Editor entity create and delete.
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@@ -29,10 +29,7 @@ void EditorGUI::drawEntities(World* world)
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float buttonWidth = (ImGui::GetContentRegionAvailWidth() - 10.f) / 3.f ;
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if (ImGui::Button("Create", ImVec2(buttonWidth, 0))) {
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if (m_OnEntityCreate != nullptr) {
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EntityWrapper newEntity = m_OnEntityCreate(EntityWrapper(world, EntityID_Invalid));
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SelectEntity(newEntity);
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}
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entityCreate(world, m_CurrentSelection);
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}
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ImGui::SameLine(0.f, 5.f);
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if (ImGui::Button("Import", ImVec2(buttonWidth, 0))) {
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@@ -115,16 +112,12 @@ bool EditorGUI::drawEntityNode(EntityWrapper entity)
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if (ImGui::BeginPopupContextItem("entity context menu")) {
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if (ImGui::Button("Save")) {
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entitySave(entity);
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ImGui::CloseCurrentPopup();
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}
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ImGui::SameLine();
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if (ImGui::Button("Delete")) {
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if (m_OnEntityDelete != nullptr) {
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m_OnEntityDelete(entity);
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ImGui::CloseCurrentPopup();
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}
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if (!m_CurrentSelection.Valid()) {
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SelectEntity(EntityWrapper::Invalid);
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}
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entityDelete(entity);
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ImGui::CloseCurrentPopup();
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}
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drawModals();
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ImGui::EndPopup();
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@@ -456,3 +449,26 @@ void EditorGUI::entitySave(EntityWrapper entity)
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ImGui::OpenPopup("Save failed");
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}
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}
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void EditorGUI::entityCreate(World* world, EntityWrapper parent)
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{
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if (m_OnEntityCreate != nullptr) {
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// Create the new entity in the world we're drawing for
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if (parent.World == nullptr) {
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parent.World = world;
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}
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EntityWrapper newEntity = m_OnEntityCreate(parent);
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SelectEntity(newEntity);
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}
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}
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void EditorGUI::entityDelete(EntityWrapper entity)
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{
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if (m_OnEntityDelete != nullptr) {
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m_OnEntityDelete(entity);
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m_EntityFiles.erase(entity);
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}
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if (!m_CurrentSelection.Valid()) {
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SelectEntity(EntityWrapper::Invalid);
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}
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}
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@@ -23,6 +23,8 @@ EditorSystem::EditorSystem(EventBroker* eventBroker, IRenderer* renderer, Render
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m_EditorGUI->SetEntitySelectedCallback(std::bind(&EditorSystem::OnEntitySelected, this, std::placeholders::_1));
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m_EditorGUI->SetEntityImportCallback(std::bind(&EditorSystem::importEntity, this, std::placeholders::_1, std::placeholders::_2));
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m_EditorGUI->SetEntitySaveCallback(std::bind(&EditorSystem::OnEntitySave, this, std::placeholders::_1, std::placeholders::_2));
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m_EditorGUI->SetEntityCreateCallback(std::bind(&EditorSystem::OnEntityCreate, this, std::placeholders::_1));
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m_EditorGUI->SetEntityDeleteCallback(std::bind(&EditorSystem::OnEntityDelete, this, std::placeholders::_1));
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m_EditorGUI->SetComponentAttachCallback(std::bind(&EditorSystem::OnComponentAttach, this, std::placeholders::_1, std::placeholders::_2));
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m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2));
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@@ -65,6 +67,18 @@ void EditorSystem::OnEntitySave(EntityWrapper entity, boost::filesystem::path fi
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writer.WriteEntity(entity.World, entity.ID);
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}
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EntityWrapper EditorSystem::OnEntityCreate(EntityWrapper parent)
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{
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EntityID entity = parent.World->CreateEntity(parent.ID);
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parent.World->AttachComponent(entity, "Transform");
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return EntityWrapper(parent.World, entity);
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}
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void EditorSystem::OnEntityDelete(EntityWrapper entity)
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{
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entity.World->DeleteEntity(entity.ID);
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}
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void EditorSystem::OnComponentAttach(EntityWrapper entity, const std::string& componentType)
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{
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entity.World->AttachComponent(entity.ID, componentType);
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@@ -160,7 +160,8 @@ void Renderer::InitializeRenderPasses()
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//Temp func
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void Renderer::FillDepth(RenderScene& scene)
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{
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for (auto job : scene.ForwardJobs) {
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// HACK: FIX ME TOBIAS
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/*for (auto job : scene.ForwardJobs) {
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auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
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if(! modelJob) {
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return;
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@@ -171,5 +172,5 @@ void Renderer::FillDepth(RenderScene& scene)
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glm::vec3 worldpos = glm::vec3(scene.Camera->ViewMatrix() * glm::vec4(abspos, 1));
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modelJob->Depth = worldpos.z;
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}
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scene.ForwardJobs.sort(Renderer::DepthSort);
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scene.ForwardJobs.sort(Renderer::DepthSort);*/
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}
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