Removed picking event and added a pick function to renderer
This commit is contained in:
@@ -21,8 +21,6 @@ void DrawScenePass::InitializeShaderPrograms()
|
||||
m_BasicForwardProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/BasicForward.frag.glsl")));
|
||||
m_BasicForwardProgram->Compile();
|
||||
m_BasicForwardProgram->Link();
|
||||
|
||||
|
||||
}
|
||||
|
||||
void DrawScenePass::Draw(RenderFrame& rf)
|
||||
|
||||
Reference in New Issue
Block a user