Working 1-snapshot interpolation
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@@ -240,7 +240,7 @@ void Server::checkForTimeOuts()
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double stopPing = 1000 * m_ConnectedPlayers[i].StopTime /
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static_cast<double>(CLOCKS_PER_SEC);
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if (startPing > stopPing + m_TimeoutMs) {
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LOG_INFO("User %i timed out!", i);
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//LOG_INFO("User %i timed out!", i);
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//disconnect(i);
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}
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}
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