Gain events tested. works as intended
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@@ -126,9 +126,9 @@ private:
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EventRelay<SoundSystem, Events::ContinueSound> m_EContinueSound;
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EventRelay<SoundSystem, Events::ContinueSound> m_EContinueSound;
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bool OnContinueSound(const Events::ContinueSound &e);
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bool OnContinueSound(const Events::ContinueSound &e);
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EventRelay<SoundSystem, Events::SetBGMGain> m_ESetBGMGain;
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EventRelay<SoundSystem, Events::SetBGMGain> m_ESetBGMGain;
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bool OnSetBGMGain(const Events::SetBGMGain &e); // Not tested
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bool OnSetBGMGain(const Events::SetBGMGain &e);
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EventRelay<SoundSystem, Events::SetSFXGain> m_ESetSFXGain;
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EventRelay<SoundSystem, Events::SetSFXGain> m_ESetSFXGain;
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bool OnSetSFXGain(const Events::SetSFXGain &e); // Not tested
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bool OnSetSFXGain(const Events::SetSFXGain &e);
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EventRelay<SoundSystem, Events::Shoot> m_EShoot;
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EventRelay<SoundSystem, Events::Shoot> m_EShoot;
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bool OnShoot(const Events::Shoot &e);
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bool OnShoot(const Events::Shoot &e);
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EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
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EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
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