Removed picking event and added a pick function to renderer
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@@ -103,6 +103,11 @@ void Renderer::Draw(RenderFrame& rf)
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glfwSwapBuffers(m_Window);
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}
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PickData Renderer::Pick(glm::vec2 screenCoord)
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{
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return m_PickingPass->Pick(screenCoord);
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}
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void Renderer::DrawScreenQuad(GLuint textureToDraw)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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