Gain events tested. works as intended

This commit is contained in:
stiffly
2016-02-04 16:14:50 +01:00
parent 0a8ee1623f
commit d50caa1763
+2 -2
View File
@@ -126,9 +126,9 @@ private:
EventRelay<SoundSystem, Events::ContinueSound> m_EContinueSound;
bool OnContinueSound(const Events::ContinueSound &e);
EventRelay<SoundSystem, Events::SetBGMGain> m_ESetBGMGain;
bool OnSetBGMGain(const Events::SetBGMGain &e); // Not tested
bool OnSetBGMGain(const Events::SetBGMGain &e);
EventRelay<SoundSystem, Events::SetSFXGain> m_ESetSFXGain;
bool OnSetSFXGain(const Events::SetSFXGain &e); // Not tested
bool OnSetSFXGain(const Events::SetSFXGain &e);
EventRelay<SoundSystem, Events::Shoot> m_EShoot;
bool OnShoot(const Events::Shoot &e);
EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;