Removed picking event and added a pick function to renderer
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@@ -7,7 +7,8 @@
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#include "ShaderProgram.h"
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#include "Util/UnorderedMapVec2.h"
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#include "../Core/EventBroker.h"
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#include "EPicking.h"
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class PickingPass
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{
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@@ -28,6 +29,8 @@ public:
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GLuint DepthBuffer() const { return m_DepthBuffer; }
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const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
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PickData Pick(glm::vec2 screenCoord);
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private:
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void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
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