_Velocity) > 0) {
|
||||
m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_Speed * (float)dt);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
glm::vec3 m_Position = glm::vec3(0, 0, 0);
|
||||
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
|
||||
float m_BaseSpeed = 2.0f;
|
||||
float m_Speed = m_BaseSpeed;
|
||||
};
|
||||
@@ -34,21 +34,26 @@ public:
|
||||
EntityID Entity;
|
||||
//World position of the "pick"
|
||||
glm::vec3 Position;
|
||||
// Depth
|
||||
float Depth;
|
||||
};
|
||||
|
||||
PickData Pick(glm::vec2 screenCoord) const
|
||||
{
|
||||
PickData pickData;
|
||||
|
||||
// Invert screen y coordinate
|
||||
screenCoord.y = Resolution.Height - screenCoord.y;
|
||||
ScreenCoords::PixelData data = ScreenCoords::ToPixelData(screenCoord, PickingBuffer, *DepthBuffer);
|
||||
pickData.Depth = data.Depth;
|
||||
|
||||
auto it = PickingColorsToEntity->find(glm::vec2(data.Color[0], data.Color[1]));
|
||||
if (it != PickingColorsToEntity->end()) {
|
||||
pickData.Entity = it->second;
|
||||
} else {
|
||||
pickData.Entity = -1;
|
||||
pickData.Entity = 0;
|
||||
}
|
||||
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, Resolution.Width - screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
|
||||
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
|
||||
|
||||
return pickData;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
#include <imgui/imgui.h>
|
||||
#include "../OpenGL.h"
|
||||
#include "IRenderer.h"
|
||||
#include "RenderState.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/EMouseMove.h"
|
||||
#include "../Core/EMouseScroll.h"
|
||||
#include "../Core/EKeyDown.h"
|
||||
#include "../Core/EKeyUp.h"
|
||||
#include "../Core/EKeyboardChar.h"
|
||||
|
||||
class ImGuiRenderState : public RenderState
|
||||
{
|
||||
public:
|
||||
ImGuiRenderState()
|
||||
: RenderState()
|
||||
{
|
||||
BindFramebuffer(0);
|
||||
Enable(GL_BLEND);
|
||||
BlendEquation(GL_FUNC_ADD);
|
||||
BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
Disable(GL_CULL_FACE);
|
||||
Disable(GL_DEPTH_TEST);
|
||||
Enable(GL_SCISSOR_TEST);
|
||||
}
|
||||
};
|
||||
|
||||
class ImGuiRenderPass
|
||||
{
|
||||
public:
|
||||
ImGuiRenderPass(IRenderer* renderer, EventBroker* eventBroker);
|
||||
|
||||
void Update(double dt);
|
||||
void Draw();
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
GLFWwindow* g_Window;
|
||||
double g_DeltaTime = 0.0;
|
||||
float g_MouseWheel = 0.f;
|
||||
GLuint g_FontTexture;
|
||||
int g_ShaderHandle;
|
||||
int g_VertHandle;
|
||||
int g_FragHandle;
|
||||
int g_AttribLocationTex;
|
||||
int g_AttribLocationProjMtx;
|
||||
int g_AttribLocationPosition;
|
||||
int g_AttribLocationUV;
|
||||
int g_AttribLocationColor;
|
||||
GLuint g_VboHandle;
|
||||
GLuint g_VaoHandle;
|
||||
GLuint g_ElementsHandle;
|
||||
|
||||
EventRelay<ImGuiRenderPass, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<ImGuiRenderPass, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
EventRelay<ImGuiRenderPass, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
EventRelay<ImGuiRenderPass, Events::MouseScroll> m_EMouseScroll;
|
||||
bool OnMouseScroll(const Events::MouseScroll& e);
|
||||
EventRelay<ImGuiRenderPass, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown& e);
|
||||
EventRelay<ImGuiRenderPass, Events::KeyUp> m_EKeyUp;
|
||||
bool OnKeyUp(const Events::KeyUp& e);
|
||||
EventRelay<ImGuiRenderPass, Events::KeyboardChar> m_EKeyboardChar;
|
||||
bool OnKeyboardChar(const Events::KeyboardChar& e);
|
||||
|
||||
bool createDeviceObjects();
|
||||
bool createFontsTexture();
|
||||
|
||||
void newFrame();
|
||||
};
|
||||
@@ -13,8 +13,12 @@ public:
|
||||
RenderQueueFactory();
|
||||
void Update(World* world);
|
||||
|
||||
|
||||
RenderQueueCollection RenderQueues() const { return m_RenderQueues; }
|
||||
|
||||
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
|
||||
private:
|
||||
RenderQueueCollection m_RenderQueues;
|
||||
|
||||
@@ -22,10 +26,6 @@ private:
|
||||
void FillLights(World* world, RenderQueue* renderQueue);
|
||||
|
||||
glm::mat4 ModelMatrix(World* world, EntityID entity);
|
||||
|
||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef RenderState_h__
|
||||
#define RenderState_h__
|
||||
|
||||
#include <functional>
|
||||
#include "../Common.h"
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
@@ -8,16 +9,19 @@
|
||||
class RenderState
|
||||
{
|
||||
public:
|
||||
RenderState();
|
||||
RenderState() = default;
|
||||
~RenderState();
|
||||
bool Enable(GLenum GLEnable);
|
||||
bool CullFace(GLenum GlFaceToCull);
|
||||
|
||||
bool Enable(GLenum cap);
|
||||
bool Disable(GLenum cap);
|
||||
bool CullFace(GLenum mode);
|
||||
bool ClearColor(glm::vec4 color);
|
||||
bool Clear(GLbitfield mask);
|
||||
bool BindBuffer(GLint buffer);
|
||||
bool BindFramebuffer(GLint framebuffer);
|
||||
bool BlendEquation(GLenum mode);
|
||||
bool BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
|
||||
private:
|
||||
std::vector<GLenum> m_Enables;
|
||||
float m_preClearColor[4];
|
||||
int m_preBuffer;
|
||||
std::vector<std::function<void(void)>> m_ResetFunctions;
|
||||
};
|
||||
#endif
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "EPicking.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
@@ -43,6 +44,7 @@ private:
|
||||
DrawScenePass* m_DrawScenePass;
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
ImGuiRenderPass* m_ImGuiRenderPass;
|
||||
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
|
||||
Reference in New Issue
Block a user