Working 1-snapshot interpolation

This commit is contained in:
2016-02-09 16:08:28 +01:00
parent e69864680d
commit d5647ce89c
5 changed files with 103 additions and 69 deletions
+1 -1
View File
@@ -240,7 +240,7 @@ void Server::checkForTimeOuts()
double stopPing = 1000 * m_ConnectedPlayers[i].StopTime /
static_cast<double>(CLOCKS_PER_SEC);
if (startPing > stopPing + m_TimeoutMs) {
LOG_INFO("User %i timed out!", i);
//LOG_INFO("User %i timed out!", i);
//disconnect(i);
}
}