Removed picking event and added a pick function to renderer

This commit is contained in:
viktorljung
2016-01-12 11:45:50 +01:00
parent 3feee7fd35
commit d469fe6e9a
15 changed files with 82 additions and 137 deletions
+25 -25
View File
@@ -1,15 +1,15 @@
#include "Rendering/RenderSystem.h"
#include "Rendering/DebugCameraInputController.h"
RenderSystem::RenderSystem(EventBroker* eventBrokerer, RenderFrame* renderFrame)
:ImpureSystem(eventBrokerer)
RenderSystem::RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame) :ImpureSystem(eventBrokerer)
{
m_Renderer = renderer;
m_RenderFrame = renderFrame;
Initialize();
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);
m_DefaultCamera = new Camera(1.77f /* should be based on width and height */, glm::radians(45.f), 0.01f, 5000.f);
m_DefaultCamera = new Camera((float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height, glm::radians(45.f), 0.01f, 5000.f);
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 10));
if (m_Camera == nullptr) {
m_Camera = m_DefaultCamera;
@@ -28,7 +28,6 @@ bool RenderSystem::OnSetCamera(const Events::SetCamera &event)
}
}
}
return true;
}
@@ -42,11 +41,9 @@ void RenderSystem::SwitchCamera(EntityID entity)
if (m_World->HasComponent(entity, "Model")) {
m_World->GetComponent(entity, "Model")["Visible"] = false;
}
m_CurrentCamera = entity;
m_SwitchCamera = false;
LOG_INFO("Switched to %s", m_World->GetComponent(m_CurrentCamera, "Camera")["Name"]);
} else {
LOG_ERROR("Entity %i does not have a CameraComponent", entity);
m_SwitchCamera = false;
@@ -61,7 +58,7 @@ void RenderSystem::Initialize()
void RenderSystem::UpdateProjectionMatrix(ComponentWrapper& cameraComponent)
{
double fov = cameraComponent["FOV"];
double aspectRatio = cameraComponent["AspectRatio"];
double aspectRatio = m_Renderer->Resolution().Width / m_Renderer->Resolution().Height;
double nearClip = cameraComponent["NearClip"];
double farClip = cameraComponent["FarClip"];
@@ -146,22 +143,18 @@ void RenderSystem::FillModels(std::list<std::shared_ptr<RenderJob>>& jobs)
continue;
}
Model* model = ResourceManager::Load<::Model>(resource);
if (model == nullptr) {
model = ResourceManager::Load<::Model>("Models/Core/Error.obj");
}
glm::mat4 modelMatrix = ModelMatrix(modelComponent.EntityID);
glm::mat4 matrix = m_Camera->ProjectionMatrix() * m_Camera->ViewMatrix() * (model->m_Matrix * modelMatrix);
for (auto texGroup : model->TextureGroups) {
std::shared_ptr<ModelJob> modelJob = std::shared_ptr<ModelJob>(new ModelJob(model, m_Camera, matrix, texGroup, modelComponent));
jobs.push_back(modelJob);
}
}
}
@@ -178,8 +171,21 @@ bool RenderSystem::OnInputCommand(const Events::InputCommand& e)
void RenderSystem::Update(World* world, double dt)
{
m_World = world;
m_EventBroker->Process<RenderSystem>();
UpdateCamera(world, dt);
m_RenderFrame->Clear();
RenderScene* rs = new RenderScene();
rs->Camera = m_Camera;
rs->ViewPort = Rectangle(1280, 720);
FillModels(rs->ForwardJobs);
m_RenderFrame->Add(*rs);
delete rs;
}
void RenderSystem::UpdateCamera(World* world, double dt)
{
static DebugCameraInputController<RenderSystem> firstPersonInputController(m_EventBroker, -1);
if (m_SwitchCamera) {
@@ -199,17 +205,17 @@ void RenderSystem::Update(World* world, double dt)
}
ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera");
ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform");
firstPersonInputController.SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"]));
firstPersonInputController.SetPosition(cameraTransform["Position"]);
}
}
if(world->HasComponent(m_CurrentCamera, "Camera") && world->HasComponent(m_CurrentCamera, "Transform")) {
if (world->HasComponent(m_CurrentCamera, "Camera") && world->HasComponent(m_CurrentCamera, "Transform")) {
ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera");
ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform");
if(world->GetParent(m_CurrentCamera) == 1) { // world is entity 1, is this ok?
if (world->GetParent(m_CurrentCamera) == 1) { // world is entity 1, is this ok?
firstPersonInputController.Update(dt);
(glm::vec3&)cameraTransform["Orientation"] = glm::eulerAngles(firstPersonInputController.Orientation());
(glm::vec3&)cameraTransform["Position"] = firstPersonInputController.Position();
@@ -217,7 +223,7 @@ void RenderSystem::Update(World* world, double dt)
glm::vec3 position = AbsolutePosition(world, m_CurrentCamera);
glm::quat orientation = AbsoluteOrientation(world, m_CurrentCamera);
m_Camera->SetPosition(position);
m_Camera->SetOrientation(orientation);
@@ -233,11 +239,5 @@ void RenderSystem::Update(World* world, double dt)
world->GetComponent(m_CurrentCamera, "Model")["Visible"] = false;
}
}
m_RenderFrame->Clear();
RenderScene* rs = new RenderScene();
rs->Camera = m_Camera;
FillModels(rs->ForwardJobs);
m_RenderFrame->Add(*rs);
delete rs;
}