From d406059c79ab5e4c5eab05ea4a6fa9425f69a5d6 Mon Sep 17 00:00:00 2001 From: Tleety Date: Fri, 11 Dec 2015 17:00:06 +0100 Subject: [PATCH] Small bugfix. --- include/Engine/Rendering/Renderer.h | 2 -- src/Engine/Rendering/Renderer.cpp | 1 - 2 files changed, 3 deletions(-) diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index 51a3c82d..886c98ca 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -59,14 +59,12 @@ private: void InitializeWindow(); void InitializeShaders(); void InitializeTextures(); - void InitializeFrameBuffers(); void InitializeSSBOs(); void InitializeRenderPasses(); //TODO: Renderer: Get InputUpdate out of renderer void InputUpdate(double dt); //void PickingPass(RenderQueueCollection& rq); void DrawScreenQuad(GLuint textureToDraw); - void DrawScene(RenderQueueCollection& rq); //----------------------Forward+-----------------------// void CalculateFrustum(); diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index 42ec9018..f4897223 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -15,7 +15,6 @@ void Renderer::Initialize() glfwSwapInterval(m_VSYNC); InitializeShaders(); InitializeTextures(); - InitializeFrameBuffers(); InitializeSSBOs(); //CalculateFrustum();