Removed picking event and added a pick function to renderer
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@@ -10,6 +10,13 @@
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#include "RenderQueue.h"
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#include "Model.h"
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struct PickData
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{
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EntityID Entity;
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glm::vec3 Position; //World position
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float Depth;
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};
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class IRenderer
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{
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public:
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@@ -32,6 +39,7 @@ public:
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virtual void Initialize() = 0;
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virtual void Update(double dt) = 0;
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virtual void Draw(RenderFrame& rq) = 0;
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virtual PickData Pick(glm::vec2 screenCord) = 0;
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protected:
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Rectangle m_Resolution = Rectangle(1280, 720);
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