Removed picking event and added a pick function to renderer
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@@ -12,12 +12,12 @@
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#include "../Input/EInputCommand.h"
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#include "Camera.h"
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#include "ModelJob.h"
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#include "Renderer.h"
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class RenderSystem : public ImpureSystem
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{
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public:
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RenderSystem(EventBroker* eventBrokerer, RenderFrame* renderFrame);
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RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
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virtual void Update(World* world, double dt) override;
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@@ -29,6 +29,7 @@ public:
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private:
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World* m_World = nullptr;
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const IRenderer* m_Renderer = nullptr;
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RenderFrame* m_RenderFrame;
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bool m_SwitchCamera = false;
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@@ -44,6 +45,7 @@ private:
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void SwitchCamera(EntityID entity);
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void Initialize();
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void UpdateCamera(World* world, double dt);
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void UpdateProjectionMatrix(ComponentWrapper& cameraComponent);
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glm::mat4 m_ViewMatrix;
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glm::mat4 m_ProjectionMatrix;
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