Merge pull request #140 from teamfisk/FixNetworkBugs

Death explosion should always get triggered now.
This commit is contained in:
William Moberg
2016-02-26 12:01:19 +01:00
2 changed files with 9 additions and 2 deletions
+1
View File
@@ -19,6 +19,7 @@
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "Core/ConfigFile.h"
#include "Core/EPlayerDeath.h"
#include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h"
#include "../Game/Events/EDoubleJump.h"